Elden Ring All in One v1.04.1 / Calibrations 1.04.2

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gideon25
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Re: Elden Ring All in One v1.02.3 (v5) **More Fixes**

Post by gideon25 »

EDIT: REDOWNLOAD (v5) put in the wrong Freeze enemy script!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

gideon25
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Re: Elden Ring All in One v1.02.3 (v5) **More Fixes**

Post by gideon25 »

So here is an example of the Auto Parry. I held the Guard/block button down for over a minute and never released it. You can see it automatically parries EVERY normal strike (Just not the power strikes which can't be parried):


The AUTO BLOCK option was NOT on.
Last edited by gideon25 on Wed Mar 09, 2022 8:05 pm, edited 1 time in total.

BlackStarDark
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Re: Elden Ring All in One v1.02.3 (v5) **More Fixes**

Post by BlackStarDark »

Hi, first of all, awesome work!
Everything in the table works for me, except for the inf. jump. I can't seem to be able to turn the option on, however everything else does work normally.

Anyone knows why is this happening?
Thanks in advance.

gideon25
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Re: Elden Ring All in One v1.02.3 (v5) **More Fixes**

Post by gideon25 »

BlackStarDark wrote:
Wed Mar 09, 2022 8:02 pm
Hi, first of all, awesome work!
Everything in the table works for me, except for the inf. jump. I can't seem to be able to turn the option on, however everything else does work normally.

Anyone knows why is this happening?
Thanks in advance.
Did you get the latest (v5)? Redownload it. Also right click on the script that won't activate and tell me what error it says. Also make sure you are not using any trainers or have any trainer programs even open.

monarchv2
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Re: Elden Ring All in One v1.02.3 (v5) **More Fixes**

Post by monarchv2 »

Hi, Again, awesome table and thank you for keeping it upgraded like this. I love the autoblock option but it doesn't work with the bloodhound step. Is that something you can fix?

BlackStarDark
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Re: Elden Ring All in One v1.02.3 (v5) **More Fixes**

Post by BlackStarDark »

gideon25 wrote:
Wed Mar 09, 2022 8:07 pm
BlackStarDark wrote:
Wed Mar 09, 2022 8:02 pm
Hi, first of all, awesome work!
Everything in the table works for me, except for the inf. jump. I can't seem to be able to turn the option on, however everything else does work normally.

Anyone knows why is this happening?
Thanks in advance.
Did you get the latest (v5)? Redownload it. Also right click on the script that won't activate and tell me what error it says. Also make sure you are not using any trainers or have any trainer programs even open.
Not using any trainer or anything like the sort and I'm using the latest version as of now (v5)
The error I'm getting is "The asrray of byte named InfJump could not be found"

gideon25
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Re: Elden Ring All in One v1.02.3 (v5) **More Fixes**

Post by gideon25 »

BlackStarDark wrote:
Wed Mar 09, 2022 8:23 pm
gideon25 wrote:
Wed Mar 09, 2022 8:07 pm
BlackStarDark wrote:
Wed Mar 09, 2022 8:02 pm
Hi, first of all, awesome work!
Everything in the table works for me, except for the inf. jump. I can't seem to be able to turn the option on, however everything else does work normally.

Anyone knows why is this happening?
Thanks in advance.
Did you get the latest (v5)? Redownload it. Also right click on the script that won't activate and tell me what error it says. Also make sure you are not using any trainers or have any trainer programs even open.
Not using any trainer or anything like the sort and I'm using the latest version as of now (v5)
The error I'm getting is "The asrray of byte named InfJump could not be found"
And using game version 1.02.3? IF so beats me what the problem is..

