FRONT MISSION 2: Remake

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DSLevantine
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Re: FRONT MISSION 2: Remake

Post by DSLevantine »

owl.et1234 wrote:
Sat May 04, 2024 3:51 pm
Can you identify inventory addresses? I want to read Raven's addresses when I get it but can't seem to nail down inventory.
it will difficult as we have no way to increase the quantity of the part

I find it strange. the dev hides the secret parts well. As you can see, all normal parts are in alphabetical order from Autel to Zora C9. I am sure the value for the secret parts are not directly before Autel or after Zora C9.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DSLevantine
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Re: FRONT MISSION 2: Remake

Post by DSLevantine »

yeriano wrote:
Mon May 06, 2024 8:09 am
hello, sorry to bother you. But if possible, can you explain step by step how to find the value and change them. Sorry very noob using cheat engine. Thanks
go to the shop, buy any wanzer part and search for the quantity of the parts.
Once you have found the address for the quantity, browse the memory region. the address and value of the part is just one line above the quantity address in memory viewer

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Rienfleche
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Re: FRONT MISSION 2: Remake

Post by Rienfleche »

Zero Weight All Part. It's affect enemies too
Spoiler
{ Game : Front Mission 2 Remake.exe
Version:
Date : 2024-05-06
Author : Rienfleche

This script does blah blah blah
}

[ENABLE]

aobscan(Body,48 63 89 94 00 00 00 F3) // should be unique
alloc(newmem,$1000,Body)

label(code)
label(return)

newmem:
mov dword ptr [rcx+00000094],#0

code:
movsxd rcx,dword ptr [rcx+00000094]
jmp return

Body:
jmp newmem
nop 2
return:
registersymbol(Body)

[DISABLE]

Body:
db 48 63 89 94 00 00 00

unregistersymbol(Body)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: StrengthEvaluation:CalculatePartStats+350

StrengthEvaluation:CalculatePartStats+326: 83 39 00 - cmp dword ptr [rcx],00
StrengthEvaluation:CalculatePartStats+329: 48 8B 40 28 - mov rax,[rax+28]
StrengthEvaluation:CalculatePartStats+32d: 48 89 85 48 FF FF FF - mov [rbp-000000B8],rax
StrengthEvaluation:CalculatePartStats+334: 48 8B CF - mov rcx,rdi
StrengthEvaluation:CalculatePartStats+337: 48 8B 07 - mov rax,[rdi]
StrengthEvaluation:CalculatePartStats+33a: FF 90 A0 00 00 00 - call qword ptr [rax+000000A0]
StrengthEvaluation:CalculatePartStats+340: 48 8B C8 - mov rcx,rax
StrengthEvaluation:CalculatePartStats+343: 48 8B 85 48 FF FF FF - mov rax,[rbp-000000B8]
StrengthEvaluation:CalculatePartStats+34a: 48 8B D1 - mov rdx,rcx
StrengthEvaluation:CalculatePartStats+34d: 83 3A 00 - cmp dword ptr [rdx],00
// ---------- INJECTING HERE ----------
StrengthEvaluation:CalculatePartStats+350: 48 63 89 94 00 00 00 - movsxd rcx,dword ptr [rcx+00000094]
// ---------- DONE INJECTING ----------
StrengthEvaluation:CalculatePartStats+357: F3 0F 2A C1 - cvtsi2ss xmm0,ecx
StrengthEvaluation:CalculatePartStats+35b: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
StrengthEvaluation:CalculatePartStats+35f: 48 8B C8 - mov rcx,rax
StrengthEvaluation:CalculatePartStats+362: F2 0F 10 C8 - movsd xmm1,xmm0
StrengthEvaluation:CalculatePartStats+366: F2 0F 5A C9 - cvtsd2ss xmm1,xmm1
StrengthEvaluation:CalculatePartStats+36a: 83 38 00 - cmp dword ptr [rax],00
StrengthEvaluation:CalculatePartStats+36d: 90 - nop
StrengthEvaluation:CalculatePartStats+36e: 49 BB 20 2A 60 0B B7 01 00 00 - mov r11,UnityEngine.AnimationCurve:Evaluate
StrengthEvaluation:CalculatePartStats+378: 41 FF D3 - call r11
StrengthEvaluation:CalculatePartStats+37b: F3 0F 5A C8 - cvtss2sd xmm1,xmm0
}

