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Re: Dragon's Dogma 2 (v.1.0)

Posted: Thu Mar 28, 2024 8:27 pm
by Leunsel
TemptingIcarus wrote:
Thu Mar 28, 2024 8:01 pm
Could I ask for a few things?

Status Damage Multiplier - Would make using DoT Status effects more effective - i.e - Burn/Poison
100% Status Application - Apply a status effect with a 100% Chance.
Instant Cast - Being interrupted during spells is annoying.
I would yet need to get to a point in game where I have something like that-
I haven't even actively finished the first quest because I kept walking around the map and my Character is a fighter-
Doesn't mean I stopped working on the game, even though it's painful as hell to work on. I was just more interested in exploring what's available in that game structurewise. If I stumble upon anything like you asked for I will of course add that!

Re: Dragon's Dogma 2 (v.1.0)

Posted: Fri Mar 29, 2024 1:50 am
by Shirokaido
TemptingIcarus wrote:
Thu Mar 28, 2024 8:01 pm
Leunsel wrote:
Thu Mar 28, 2024 10:53 am
TemptingIcarus wrote:
Thu Mar 28, 2024 9:05 am
Holy shit, what a godly fucking table.
I appreciate that a lot! :o
Could I ask for a few things?

Status Damage Multiplier - Would make using DoT Status effects more effective - i.e - Burn/Poison
100% Status Application - Apply a status effect with a 100% Chance.
Instant Cast - Being interrupted during spells is annoying.
This sounds like you want increased effects out of augments. I believe someone made a mod that improves these Sorcerer augments; look into that while tables are still being researched.

Re: Dragon's Dogma 2 (v.1.0)

Posted: Fri Mar 29, 2024 4:13 pm
by Leunsel
The game got updated today.
I will test everything as soon as possible, meaning once I have time for it, and update it in case anything is broken! :)
Thanks to everyone that is using my table, your support is heavily appreciated!

Re: Dragon's Dogma 2 (v.1.0)

Posted: Fri Mar 29, 2024 5:26 pm
by MemberWithQuestions
Is there a way edit RC crystals amount just like gold instead of infinite?

Re: Dragon's Dogma 2 (v.1.0)

Posted: Fri Mar 29, 2024 5:37 pm
by TemptingIcarus
Shirokaido wrote:
Fri Mar 29, 2024 1:50 am
TemptingIcarus wrote:
Thu Mar 28, 2024 8:01 pm
Leunsel wrote:
Thu Mar 28, 2024 10:53 am

I appreciate that a lot! :o
Could I ask for a few things?

Status Damage Multiplier - Would make using DoT Status effects more effective - i.e - Burn/Poison
100% Status Application - Apply a status effect with a 100% Chance.
Instant Cast - Being interrupted during spells is annoying.
This sounds like you want increased effects out of augments. I believe someone made a mod that improves these Sorcerer augments; look into that while tables are still being researched.
It only changes the % on the Augments for what they already do. I do not want that.
I want something that will increase Debilitation DAMAGE and RATE.
I have a pair of Knives that only have 18% Poison Proc chance. Would like to just turn those into
a knife that does constant DoT damage the moment I hit the enemy.

Re: Dragon's Dogma 2 (v.1.0)

Posted: Fri Mar 29, 2024 5:52 pm
by Leunsel
MemberWithQuestions wrote:
Fri Mar 29, 2024 5:26 pm
Is there a way edit RC crystals amount just like gold instead of infinite?
One would need to decrypt the value as the PC Value is/seems to be encrypted.

Re: Dragon's Dogma 2 (v.1.0)

Posted: Fri Mar 29, 2024 6:02 pm
by eliteplague
anyone know if how to edit cheat engine value for body sliders? I was able to do it on Elden Ring to make some wonky proportions that were server sided. I find the value as float, but nothig happens when i change it, it keeps changing to original.

Re: Dragon's Dogma 2 (v.1.0)

Posted: Fri Mar 29, 2024 9:41 pm
by themaoci
Leunsel wrote:
Fri Mar 29, 2024 5:52 pm
MemberWithQuestions wrote:
Fri Mar 29, 2024 5:26 pm
Is there a way edit RC crystals amount just like gold instead of infinite?
One would need to decrypt the value as the PC Value is/seems to be encrypted.
it looks like they are using or 2 values to save RC or its being encrypted somehow that i doubt... best way will be to use infinite RC script works preety well... there was also the old "infinite RC" that were randomly adding RC to your account not sure which function was used for that tho...

Re: Dragon's Dogma 2 (v.1.0)

Posted: Fri Mar 29, 2024 9:50 pm
by stromata
First off, awesome table. Thanks for all the hard work!

Is it possible to get a pointer to view the slider settings of a pawn? Specifically, I'd like to recreate Rook as main pawn, but wanted the exact sliders used for his in-game model.

Re: Dragon's Dogma 2 (v.1.0)

Posted: Fri Mar 29, 2024 9:52 pm
by JDawg666
thats the golden question yeah

Re: Dragon's Dogma 2 (v.1.0)

Posted: Fri Mar 29, 2024 10:20 pm
by Leunsel
First things first: The table is now updated for the version 1.0.5.0 of Dragon's Dogma 2!
The table can be found in the main post message as well as a new preview and an update-log!
stromata wrote:
Fri Mar 29, 2024 9:50 pm
First off, awesome table. Thanks for all the hard work!

Is it possible to get a pointer to view the slider settings of a pawn? Specifically, I'd like to recreate Rook as main pawn, but wanted the exact sliders used for his in-game model.
Regarding your request, I'm not sure as I never thought about that- Nor did I ever consider that a valuable feature to begin with.
If I ever stumble on something like that I will add it!

Re: Dragon's Dogma 2 (v.1.0)

Posted: Fri Mar 29, 2024 10:47 pm
by MLS33
Leunsel wrote:
Fri Mar 29, 2024 10:20 pm
First things first: The table is now updated for the version 1.0.5.0 of Dragon's Dogma 2!
The table can be found in the main post message as well as a new preview and an update-log!
stromata wrote:
Fri Mar 29, 2024 9:50 pm
First off, awesome table. Thanks for all the hard work!

Is it possible to get a pointer to view the slider settings of a pawn? Specifically, I'd like to recreate Rook as main pawn, but wanted the exact sliders used for his in-game model.
Regarding your request, I'm not sure as I never thought about that- Nor did I ever consider that a valuable feature to begin with.
If I ever stumble on something like that I will add it!
Thank you for not putting it up behind patreon.

Re: Dragon's Dogma 2 (v.1.0)

Posted: Fri Mar 29, 2024 10:52 pm
by Leunsel
MLS33 wrote:
Fri Mar 29, 2024 10:47 pm
Thank you for not putting it up behind patreon.
I was gifted that game by sir Vinny! It wouldn't be fair if I was to put it behind a paywall! :)

Re: Dragon's Dogma 2 (v.1.1)

Posted: Sat Mar 30, 2024 4:38 am
by Anolas
Did the invincible crash issue be solved?

Re: Dragon's Dogma 2 (v.1.1)

Posted: Sat Mar 30, 2024 2:59 pm
by Leunsel
Anolas wrote:
Sat Mar 30, 2024 4:38 am
Did the invincible crash issue be solved?
As far as I'm aware, it's fixed! Just read the comments for the scripts if available! :)

The next table update will also include the requested Vocation Exp Multiplier!