HELLDIVERS 2

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arborium
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Re: HELLDIVERS 2

Post by arborium »

Hey, what's the best table you guys found out/or made so far ? Mine doesn't work some stuff

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Ace_X
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Re: HELLDIVERS 2

Post by Ace_X »

Hard to tell since each table have limited or more task on it. So far, I'm using ZoDDeL table on pg 108 cuz it's has a short list. Also, I did follow his steps and pretty much work and with other table too. Easy to understand to use them.

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ZoDDeL
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Re: HELLDIVERS 2

Post by ZoDDeL »

alternative and simpler guide with slightly different approach with no address input and easier timing.

this guide doesnt make your CE undetected but let you activate scripts and close CE before gameguard notice what happened
so you can cheat without crash / hack detected!
but you cannot use CE to search for stuff or debug the game!!!


follow the text + picture guide or just watch one of the videos down below
i show the usage at the beginning of each video.
if you know what todo and just want the table scroll down.

THE GUIDE
step 1
open CE table (doubleclick on the table icon)

you may see this message:
Image
just select always and then yes.

maybe check your CE settings to avoid problems.
(on top left of the CE windows Edit > Settings)
your settings should look like this:
Image
Image

anyway your open table should look like this:
[Link]
it opens in compact mode, automatic opens the memory viewer (keep that open)
and opens a browser tab for my paypal donation page
(table is free and nothing is premium or paywalled! if you like you can spend me a coffee)


step 2
keep an eye on the last to entries in the table (game.dll / This program c) and
open the game (my table should hook the game itself if you allow the lua execution and you should allow it!!!)
[Link]


step 3
wait until you see the last 2 entries in my table populate with adresses/values (green boxes)
like in this screenshot:
[Link]
now you can hit the checkbox before the AIO script to activate it (or individual options above).
then close CE table quick with a click on the X on top right of the CE main window.

p.s.
i dont support any self compiled or custom CE build. just download the regular one on:
[Link]


THE TABLE
Image
the table is split into 3 sections.
basic scripts and advanced scripts and all in one scripts.
while basic script just search for array of byte pattern and overwrite it (nop or change bytes to jump etc.)
the advanced script do memory allocations, full code with jumps and compares and change values.
the AIO (all in one) script activate scripts with an asterisk(star) in the title.

the easiest way is just to use the AIO script.
you can make a copy of that one and edit how you like.
(delete a whole code block to cut out features you dont want or change value for like speed or damage)



currently whitelisted (damage / armor damage / pentration increased) weapons:
AR-23 Liberator / AR-22C Patriot / AR-48 Truth Whisperer / M-105 Stalwart
P-2 Peacemaker / P-19 Redeemer
SG-225SP Breaker Spray&Pray (16)
P-4 Senator
JAR-5 Dominator
LAS-7 Dagger
LAS-5 Scythe
SMG-37 Defender
LAS-16 Sickle
GL-21
autocannon
R-63CS Diligence Counter SNiper
EAT-17
recoil-less rifle
MP-98 Knight
MG-43 / EXO-45 Gatling / Gatling Turret
anti material rifle
FLAM-40
MG-206 HMG
GP-31 grenade pistol
LAS-98
RS-422 railgun
R-36 Eruptor
LAS-99 quasar
RL-77 airburst
GP-31 explosive crossbow
emancipator exo gun
EXO-45 rocket
SG-8P Punisher Plasma
PLAS-1 Scorcher
pelican weapon
SG-225NS Breaker Nailspitter


default weapons(these weapons keep their default values):
G-6 Frag
G-12 High Explosive / G-16 Impact
G-10 Incendiary
G-123 Thermite
anti tank mines
anti personnel mines
incendiary mines
tesla tower
mortar turret
rocket sentry turret

hellpot damage


//500kg bomb
//orbital laser
//orbital precision strike
//orbital railcannon strike
//orbital 120MM HE barrage
//eagle airstrike
//orbital 380MM HE barrage
//eagle 110mm rocket pods
//eagle clusterbomb
//orbital airburst
//eagle strafing run
//orbital gas
//orbital gatling

everything else get set down to 0 (enemy attacks, airstrikes, orbital strikes, mines, flame tornados)


showcase instant mission complete + instant extraction timer:




showcase fast rescue mission + instant extraction timer:



older showcase videos



p.s. credits to sunbeam who ignited the idea to check the game.dll
p.p.s basic scripts on my table are manually taken from "version.dll" visual studio builds.
but the script codes (byte arrays etc.) originate from posts here in the forum and on the UC forum.
users like cfemen, gir489 and others.
i credit the creators in script header + title. everything else is made by me.
i cut down all scripts to keep the table small and clean.
that including orignal code, registersymbols
Attachments
helldivers2_ZoDDeL.CT
11.may.24
changed lua header code
(no more annoying auto open browser)
added an donation button (paypal)
added an update button (leads to this post)
added missing credits to some script headers
added credits to script titles
changed gir489's diaper (chill dude)
(58.57 KiB) Downloaded 1007 times
Last edited by ZoDDeL on Sat May 11, 2024 12:00 pm, edited 86 times in total.

