Paradox games
Posted: Sat Apr 04, 2020 5:12 pm
Some games are easy, you search for the int or float value and change it.
Other games are not that straightforward.
For instance Battletech or Paradox games like Imperator Rome or Europa Universalis 4 etc.
Do they use some kind of memory scrambling xor technique when writing and reading to data stores?
Or what is the trick there?
How are they protecting their games from just finding plain int or float values?
Other games are not that straightforward.
For instance Battletech or Paradox games like Imperator Rome or Europa Universalis 4 etc.
Do they use some kind of memory scrambling xor technique when writing and reading to data stores?
Or what is the trick there?
How are they protecting their games from just finding plain int or float values?