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z Dragon's Dogma 2

Posted: Sat Mar 23, 2024 8:26 pm
by Zanzer
Item Pointer
No Weight
Unlimited Use

Re: z Dragon's Dogma 2

Posted: Sat Mar 23, 2024 9:20 pm
by Reaper1222
hi thx for the table do we need the bypass from github for this?

Re: z Dragon's Dogma 2

Posted: Sat Mar 23, 2024 10:15 pm
by Zanzer
I assume so. I have it on.

Re: z Dragon's Dogma 2

Posted: Sat Mar 23, 2024 10:38 pm
by Squalor
What bypass?

Re: z Dragon's Dogma 2

Posted: Sun Mar 24, 2024 1:27 am
by chrisreddot3
game crashes when i try to use item editor,EVERY SINGLE TIME.
=/

Re: z Dragon's Dogma 2

Posted: Sun Mar 24, 2024 2:36 am
by Reaper1222
chrisreddot3 wrote:
Sun Mar 24, 2024 1:27 am
game crashes when i try to use item editor,EVERY SINGLE TIME.
=/
you need the reframework bypass for the table to work properly

Re: z Dragon's Dogma 2

Posted: Sun Mar 24, 2024 4:34 am
by yukikaze
Thankyou, Z, working as intended, very much appreciated.

Re: z Dragon's Dogma 2

Posted: Sun Mar 24, 2024 5:51 am
by Shingokuu
Reaper1222 wrote:
Sun Mar 24, 2024 2:36 am
chrisreddot3 wrote:
Sun Mar 24, 2024 1:27 am
game crashes when i try to use item editor,EVERY SINGLE TIME.
=/
you need the reframework bypass for the table to work properly
how do you bypass with reframework? i thought all i had to do is install reframework in the main file and everything will work, but for some reason when i try to use item editor cheat engine gives me a nearby allocation error pop-up . is there more to it than just installing reframework in the main file of the game?

Re: z Dragon's Dogma 2

Posted: Sun Mar 24, 2024 10:31 am
by TonyStark
For me, it works without reframework, go just to inventory, go over an item, then it shows the Quantity, set it to 98 and lock the number, and then wait 5-7 secs over the selected item and then go to the next... ect...

Deactivate it and then leave inventory..

Edit = i have seen a crash after 10-15 min playing. Fix was simple. Edit items, save game, restart game.

Re: z Dragon's Dogma 2

Posted: Sun Mar 24, 2024 2:49 pm
by makotech222
I'm also getting the nearby allocation error, with latest REframework nightly release

Re: z Dragon's Dogma 2

Posted: Sun Mar 24, 2024 4:29 pm
by Reaper1222
zanzer stupid question but can you make the unlimited use work even when i give items to my main or other pawns?

Re: z Dragon's Dogma 2

Posted: Sun Mar 24, 2024 9:59 pm
by Orczerker
As usual, excellent work and thanks!

What’s the possibility of seeing an XP multiplier added in the future? That would eliminate the need for individual XP pointers for the player and pawn, wouldn’t it? I remember another user making an XP multiplier for Dark Arisen, and it also worked for DCP. I wonder if it would work similarly this time around, assuming it’s even possible.

Re: z Dragon's Dogma 2

Posted: Thu Mar 28, 2024 9:05 pm
by ZeroIdeas
Anyone experience their pawn being banned from the net using any of these?