Upload your cheat tables here (No requests)
AimSun
Novice Cheater
Posts: 16 Joined: Sun Apr 14, 2019 4:56 am
Reputation: 1
Post
by AimSun » Sun Nov 10, 2019 1:29 pm
can we found why online money ? nice work
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
l0wb1t
Table Makers
Posts: 395 Joined: Mon May 29, 2017 4:16 pm
Reputation: 282
Post
by l0wb1t » Sun Nov 10, 2019 2:23 pm
Money Editor (Pointer)
Go to Horseshoe Overlook or any other camp, open the chest, and spent some money, after that, the pointer becomes valid, then simply change the Value and spent some money again.
(copy paste this into CE)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>243</ID>
<Description>"Money"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(_Money,RDR2.exe,03 70 28 48 83 C3 10) // should be unique
alloc(newmemMoney,$1000,RDR2.exe)
alloc(_pMoney,8)
registersymbol(_pMoney)
registersymbol(_Money)
newmemMoney:
cmp [rax+28],1
je codeMoney
mov [_pMoney],rax
codeMoney:
add esi,[rax+28]
add rbx,10
jmp returnMoney
_Money:
jmp newmemMoney
nop
nop
returnMoney:
_pMoney:
dd 0
[DISABLE]
_Money:
db 03 70 28 48 83 C3 10
unregistersymbol(_Money)
unregistersymbol(_pMoney)
dealloc(_Money)
dealloc(newmemMoney)
{
// ORIGINAL CODE - INJECTION POINT: "RDR2.exe"+2326F5E
"RDR2.exe"+2326F3F: 33 F6 - xor esi,esi
"RDR2.exe"+2326F41: 49 8B 5E 10 - mov rbx,[r14+10]
"RDR2.exe"+2326F45: 48 C1 E7 04 - shl rdi,04
"RDR2.exe"+2326F49: 48 03 FB - add rdi,rbx
"RDR2.exe"+2326F4C: EB 17 - jmp RDR2.exe+2326F65
"RDR2.exe"+2326F4E: 48 8B D3 - mov rdx,rbx
"RDR2.exe"+2326F51: 49 8B CC - mov rcx,r12
"RDR2.exe"+2326F54: E8 03 BF 40 FE - call RDR2.exe+732E5C
"RDR2.exe"+2326F59: 48 85 C0 - test rax,rax
"RDR2.exe"+2326F5C: 74 03 - je RDR2.exe+2326F61
// ---------- INJECTING HERE ----------
"RDR2.exe"+2326F5E: 03 70 28 - add esi,[rax+28]
"RDR2.exe"+2326F61: 48 83 C3 10 - add rbx,10
// ---------- DONE INJECTING ----------
"RDR2.exe"+2326F65: 48 3B DF - cmp rbx,rdi
"RDR2.exe"+2326F68: 75 E4 - jne RDR2.exe+2326F4E
"RDR2.exe"+2326F6A: 8B 45 E0 - mov eax,[rbp-20]
"RDR2.exe"+2326F6D: 48 8D 55 30 - lea rdx,[rbp+30]
"RDR2.exe"+2326F71: 44 8B C6 - mov r8d,esi
"RDR2.exe"+2326F74: 89 45 30 - mov [rbp+30],eax
"RDR2.exe"+2326F77: 49 8B CF - mov rcx,r15
"RDR2.exe"+2326F7A: E8 A9 EB 38 00 - call RDR2.exe+26B5B28
"RDR2.exe"+2326F7F: 41 8B 46 04 - mov eax,[r14+04]
"RDR2.exe"+2326F83: 4C 8D 45 30 - lea r8,[rbp+30]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>244</ID>
<Description>"Money (Spent some to see effect)"</Description>
<VariableType>4 Bytes</VariableType>
<Address>_pMoney</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
naebram607
Noobzor
Posts: 8 Joined: Sun Nov 10, 2019 4:19 pm
Reputation: 0
Post
by naebram607 » Sun Nov 10, 2019 4:23 pm
Hi. Would it be possible to add a timecycle function such as setting it at a certain value, then activating/deactivating it whenever desired?
This is to slow down the passage of time in-game as it's just too fast for my taste.
Thanks for the great effort, by the way.
l0wb1t
Table Makers
Posts: 395 Joined: Mon May 29, 2017 4:16 pm
Reputation: 282
Post
by l0wb1t » Sun Nov 10, 2019 5:43 pm
Added a few more Cheats to my Table
NoSpread, Bounty Money, Money Pointer, Total Ammo pointer, Infinite Health - Horse
When you open the Table, press YES, it auto-injects to the game's Process.