raiden101
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Re: HELLDIVERS 2

Post by raiden101 »

ZoDDeL wrote:
Sat Mar 16, 2024 3:26 am
alternative and simpler guide with slightly different approach with less manual input and easier timing.

step 1

open CE table and open memory viewer
[Link]


step 2
open the game (my table should hook the game itself)
[Link]


step 3
wait a bit until the game launches to the black screen and click 1-2 times on the monotor where the game is loading.
if everything was right you should see the last 2 entries in my table populate with adresses/values (green boxes)
like in this screenshot:
[Link]


now you can hit the checkbox on "all together" to activate it (or individual options) and close then CE table quick with a click on the X on top right of the CE main window.

we dont really need to freeze the game process for this and we also dont need to manual lookup any adresses in memory BUT for some reasons the module/address entries in the table wont populate if the memory viewer isnt open...
game.dll should be loaded right at the start of the cinematic. if it isnt then close game + table and repeat from step 1.

i also tried to write a fully automated lua code but could not get a consitent game.dll read (tried with loops of getAddress(game.dll) but did not work how i like) so its a bit of a "timing and keep eyes open" thing.

i also added the second "no reload" code to the no reload script and "all together" script that affects some other weapons like the senator handgun or some shotguns etc.

here you can check the >
old guide


p.s. credits to sunbeam who ignited the idea to check the game.dll
i don't know why this table is not working for me but other CE does but same process

Mentalister
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Re: HELLDIVERS 2

Post by Mentalister »

arborium wrote:
Sat Mar 16, 2024 2:11 am
Hey, what's the best table you guys found out/or made so far ? Mine doesn't work some stuff
patfussy69 post from 115 is better then the other one suggest. You get everything. Inf health, ammo, all the cooldowns and stratagems. Plus speed boost.

patfussy69
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Re: HELLDIVERS 2

Post by patfussy69 »

Mentalister wrote:
Sat Mar 16, 2024 5:45 am
arborium wrote:
Sat Mar 16, 2024 2:11 am
Hey, what's the best table you guys found out/or made so far ? Mine doesn't work some stuff
patfussy69 post from 115 is better then the other one suggest. You get everything. Inf health, ammo, all the cooldowns and stratagems. Plus speed boost.
yeah just dont pick "inject"
also aurora has a trainer out now too

FroRaut
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Re: HELLDIVERS 2

Post by FroRaut »

What is dll method?

tw1st31337
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Re: HELLDIVERS 2

Post by tw1st31337 »

yo no reload also works for automatons

rnzlxr
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Re: HELLDIVERS 2

Post by rnzlxr »

6
Last edited by rnzlxr on Sat Mar 16, 2024 9:27 am, edited 1 time in total.

Pipolantrum
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Re: HELLDIVERS 2

Post by Pipolantrum »

is there a working table that adds ALL sample types on pick up of any sample? Thanks in advance :)

FroRaut
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Re: HELLDIVERS 2

Post by FroRaut »

Sairex wrote:
Fri Mar 15, 2024 9:53 pm
The table is fully working. All functions work properly
Thanks RJW for the Sickle
Still not working, any video tutorial?

Sairex
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Re: HELLDIVERS 2

Post by Sairex »

raiden101 wrote:
Sat Mar 16, 2024 12:52 am
Sairex wrote:
Fri Mar 15, 2024 9:53 pm
The table is fully working. All functions work properly
Thanks RJW for the Sickle
it don't work
its detected
Setting CE:
Image

Video Tutorial:
[Link]
Attachments
saixlast.CT
Last CT
(38.16 KiB) Downloaded 1230 times

FroRaut
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Re: HELLDIVERS 2

Post by FroRaut »

My game crashes after about 20 minutes of play, is that ok?

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itskwan66
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Re: HELLDIVERS 2

Post by itskwan66 »

Image

CE pause process still working as of 16/03 with all of these options.

Soldier3412
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Re: HELLDIVERS 2

Post by Soldier3412 »

itskwan66 wrote:
Sat Mar 16, 2024 12:12 pm
Image

CE pause process still working as of 16/03 with all of these options.
Can you share this cheat table mate? thank you

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