BlackStarDark
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Re: Elden Ring All in One v1.02.3 (v5) **More Fixes**

Post by BlackStarDark »

gideon25 wrote:
Wed Mar 09, 2022 8:34 pm
BlackStarDark wrote:
Wed Mar 09, 2022 8:23 pm
gideon25 wrote:
Wed Mar 09, 2022 8:07 pm


Did you get the latest (v5)? Redownload it. Also right click on the script that won't activate and tell me what error it says. Also make sure you are not using any trainers or have any trainer programs even open.
Not using any trainer or anything like the sort and I'm using the latest version as of now (v5)
The error I'm getting is "The asrray of byte named InfJump could not be found"
And using game version 1.02.3? IF so beats me what the problem is..
I'm using the latest steam version so I guess that's 1.02.3
I'll try changing some game settings on steam and see if that does anything. Thanks for the reply tho ;D

gideon25
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Re: Elden Ring All in One v1.02.3 (v5) **More Fixes**

Post by gideon25 »

BlackStarDark wrote:
Wed Mar 09, 2022 8:37 pm
gideon25 wrote:
Wed Mar 09, 2022 8:34 pm
BlackStarDark wrote:
Wed Mar 09, 2022 8:23 pm


Not using any trainer or anything like the sort and I'm using the latest version as of now (v5)
The error I'm getting is "The asrray of byte named InfJump could not be found"
And using game version 1.02.3? IF so beats me what the problem is..
I'm using the latest steam version so I guess that's 1.02.3
I'll try changing some game settings on steam and see if that does anything. Thanks for the reply tho ;D
Try this one:
Attachments
jumptry.CT
(48.14 KiB) Downloaded 131 times

gideon25
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Re: Elden Ring All in One v1.02.3 (v5a) **More Fixes**

Post by gideon25 »

I actually just put 5a up with that slightly different jump script.

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isosplx
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Re: Elden Ring All in One v1.02.3 (v4) **More Fixes + Additions**

Post by isosplx »

CeLioCiBR wrote:
Wed Mar 09, 2022 2:26 pm
Hey there guys. Sorry for this but, i got a request..
Can you guys add a way to use the summons in anywhere.. ?
Without the need to be close to a rebirth monument.
Mimic Tear Ashes is a example. I want to be able to summon it whatever i want..

Please. Sorry my english.. it would be awesome.. i really like them.
A good suggestion.

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isosplx
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Re: Elden Ring All in One v1.02.3 (v5a) **More Fixes**

Post by isosplx »

Is there an option for infinite buffs?
Not just the 10 sec buffs, but any magic buff you cast on your character.

GOPNIK_FRIENDO
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Re: Elden Ring All in One v1.02.3 (v5) **More Fixes**

Post by GOPNIK_FRIENDO »

gideon25 wrote:
Wed Mar 09, 2022 7:53 pm
So here is an example of the Auto Parry. I held the Guard/block button down for over a minute and never released it. You can see it automatically parries EVERY normal strike (Just not the power strikes which can't be parried):


The AUTO BLOCK option was NOT on.
None of those strikes were parried. That's not what a parry is. This is a parry
Also typically the L2 button performs the parry ONLY IF it has the parry Ash of War or comes with the parry skill by default. The greatshield you were using does NOT have the parry skill by default. By the way, the L1 button is the standard block button, not the L2 button. The L2 equivalent on the Xbox controller is the LT (left trigger) button, not LB. The L2 button is by default the "skill" button, which can be any number of things depending on what you have equipped including parry. You can also tell when a parry happens for sure by the unique *clang* sound that it makes. Watch the video I linked and you'll hear it every time a successful parry happens.

Really great work you are doing regardless. I don't cheat personally but I find the process very interesting. Just wanted to let you know that parries aren't what you think they are. I'm not sure if your auto-parry script might actually function correctly if the shield did have the correct parry Ash or not, but what you show there in your video are just regular shield-bounces. Shield-bounces happens to pretty much every basic enemy or player that does a regular strike against greatshield while one-handing the weapon. Parries on the otherhand require a specific timing which opens the enemy up for a much longer period of time to a critical reposte attack as shown in the video I shared.

Arara
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Re: Elden Ring All in One v1.02.3 (v5a) **More Fixes**

Post by Arara »

nice now the jumps can be a bit easier to do

emsee8
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Re: Elden Ring All in One v1.02.3 (v5a) **More Fixes**

Post by emsee8 »

i know it prob doesn't matter much, but smithing stone [1] is missing from smithing stone drop down table on item give.

i tested by manually adding it to menu and it worked.

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