z Bellwright

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Enferno33
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Re: z Bellwright

Post by Enferno33 »

Just some tips here guys:

If you set the HP / Stamina / Damage / Speed options and freeze them, then select all of the attributes and freeze them all, you can just run up to each one of your workers / etc. and change theirs (wait a few seconds and click to their stats for it to change).

If you put the speed around 5, acceleration and bonus acceleration they'll all move super fast (I haven't tried any faster yet) and I put the bottom of each stat at 99.

I.E.
Strength
normal 10
showing 10
exp 0
bonus 99

or whatever it is and it will change every one you click on to those attributes.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Zanzer
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Re: z Bellwright

Post by Zanzer »

Added NPC Trait Pointer

CarlosGFG
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Re: z Bellwright

Post by CarlosGFG »

Zanzer wrote:
Sun May 05, 2024 4:02 am
Added NPC Trait Pointer
How does this pointer work, I can't find the values, it just keeps going "???"

Enferno33
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Re: z Bellwright

Post by Enferno33 »

CarlosGFG wrote:
Sun May 05, 2024 4:40 pm
Zanzer wrote:
Sun May 05, 2024 4:02 am
Added NPC Trait Pointer
How does this pointer work, I can't find the values, it just keeps going "???"
^^ I agree. If you watch the table, it will keep switching to different NPC's (watch their names) without you even being in the game (watching CE) and pressing ESC to pause it before alt+tabbing to CE. It doesn't seem to pick up the trait values no matter what NPC you click on, including yourself.

Zanzer
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Re: z Bellwright

Post by Zanzer »

Updated

User avatar
Tadeoka
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Re: z Bellwright

Post by Tadeoka »

Benn messing around with the NPC pointer. I haven't found a way to add traits to an NPC who currently doesn't have any, so if anyone has some insight on how that's done please share. Otherwise, this feature is a godsend and allowed me to turn all those Near-sighted, Lazy, Dullards into productive members of a rebellion.

Jedisar
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Re: z Bellwright

Post by Jedisar »

Here's some trait codes

Code: Select all

0000022069996200                                                  
Gourmand

000002207EF0F200
Pessimist

0000022061A73400
Nearsighted

000002207CBA0B00
Neurotic

000002208C549800
Fierce

000002207A781E00
Nomad

0000022078CF9F00
Stalwart

0000022078CF9E00
Tireless

0000022078CF9D00
Swordsman

0000022082DA1300
Defender

0000022069991300
Weakling

0000022073C8A600
Sprinter

0000022073C8A700
Glutton

0000022061A74A00
Prodigy

000002207CBA0C00
Resilient

000002208A2B9300
Marksman

0000022061A7D700
Optimist

arap
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Re: z Bellwright

Post by arap »

@Zanzer

Thanks for the table. Any chance of a item spawner, like iron ore, wheat, sword and armor ?

ShadowTheSoul1
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Re: z Bellwright

Post by ShadowTheSoul1 »

Have been trying to use the Tait codes with the NPC Pointer, but every time I try to replace the traits with another one my game just crashes. I have tried it the recruited NPCs and to be recruited ones. It also happens when I Insert the codes in an empty trait slot

Zanzer
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Re: z Bellwright

Post by Zanzer »

The traits aren't codes. They are dynamic memory addresses that the game creates on startup.
The numbers you see won't match anyone else's and they will change each and every time you load the game.
As the table says, replace one NPC's trait pointers with another's valid trait pointer.

ShadowTheSoul1
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Re: z Bellwright

Post by ShadowTheSoul1 »

Zanzer wrote:
Tue May 07, 2024 7:54 pm
The traits aren't codes. They are dynamic memory addresses that the game creates on startup.
The numbers you see won't match anyone else's and they will change each and every time you load the game.
As the table says, replace one NPC's trait pointers with another's valid trait pointer.
@Zanzer

My Bad, thought they were. cuz they were exactly the same as I found them with the other NPCs.
Thx for clarification.
And awesome trainer btw :D

Deed
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Re: z Bellwright

Post by Deed »

A patch dropped and some pointers are not catching anymore (morale, first name in npc data)

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gmax17
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Re: z Bellwright

Post by gmax17 »

you don't feel like building yourself anymore or your workers do it, no problem with this script, you no longer need resources and every building is built automatically without you having to do anything, I've tested it extensively, maybe Zander will add it for you and or improve this script.


[ENABLE]

aobscanmodule(instacon,$process,00 00 00 00 00 00 00 00 00 00 78 A3 00 00 00 00 00 00 C6) // should be unique
alloc(newmem,$100,instacon)

label(code)
label(return)

newmem:

code:
add [rax],al
add [rax],al
add [rax],al
jmp return

instacon:
add [rax],eax
//jmp newmem
//nop
return:
registersymbol(instacon)

[DISABLE]

instacon:
db 00 00 00 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: BellwrightGame-Win64-Shipping.GInstantConstruction

BellwrightGame-Win64-Shipping.exe+8F1EDA2: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDA4: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDA6: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDA8: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDAA: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDAC: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDAE: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.`IAudioOcclusionFactory::GetDisplayName'::`2'::$TSS0: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDB2: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.GFreeBuilding: 00 00 - add [rax],al
// ---------- INJECTING HERE ----------
BellwrightGame-Win64-Shipping.GInstantConstruction: 00 00 - add [rax],al
// ---------- DONE INJECTING ----------
BellwrightGame-Win64-Shipping.GForceBackgroundLayer: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDBA: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDBC: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDBE: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDC0: 78 A3 - js BellwrightGame-Win64-Shipping.exe+8F1ED65
BellwrightGame-Win64-Shipping.exe+8F1EDC2: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDC4: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDC6: 00 00 - add [rax],al
BellwrightGame-Win64-Shipping.exe+8F1EDC8: C6 - db -3A
BellwrightGame-Win64-Shipping.exe+8F1EDC9: 1C 01 - sbb al,01
}

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