Anyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
Anyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
I was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it , at least I could never make any script work
Having the same issue with the scripts not working with DMA, but it might be possible to turn the game.dll into an address? I saw that you were meant to find "0x180000000" in the memory region before opening the game, is this maybe the "game.dll" address start?
Edit: I'm not good fully up to date and competent with CE, sorry if I'm talking gibberish!
Anyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
I was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it , at least I could never make any script work
Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
Anyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
I was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it , at least I could never make any script work
Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
Anyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
I was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it , at least I could never make any script work
Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
I'm so green I barely just installed CE last night and I've only done the first two steps of the tutorial. ReakSum do you think we can get a table to work for us with DMA?
I was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it , at least I could never make any script work
Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
[ENABLE]
aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE)
BP_shield:
db F3 0F 5C C9 90
[DISABLE]
but there are some problems.
first:
aobscan without module is way slower.
second:
you might found more than one pattern in the whole memory because the aob is to short cause is was gotten by the game.dll module and this is like a phone prefix / area code.
so you maybe have to look for a longer unique aob pattern for the same stuff.
third:
maybe you need to activate memory mapping(scan settings) in CE to find the aob pattern at all for some emulators or virtualizations. maybe not required for scripts but for manual scans it could be.
oh and scans with memory mapping are pretty slow.
Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
[ENABLE]
aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE)
BP_shield:
db F3 0F 5C C9 90
[DISABLE]
but there are some problems.
first:
aobscan without module is way slower.
second:
you might found more than one pattern in the whole memory because the aob is to short cause is was gotten by the game.dll module and this is like a phone prefix / area code.
so you maybe have to look for a longer unique aob pattern for the same stuff.
third:
maybe you need to activate memory mapping(scan settings) in CE to find the aob pattern at all for some emulators or virtualizations. maybe not required for scripts but for manual scans it could be.
oh and scans with memory mapping are pretty slow.
p.s.
you also could take a look at this [Link]
Hey mate. Using your latest CT and running flawlessly. Any chance you could add a few of the infinite consumables i.e. grenades, stims? Makes clearing terminid nests a bit easier.