Tuuuup!
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Re: FRONT MISSION 2: Remake

Post by Tuuuup! »

Rienfleche wrote:
Mon May 06, 2024 2:43 pm
Zero Weight All Part. It's affect enemies too
I've added and fix your script. Added info in the script, so check it out if you want to learn.
DSLevantine wrote:
Mon May 06, 2024 2:18 pm
...address in memory viewer.
If you know memory viewer, use dissect data/structure in Tools or ctrl+d. Use the base address that I provide for stash and maybe other scripts. Put address in there and use ctrl+n or go structure -> define. yes,yes and have fun.

Ohw, posted update v5

demorest2
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Re: FRONT MISSION 2: Remake

Post by demorest2 »

Shop-shop-shop wth all parts or parts replacer :roll:
P.s. Experimental Skiil change and skill activation high - crash n freeze game (especially in arena)
Last edited by demorest2 on Thu May 09, 2024 5:16 am, edited 2 times in total.

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Rienfleche
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Re: FRONT MISSION 2: Remake

Post by Rienfleche »

Skill change and skill activation high seem not working
and my code zero weight crash

yeriano
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Re: FRONT MISSION 2: Remake

Post by yeriano »

DSLevantine wrote:
Mon May 06, 2024 2:18 pm
yeriano wrote:
Mon May 06, 2024 8:09 am
hello, sorry to bother you. But if possible, can you explain step by step how to find the value and change them. Sorry very noob using cheat engine. Thanks
go to the shop, buy any wanzer part and search for the quantity of the parts.
Once you have found the address for the quantity, browse the memory region. the address and value of the part is just one line above the quantity address in memory viewer
Hello , sorry to bother again. Can you tell me how to calculate zenith v to Degen T10. my Zenith V value is C0 FF or example one? Thanks

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Rienfleche
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Re: FRONT MISSION 2: Remake

Post by Rienfleche »

i found this strange bug but not really sure honor multiplier or the game system.
after our honor 350 or more sometime the enemy drop honor +350 even with only x2 multi, don't is it bug or there no cap for this honor. really strange

can we have no panic and another script for movement that not inside (Selected Player unit in battle v2)

demorest2
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Re: FRONT MISSION 2: Remake

Post by demorest2 »

demorest2 wrote:
Tue May 07, 2024 7:00 am
Shop-shop-shop wth all parts or parts replacer :roll:
P.s. Experimental Skiil change and skill activation high - crash n freeze game (especially in arena)
up :wub:

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Rienfleche
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Re: FRONT MISSION 2: Remake

Post by Rienfleche »

Tuuuup! wrote:
Mon May 06, 2024 6:27 pm
Rienfleche wrote:
Mon May 06, 2024 2:43 pm
Zero Weight All Part. It's affect enemies too
I've added and fix your script. Added info in the script, so check it out if you want to learn.
DSLevantine wrote:
Mon May 06, 2024 2:18 pm
...address in memory viewer.
If you know memory viewer, use dissect data/structure in Tools or ctrl+d. Use the base address that I provide for stash and maybe other scripts. Put address in there and use ctrl+n or go structure -> define. yes,yes and have fun.

Ohw, posted update v5
more update pls :roll: tupp

can use item even without equip backpack in battle, maybe possible

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Rienfleche
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Re: FRONT MISSION 2: Remake

Post by Rienfleche »

Edited a bit from Tupp version and added some script

In Selected Player unit in battle v2
added:
- Infinite Bullets (I Haven't tried with full bullet skill, Should Work)
- Set Move Range 10
- Max Honor (Hard Set to 350, I encountered some bug when using multiplier past 350 Honor)
- 100% Auto Defense (When we choose Def Shield Sometime it not Active This Make it 100% Little Livesaver)
- 100% Weapon Accuracy (No More Miss, Bazooka and friend should be good now)
- Low Weight In Battle (Now you can Max Weight Outside and Enjoy Low Weight In Battle, Little More Livesaver)

still need:
- Skill Leveling
- Skill Activation 100%
- Set Item use in Battle (Without Need to set Backpack and Items, But Still Can Use)
Attachments
Front Mission 2 Remake v6 Alpha.CT
(258 KiB) Downloaded 211 times

