z Wartales

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tfigment
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Re: z Wartales

Post by tfigment »

Regarding the speed movement. My table is basically old zanzer's with some from isopix and others fixed with my integer so will likely have the same bugs.

Why it may work in one case and not another is if we are tapping into the general code we may have to look for markers that indicate its the player group and not anyone else and only apply on player. I dont know what that marker is at this time. Other wise we are trying to find the player controller only changes which may be there as games frequently do this due to mouse input so maybe that has changed around and they made the code common for all groups.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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sanitka
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Re: z Wartales

Post by sanitka »

tfigment wrote:
Sat Jul 01, 2023 12:15 am
Regarding the speed movement. My table is basically old zanzer's with some from isopix and others fixed with my integer so will likely have the same bugs.

Why it may work in one case and not another is if we are tapping into the general code we may have to look for markers that indicate its the player group and not anyone else and only apply on player. I dont know what that marker is at this time. Other wise we are trying to find the player controller only changes which may be there as games frequently do this due to mouse input so maybe that has changed around and they made the code common for all groups.
If you have a link between controller and player (companion) then I might be able to help you distinguish own units (check my combat pointer code).

Axeen
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Re: z Wartales

Post by Axeen »

sanitka wrote:
Thu Jun 29, 2023 9:21 pm
mamuskato wrote:
Thu Jun 29, 2023 9:04 pm
Don't know why, but "Increase Movement" cheat in all three (Zanzer's, tfigment's and sanitka's) tables for v1.0.26457 affects all enemies on world map too. With tables for v1.0.25233 it worked fine - for the player's band only.

Also, v.1.0.26636 is out.
thank you, read ;) the speed is old news

btw 26457 is latest steam and 26636 is gog
No! steam same 26636 too, update at 6/28

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SKLancelot
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Re: z Wartales

Post by SKLancelot »

So is there an ability to no clip by chance? while being around the Edoranian Border crossing, somehow the party went through the gate and now unable to get back to Tiltren, since not yet done with that county.

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sanitka
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Re: z Wartales

Post by sanitka »

SKLancelot wrote:
Sat Jul 08, 2023 6:19 am
So is there an ability to no clip by chance? while being around the Edoranian Border crossing, somehow the party went through the gate and now unable to get back to Tiltren, since not yet done with that county.
a/ ignore it and go for other regions, it eventually reopens
b/ find yourself a nice place and use a piton / hook to rope down from a hill

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PreacherSana
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Re: z Wartales

Post by PreacherSana »

Guys! Does anyone know how to remove the right character trait? Well, here's an example.. let's say there was such a character trait as drunkenness or cowardice or something else. That 's how to delete it .

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sanitka
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Re: z Wartales

Post by sanitka »

PreacherSana wrote:
Mon Jul 10, 2023 1:31 am
Guys! Does anyone know how to remove the right character trait? Well, here's an example.. let's say there was such a character trait as drunkenness or cowardice or something else. That 's how to delete it .
Replace the trait pointer ($2b4567ac) with zero ($0) and hope it works ;)

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PreacherSana
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Re: z Wartales

Post by PreacherSana »

sanitka wrote:
Mon Jul 10, 2023 8:55 am
Replace the trait pointer ($2b4567ac) with zero ($0) and hope it works ;)
Can you tell me exactly where to do it? And then wherever I would not fix it. after all, the game freezes? PLS

Zanzer
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Re: z Wartales

Post by Zanzer »

If you want to remove Trait 2, for example.
Copy the 8-byte pointer value from the last entry your character has.
For instance, from the "Trait 3 Pointer" entry.
Paste that value over top of the "Trait 2 Pointer" entry.
Now subtract one from the "Number of Traits" entry value.

Zero86KKM
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Re: z Wartales

Post by Zero86KKM »

Can someone explain or help me with this?
Whenever i try to input for Items id name which is long (eg. HeavyHelmetRareInquisition).
After saving & reloading, it end up corrupted item and the item id name end up shorted (eg. HeavyHelmetRareInq)
There seems to be a limit on how many words i can input.
So how do i extend the limit to input the item id name? (show screenshots of the steps if possible)
I can only change the star rating and level of the time.

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sanitka
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Re: z Wartales

Post by sanitka »

Zero86KKM wrote:
Sat Aug 12, 2023 6:55 am
Can someone explain or help me with this?
Whenever i try to input for Items id name which is long (eg. HeavyHelmetRareInquisition).
After saving & reloading, it end up corrupted item and the item id name end up shorted (eg. HeavyHelmetRareInq)
There seems to be a limit on how many words i can input.
So how do i extend the limit to input the item id name? (show screenshots of the steps if possible)
I can only change the star rating and level of the time.
Please learn CE basics first ;).
Then go through the table and structures and you will understand.
Good luck

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SIDIL
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Re: z Wartales

Post by SIDIL »

Zanzer wrote:
Mon Jul 10, 2023 10:14 pm
If you want to remove Trait 2, for example.
Copy the 8-byte pointer value from the last entry your character has.
For instance, from the "Trait 3 Pointer" entry.
Paste that value over top of the "Trait 2 Pointer" entry.
Now subtract one from the "Number of Traits" entry value.
tried this a few times. nothing changes. i tried saving the game and reloading after some times too. the traits don't change at all

is there more to this process?


revisited the first page of the thread and followed more instructions. i had the santika edited table which didn't have the right options. re-downloaded the original zanzer table and followed instructions for that, works perfectly now! changed traits, added traits, copy & pasted from the wild out there. this is awesome. thanks for all the advice guys!

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BoehserOnkel
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Re: z Wartales

Post by BoehserOnkel »

Zanzer wrote:
Mon Jul 10, 2023 10:14 pm
....
any chance for an update?
not all options work
.26636
thanks

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BoehserOnkel
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Re: z Wartales

Post by BoehserOnkel »

Zanzer wrote:
Mon Jul 10, 2023 10:14 pm
game got an update at GoG

.28021

companion pointer does not work anymore
please update

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BoehserOnkel
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Re: z Wartales

Post by BoehserOnkel »

tfigment wrote:
Sat Nov 19, 2022 2:38 am
I merged in my Wartales Integer which is sometimes useful for editing the encoded values on the global pointers. Also note that for items if the count is wrong move it in inventory to another slot and it usually will fix the count to be edited. It needs to be activated once to show up in the Global resources part of the table.

I merged in the changes from the other table as this one is slightly more functional now.

Movement in combat does not work and dont know the fix currently.

Edit: Added encoded integer for inventory count. added global time from other table
v4: Add styling options
v5: Update to 1.21257
v6: Update to 25233 (official 1.0 release)
v7: Merge in scripts zanzer has added recently
v8: Update to 26457
can you please update the table?
.28021 is out
tables not working (companion pointer)

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