AI models for finding pointers or AoB?
Posted: Fri Jun 30, 2023 3:49 am
I see a ton of effort going into computer vision for analyzing captured gameplay to us AI to build aimbots. But I see almost nothing in regards to using AI models to point scan and auto calculate variable integers for games. I'd assume an AI could pretty much auto complete a table of pointers related to what is seen on screen for example in the same way yolo, or rootkit do for analyzing friendlies and enemies. The same logic could be used to detect on screen numbers as a way to start.
AI could start auto scanning for anything it sees on screen and then play with altering the pointers to see an on screen change that matches what it set the value to. I don't see why this couldn't be pursued.
Does anyone know or have seen deep learning projects that are working on this?
AI could start auto scanning for anything it sees on screen and then play with altering the pointers to see an on screen change that matches what it set the value to. I don't see why this couldn't be pursued.
Does anyone know or have seen deep learning projects that are working on this?