HELLDIVERS 2

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neferefre
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Re: HELLDIVERS 2

Post by neferefre »

Hi, the cheat works for me. Thanks for the work. is there a way to keep the unlocks after restarting the game? Or to edit the number of medals? Thanks!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Dnell
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Re: HELLDIVERS 2

Post by Dnell »

Is any have issues with infinite ammo working on some weapons as well as having glitch where the weapon keeps firing even when not holding the button as well as the spear Laucher constantly keeps firing after you fire it once.

XlibshuaX
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Re: HELLDIVERS 2

Post by XlibshuaX »

neferefre wrote:
Wed Mar 13, 2024 12:23 am
Hi, the cheat works for me. Thanks for the work. is there a way to keep the unlocks after restarting the game? Or to edit the number of medals? Thanks!
nope sadly theres no way to keep the unlocks gotta toggle em every restart

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killerkrok555
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Re: HELLDIVERS 2

Post by killerkrok555 »

Dnell wrote:
Wed Mar 13, 2024 1:07 am
Is any have issues with infinite ammo working on some weapons as well as having glitch where the weapon keeps firing even when not holding the button as well as the spear Laucher constantly keeps firing after you fire it once.
yea its a side of effect of the special support weapon cheat funny as hell :D

Abyssal-R
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Re: HELLDIVERS 2

Post by Abyssal-R »

neferefre wrote:
Wed Mar 13, 2024 12:23 am
Hi, the cheat works for me. Thanks for the work. is there a way to keep the unlocks after restarting the game? Or to edit the number of medals? Thanks!
If you don't mind me asking what were the steps you used to get the tables to work and stuff?
From the very beginning to end; I have the updated table and I just don't understand how to get the cheat engine to detect the game through the memory thing.

ViruszZ
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Re: HELLDIVERS 2

Post by ViruszZ »

Anyone have a script CE for legit Ammo and Stims?

omega3k
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Re: HELLDIVERS 2

Post by omega3k »

Dnell wrote:
Wed Mar 13, 2024 1:07 am
Is any have issues with infinite ammo working on some weapons as well as having glitch where the weapon keeps firing even when not holding the button as well as the spear Laucher constantly keeps firing after you fire it once.
i legit have the same problem but idk if theres a fix for it yet

Verif
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Re: HELLDIVERS 2

Post by Verif »

Anyone able to get infinite backpack to work?

sixobeta
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Re: HELLDIVERS 2

Post by sixobeta »

Abyssal-R wrote:
Wed Mar 13, 2024 3:44 am
neferefre wrote:
Wed Mar 13, 2024 12:23 am
Hi, the cheat works for me. Thanks for the work. is there a way to keep the unlocks after restarting the game? Or to edit the number of medals? Thanks!
If you don't mind me asking what were the steps you used to get the tables to work and stuff?
From the very beginning to end; I have the updated table and I just don't understand how to get the cheat engine to detect the game through the memory thing.
Are you opening helldivers first before going to memory 180000000?

cungkringg
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Re: HELLDIVERS 2

Post by cungkringg »

ViruszZ wrote:
Wed Mar 13, 2024 3:48 am
Anyone have a script CE for legit Ammo and Stims?
emoisback has the scirpt from .dll but i dont know how to conver it to CT

Abyssal-R wrote:
Wed Mar 13, 2024 3:44 am
neferefre wrote:
Wed Mar 13, 2024 12:23 am
Hi, the cheat works for me. Thanks for the work. is there a way to keep the unlocks after restarting the game? Or to edit the number of medals? Thanks!
If you don't mind me asking what were the steps you used to get the tables to work and stuff?
From the very beginning to end; I have the updated table and I just don't understand how to get the cheat engine to detect the game through the memory thing.
Did you attach the CT to helldivers.exe before running the game?
Last edited by cungkringg on Wed Mar 13, 2024 6:58 am, edited 1 time in total.

roxexan501
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Re: HELLDIVERS 2

Post by roxexan501 »

Ive been able to get it working without using the DLL, just following the guide on page 98 by Kekner
but I am getting an error after 10-15 min of gameplay "could not establish a network connection" is anyone else getting this ?

Sairex
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Re: HELLDIVERS 2

Post by Sairex »

Has anyone been able to fix the code for damage?
Individually it works fine, but when you include it with other functions it gives an error.
SUPER DAMAGE
[Link]

[ENABLE]

aobscanmodule(ohk,game.dll,89 87 44 64 00 00)
registersymbol(ohk)
alloc(newmem,$1000,ohk)

alloc(number,4)

label(code)
label(enemy)
label(return)
label(Pcheck)

number:
dd 0

newmem:
cmp [rdi+B38],A
jne enemy

Pcheck:
movss [number],xmm0
cmp [number],42fa0000
ja enemy
jmp code

enemy:
mov [rdi+00006444],0
jmp return

code:
mov [rdi+00006444],eax
jmp return

ohk:
jmp newmem
nop
return:


[DISABLE]

ohk:
db 89 87 44 64 00 00

unregistersymbol(ohk)
dealloc(newmem)

emoisback
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Re: HELLDIVERS 2

Post by emoisback »

anyone have latest CT?

Sairex
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Re: HELLDIVERS 2

Post by Sairex »

emoisback wrote:
Wed Mar 13, 2024 8:20 am
anyone have latest CT?
hold
eng.CT
last CT
(33.16 KiB) Downloaded 974 times

emoisback
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Re: HELLDIVERS 2

Post by emoisback »

no inf backpack?

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