no reload and stamina options work only for me?
and not for other ppl?
Yes, most of the cheats that doesnt affect the whole map- no mission time, passive enemies, instant evac, work only for you.
However, with that being said there are few things that you need to be aware of while in co-op:
1. All stratagems cheat, as it says, unlocks all stratagems. Some of them are NOT yet unlocked in the game.
Using those is quite obvious cheat.
2. Same goes with All weapons cheat as above.
3. Some of the stratagems are locked behind level requirement, 10, 14 and 20.
Using those stratagems on low level character is also obvious.
4. Infinite Stratagems can also be noticed by experienced players.
If you drop 2x 500kg Bomb, do Strafe Runs or similar things back-to-back it can be obvious if people pay a bit of a attention.
5. Infinite Ammo, Infinite Stims and No reload, while not so obvious at the first glance, dead teammates might/can see that
something is suspicious if they spectate you when they are dead. They can see that your ammo and stims count doesnt go down when used.
thx man
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I'm been playing on Win 11, using saixlast.ct from Sairex on pg 117 and follow step by step from ZoDDel on pg 108. So far, its've worked very well so far and haven't got kicked out from it. So maybe try to follow word by word and see on your own mistake to see what goes wrong from there.
So a couple things - first off, this is the cheat table I'm currently using (courtesy of ZoDDeL, tyvm).
I'm wondering if any of you code monkeys can/have figured out a way to make infinite health work, and if so, how to add it into this file - I tried copy-pasting the section of code from one cheat table's infinite health code to this one but it caused the file to not be readable by Cheat Engine so I'm not sure what to do from there.
So a couple things - first off, this is the cheat table I'm currently using (courtesy of ZoDDeL, tyvm).
I'm wondering if any of you code monkeys can/have figured out a way to make infinite health work, and if so, how to add it into this file - I tried copy-pasting the section of code from one cheat table's infinite health code to this one but it caused the file to not be readable by Cheat Engine so I'm not sure what to do from there.
mov rax,[r8+rcx*8+01B71DE0]:
r8 is the baseaddress,rcx is weaponID , this address is weapon info
citing research from a buddy at UC:
First 4 bytes is the Weapon ID (12 00 00 00)
- Second 4 bytes is the raw damage (64 00 00 00). Shotgun that shot pellets will have it's value divided by the number of pellets it shots (eg: Punisher shoots 9 pellets so the raw damage value is 45 or 2D in hex)
- Third 4 bytes is the penetration damage (the damage it dealt when penetrating armor)
- The fourth, fifth and sixth 4 bytes is the penetration power (I haven't researched that deep about each value and the in-game representation)
baseaddress + 01B71DE0(offset) + (weaponID * 8)
that's all it takes to locate the weapon's attributes
premise: i suck at this CE thing so i would need some babysitting
Can i unlock the preorder items through CE? If yes, does anyone know how to and can you do me a writeup so i don't get turbobanned?
I literally only want the Cavalier of Democracy armor, nothing more than that,to be unlocked
premise: i suck at this CE thing so i would need some babysitting
Can i unlock the preorder items through CE? If yes, does anyone know how to and can you do me a writeup so i don't get turbobanned?
I literally only want the Cavalier of Democracy armor, nothing more than that,to be unlocked
Just use the table with unlock all armor and equipments, enable during the black screen and close CE.
DONE
aobscanmodule(SuperWeapon,game.dll,41 8B 7D 38 49 8B D6 66 0F 6E 70 04 0F 5B F6 85 FF)//there are two matching symbols here, the first is a laser weapon and the second is a ammunition weapon
alloc(newmem,$1000)
newmem:
mov [rax+0x04],999999
mov [rax+0x08],999999
mov [rax+0x0C],999999
mov [rax+0x10],999999
mov [rax+0x14],999999
mov edi, [r13+0x38]
mov rdx,r14
movd xmm6,[rax+0x04]
vcvtdq2ps xmm6,xmm6
jmp SuperWeapon + 0x0F
SuperWeapon:
JMP newmem
//If you want the weapon Super damage to take effect, you will need to change the weapon on the ship
//as soon as you view a weapon, the damage of that weapon will be changed to the value set by you in subsequent game
//i used dll inject,not .CT, so this is just pseudocode, but in my tests it works and can kill any target with one hit