So, way to many pointers for you to mess around with like:
HP
Money
Damage
Crit
Action points
Man power
Elecrtric power
Gate HP
+ more
And a few scripts:
inf HP player
inf Ammo player
Mouse over item (to change ID or Amount, don't go over max!!)
v2: inf Man/Electric power, inf Action points, inf Energy/Stamina, No shop refresh cost + the things I forgot.
v3: Added, inf Gifts, No money lost in shop, another money script and Upgrade building
v4: v0.5.1128 fix + added scripts for cooldown
v5: v0.5.1188 fix
v5.5: inf Ammo fix for v0.5.1200
v6: fix for v0.5.1232
v7: Fix for v1.0.1433
v8: Fix for v1.0.1523 Old tables
Thanks for this...but the money one dont seem to work for me...still testing.
I have V0.4.1080 of the game.
Does is show you the value you have? And the other pointers in the script, do the correct values show?
I'm using the steam version, the version is 0.4.1088.
No, seeing 0 for most pointers for "in base"...the ones for days till an event show up, and the mech battle pointers show too. The inf ammo one works. Havent tested others yet.
new content patch is out. time to see what works.
EDIT;
lines that no longer work/activate as of V0.6 update, in order:
Upgrade building(Don't have to wait for next day)
No money lost when buying
Mouse over Item V2
Mech pointers in battle
╙-> No HP lost player
╙-> Infinite energy/stamina v2.1
╙-> Base Addresses are not functioning properly.
╙-> IsAlive
╙-> movespeed
╙-> Visibility
player pointers/crew management