How to use of the Angel Wing's Pseudo GF option? I choice it but NO effect.
It is a dropdown that you can choose from.
Angel Wings means Rinoa has Angel Wings available in her limit break in addition to her Combine. Odin = you have obtained Odin Phoenix = you have obtained Phoenix
etc...
There's description in the dropdown that you can choose from.
If you are talking about the actual Angel Wing Status where the character is on berserk and casting random spells, that's not it.
I have not included it in the script, but that is part of the in-battle buffs.
Let me know if you have questions.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Call Odin through item:
From battle item menu out of battle, switch place phoenix pinion with potion, go to battle then pause, search on cheat engine value 31 (byte) then excape.
Go to battle item again and switch them back, go to battle and then scan value 1 (next scan)
Do it until you see just a few address.
Phoenix Pinion ID: 31
Potion ID: 1
Try to change each address until you see item slot 1 in the battle change depend on those ID
Then make a pointer for it, change the value to 145 (Item ID of North Wind) then freeze
I can only tell you how to find it because after all i play non-Steam version, only a few script are working with my game. But i can use some other cheat pointer to do what other script can through a hint from someone's cheat table for ePSXe FF8, like modified enemy battle encounters (i can call out Omega battle at beginning of the game) which is also useful for drawing the missing GF. The other are pointer for drawing magic, can be used for drawing entire GF in the game, it can use to draw something like alpocalypse or The End too
Please take note that if you call odin through North Wind, it will be the same with Gilgamesh using Zantetsuken. Which mean he cannot cut some unique monster (story boss, optional boss, bunch of witch). And also, if you not even defeat odin but still call for him on the final battle with Seifer at Lunatic Pandora, Odin can do Zantetsuken normally without being countered with Zantetsuken Reverse but the result is a miss (obviously Seifer is a story boss)
Call Odin through item:
From battle item menu out of battle, switch place phoenix pinion with potion, go to battle then pause, search on cheat engine value 31 (byte) then excape.
Go to battle item again and switch them back, go to battle and then scan value 1 (next scan)
Do it until you see just a few address.
Phoenix Pinion ID: 31
Potion ID: 1
Try to change each address until you see item slot 1 in the battle change depend on those ID
Then make a pointer for it, change the value to 145 (Item ID of North Wind) then freeze
Script Update:
- One Hit Kill/Enemy Damage Multiplier (Note1)
- ATB Multiplier for Allies and Enemies
- EXP Multiplier (Note2)
- Inf Magic Use (In-Battle, Out of Battle)
- Inf Item Use (In-Battle, Out of Battle)
- AP Multiplier (Note3)
Script Added:
- Inf Item/Magic Refine
- Inf Card Mod
ToDo:
- Draw Multiplier
- Max Boost (Summon)
- Always Able to Limit Break Highest Level
- Save Anywhere
- Unlock All GF (View GF Menu)
Note1: Now when the enemy hit, the player HP goes down normally if "Inf HP in Battle" it's deactivated
Note2: Added some code to see the correct value of the EXP gained. Added a limit to 100.000 EXP gained.
Note3: Added some code to see the correct value of the AP gained. Added a limit to 250 AP gained.
Changelog Table 6.9:Spoiler
Script Update:
- Max Boost (Summon) (Note1)
- Save Anywhere
- Unlock All GF (View GF Menu)
Pointers Update:
- Highlighted Character (Note2)
Pointers Added:
- RNG Value (Note3)
- Battle Won (Thanks to fardriel)
- Battle Escaped (Thanks to fardriel)
ToDo:
- Draw Multiplier
- Always Able to Limit Break Highest Level
Note1: Press button one time to max Boost value.
Note2: No more "Select Character". Just go on Junction or Status Menu and all values are auto-compiled. Added "Enemies Killed" and "Character KOs" (Thanks to fardriel).
Note3: I don't know if it's useless or not. FFVIII is famous for his "RNG manipulation". Maybe it can be useful for who want to study that aspect of the game.
Changelog Table 6.9.1:Spoiler
Script Update:
- One Hit Kill
- Enemy Damage Multiplier
I decided to split these two cheats because I realized there were some issues with using the "Card" and "Devour" skills.
With the new "One Hit Kill" cheat the enemies start the battle with 1 HP so it will be easier to kill them, turn them into cards or devour them. "One Hit Kill" cheat works only if activated before battles and not during them.
Changelog Table 6.9.2:Spoiler
Script Update:
- Enemy Damage Multiplier
Update the code so the value of damage dealt is shown correctly at screen. Something similar I've already do with the cheats "EXP Multiplier" and "AP Multiplier".
Changelog Table 6.9.3:Spoiler
Update the code so the value of damage dealt is multiplied only for players
Changelog Table 6.10:Spoiler
Updated some code that was broke due the Steam/Square update that solve the frame-drop issue.
Improved the "Highlighted Item" pointer! Now it's possible to add new items instead modify existing ones. In game, move the cursor in a blank slot then in the table in "Item ID" select the item desired instead "Nothing" and in "Item Qty" how much you want.
I've added some pointers but only for fun and research curiosity on how works the Limit "Angelo Search".
All cheats in RED are still broken.
Changelog Table 6.12:Spoiler
Updated some code that was broke due the Steam/Square update 1.0.3.
Fixed Inf. Items Use. Thanks omg2121
Now (I hope!) there will be no need to update the table when next game update will pop out.
All cheats in RED are still broken.
Have Fun!
Got some issues starting it up attached is a screenshot of the errors, if I replace with code that does nothing it works but im getting a few crashes [Link]
Okay im trying this out now and for some reason it seems that the 6.12 table does not work unless you start it at the start screen? If you have already loaded a save, it wont let me toggle "enable" and right clicking just shows : Error while scanning for AOBs, HighlightedItemAOB Error, not all results found.
The draw multiplier doesnt seem to work either, i can get the max GF boost to work, but when i enable the draw multiplier and set it to 100 bytes, nothing seems to happen, i only draw the normal amount of magic...