Enjoy
Hotkeys:
Numpad 7 = Save Position
Numpad 8 = Load Position
Numpad 9 = Undo Teleport
Numpad + = Increase Camera Height
Numpad - = Decrease Camera Height
Numpad + = Restore Camera Height
Attachments
RDR2_LuaOn_CheatsOff.CT
RDR2 Table v.1.032 (315.65 KiB) Downloaded 998 times
SandNiBBa
Noobzor
Posts: 9 Joined: Fri Nov 17, 2017 11:34 am
Reputation: 2
Post
by SandNiBBa » Sun Nov 10, 2019 6:58 pm
Thank you for your efforts.
Is it possible to add an option for the rate at which in-game time passes? The game's 24h cycle is way too short imo, feels like it goes by in 30 minutes.
DaisyR3y
Novice Cheater
Posts: 17 Joined: Wed Nov 06, 2019 12:59 am
Reputation: 0
Post
by DaisyR3y » Sun Nov 10, 2019 7:30 pm
what CE version are you using? my game crashes when I enable the script
Thanks,
lol3003
Expert Cheater
Posts: 87 Joined: Fri Mar 10, 2017 6:44 pm
Reputation: 17
Post
by lol3003 » Sun Nov 10, 2019 7:31 pm
SandNiBBa wrote: ↑ Sun Nov 10, 2019 6:58 pm
Thank you for your efforts.
Is it possible to add an option for the rate at which in-game time passes? The game's 24h cycle is way too short imo, feels like it goes by in 30 minutes.
there´s a mod on nexus for it
Sakurarozu
Expert Cheater
Posts: 82 Joined: Wed Jun 07, 2017 6:19 pm
Reputation: 0
Post
by Sakurarozu » Sun Nov 10, 2019 8:28 pm
easy crafting possible?
l0wb1t
Table Makers
Posts: 395 Joined: Mon May 29, 2017 4:16 pm
Reputation: 282
Post
by l0wb1t » Sun Nov 10, 2019 8:32 pm
DaisyR3y wrote: ↑ Sun Nov 10, 2019 7:30 pm
what CE version are you using? my game crashes when I enable the script
Thanks,
Still 6.8.1
Cheater69
Expert Cheater
Posts: 136 Joined: Tue May 16, 2017 2:41 am
Reputation: 13
Post
by Cheater69 » Sun Nov 10, 2019 8:39 pm
Why not updating it to the latest version?
Impala
Table Makers
Posts: 613 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 401
Post
by Impala » Sun Nov 10, 2019 9:08 pm
l0wb1t wrote: ↑ Sun Nov 10, 2019 8:32 pm
DaisyR3y wrote: ↑ Sun Nov 10, 2019 7:30 pm
what CE version are you using? my game crashes when I enable the script
Thanks,
Still 6.8.1
Any chance of getting all animals to 3 star
DaisyR3y
Novice Cheater
Posts: 17 Joined: Wed Nov 06, 2019 12:59 am
Reputation: 0
Post
by DaisyR3y » Sun Nov 10, 2019 9:18 pm
Cheater69 wrote: ↑ Sun Nov 10, 2019 8:39 pm
Why not updating it to the latest version?
I have tried 6.7 and 7.0 and my game still crashes. just tried 6.8.1 same results. The version of the game probably the issue, I have the Rockstar launcher version.
Cheater69
Expert Cheater
Posts: 136 Joined: Tue May 16, 2017 2:41 am
Reputation: 13
Post
by Cheater69 » Sun Nov 10, 2019 9:20 pm
I have tried 6.7 and 7.0 and my game still crashes. just tried 6.8.1 same results. The version of the game probably the issue, I have the Rockstar launcher version.
Well duuuuh... Is because of the version of the game. A cheat engine table works the same way as a trainer.
naebram607
Noobzor
Posts: 8 Joined: Sun Nov 10, 2019 4:19 pm
Reputation: 0
Post
by naebram607 » Sun Nov 10, 2019 10:28 pm
lol3003 wrote: ↑ Sun Nov 10, 2019 7:31 pm
SandNiBBa wrote: ↑ Sun Nov 10, 2019 6:58 pm
Thank you for your efforts.
Is it possible to add an option for the rate at which in-game time passes? The game's 24h cycle is way too short imo, feels like it goes by in 30 minutes.
there´s a mod on nexus for it
What mod is that? I've been searching RDR2Nexus for something like that, but so far there's only a mod/trainer that changes time, not timecycle. There is one called Lenny's Simple Trainer that allows to do just that, but it cannot disable it in-game. Thing is if you can't disable it, it interferes with the missions.
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