They could go a lot of ways with Raccoon City in RE3 though. Perhaps extend the Carlos segment so you get to play as him longer. But yeah, I'm down for anything RE3 related on Steam tbh.
Cielos wants to shoot with no inventory consumption; am guessing he wants the slots free. Just said you can't do that. But anyway, don't let me stop you
um... I wanted to, and I did that...? sort of? hence the "ignore ammo pouch" script in the table...
I WAS tracing the sub-weapons (knife/grenades) routine, hoping to use them without the need to bring them in my inventory, got bored and stopped.
anyway, time to play some more.
can't wait for your "handgun act as shotgun" script~ with that we can use a handgun as an magnum and we can one shot blow out the heads like the cut-scene...
they didn't let me down this time.
with the engine ready, hope RE3make won't be long now... they get money, feed our nostalgia and have good games. things are looking good it seems...
Didn't someone post a screenshot here of weapons with infinity symbols? It looks like they removed them from the game. So there's probably no way to get an actual 'legit' infinity symbol weapon that fully functions as it should. But not sure.
Do you mean this thing I put in here? [Link]
The weapons data are in the game, but not usable. Hopefully they will be fully realized when all the DLC is released, then we could use whatever weapons we want.
Something is weird with the Universal Item script, the entire game seems to slow down while you have that option enabled, you can't play properly with joypad, all the inputs are delayed and you are forced to play with keyboard and mouse in order to fix the lag. Is there a workaround for pad users?
P.S= Using that script seems to break the game anyway cause a lot of events appear only if you find and grab that particular item and follow the story progression as it is intended.
Think I'm running into a issue in some play-throughs where the Ammo Belt count for a particular weapon is actually either two or three more than I actually have, and this prevents me from using the weapon beyond what was initially available to me until I locate some additional ammo. Is this an issue with the cheat table or is this a bug in the game?
Last edited by CptSharkFin on Tue Jan 29, 2019 4:21 am, edited 1 time in total.
Hello- Please, I desperately need a noclip or walk through walls...
I saw one in the trainer and it didn't seem to work, my game is glitched and I cannot proceed. I would really appreciate it.
Thank you
Update6.1
- updated ignore ammo pouch. rather than reload 1 ammo at a time, SLS 60 (Claire starting weapon) with Speed Loader upgrade can reload to full clip instantly now.
- updated game player time mod. enemies' attack sequence won't be stopped when the time has reach the "stop at" time now. as a result, the display time in-game may appear 1 second less then what you set via the script.
- updated game player time mod and highlighted item with aobscan.
- updated the weapon's upgrade pointer, divided it into 8 binaries now.