DSLevantine
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Re: FRONT MISSION 2: Remake

Post by DSLevantine »

yeriano wrote:
Tue May 07, 2024 9:36 pm
DSLevantine wrote:
Mon May 06, 2024 2:18 pm
yeriano wrote:
Mon May 06, 2024 8:09 am
hello, sorry to bother you. But if possible, can you explain step by step how to find the value and change them. Sorry very noob using cheat engine. Thanks
go to the shop, buy any wanzer part and search for the quantity of the parts.
Once you have found the address for the quantity, browse the memory region. the address and value of the part is just one line above the quantity address in memory viewer
Hello , sorry to bother again. Can you tell me how to calculate zenith v to Degen T10. my Zenith V value is C0 FF or example one? Thanks
try to calculate the difference
my zenith v is
606E Zenith V
2038 Degen T10

your zenith is C0FF
so C0FF - 606E = 6091

so your Degen T10 is probably 2038 + 6091 = 80C9

yeriano
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Re: FRONT MISSION 2: Remake

Post by yeriano »

DSLevantine wrote:
Fri May 10, 2024 12:42 pm
yeriano wrote:
Tue May 07, 2024 9:36 pm
DSLevantine wrote:
Mon May 06, 2024 2:18 pm

go to the shop, buy any wanzer part and search for the quantity of the parts.
Once you have found the address for the quantity, browse the memory region. the address and value of the part is just one line above the quantity address in memory viewer
Hello , sorry to bother again. Can you tell me how to calculate zenith v to Degen T10. my Zenith V value is C0 FF or example one? Thanks
try to calculate the difference
my zenith v is
606E Zenith V
2038 Degen T10

your zenith is C0FF
so C0FF - 606E = 6091

so your Degen T10 is probably 2038 + 6091 = 80C9
Thanks for the help. I tried but is't not working, it crash the game. I think, it's better to wait until someone make proper editor ( i hope)

yeriano
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Re: FRONT MISSION 2: Remake

Post by yeriano »

Rienfleche wrote:
Fri May 10, 2024 9:41 am
Edited a bit from Tupp version and added some script

In Selected Player unit in battle v2
added:
- Infinite Bullets (I Haven't tried with full bullet skill, Should Work)
- Set Move Range 10
- Max Honor (Hard Set to 350, I encountered some bug when using multiplier past 350 Honor)
- 100% Auto Defense (When we choose Def Shield Sometime it not Active This Make it 100% Little Livesaver)
- 100% Weapon Accuracy (No More Miss, Bazooka and friend should be good now)
- Low Weight In Battle (Now you can Max Weight Outside and Enjoy Low Weight In Battle, Little More Livesaver)

still need:
- Skill Leveling
- Skill Activation 100%
- Set Item use in Battle (Without Need to set Backpack and Items, But Still Can Use)
Thanks for the tables. But 100% accuracy seems also effect enemy

DSLevantine
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Re: FRONT MISSION 2: Remake

Post by DSLevantine »

yeriano wrote:
Fri May 10, 2024 6:39 pm
DSLevantine wrote:
Fri May 10, 2024 12:42 pm
yeriano wrote:
Tue May 07, 2024 9:36 pm


Hello , sorry to bother again. Can you tell me how to calculate zenith v to Degen T10. my Zenith V value is C0 FF or example one? Thanks
try to calculate the difference
my zenith v is
606E Zenith V
2038 Degen T10

your zenith is C0FF
so C0FF - 606E = 6091

so your Degen T10 is probably 2038 + 6091 = 80C9
Thanks for the help. I tried but is't not working, it crash the game. I think, it's better to wait until someone make proper editor ( i hope)
well, I suggest you to try to purchase Frost M37 instead of Zenith v to track down Degen T10
as you can see from my value below, Frost M37 value is close to Degen T10. You can find value of Frost M37 then try to find Degen T10 value from there

E037 Frost M37
0038 Degen T8
2038 Degen T10

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