Re: Dragon's Dogma 2 +7 c
Posted: Fri Mar 29, 2024 5:26 pm
Is there a way edit RC crystals amount just like gold instead of infinite?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
When I tried to use this I am getting a error message: error in line 4 (<?xml version=1.0 endcoding= "utf-8"?>): this instruction can't be compiledkrustytoe wrote: ↑Fri Mar 22, 2024 9:58 pmjust copy and paste into your cheat table
Highlighted Item Finder (Turn off when not using it)Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Highlighted Item Finder"</Description> <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(ItemAob,DD2.exe,0F 10 48 20 0F 11 44 24 40) alloc(newmem,$100,ItemAob) label(code) label(return) label(ItemPtr) registersymbol(ItemAob) registersymbol(ItemPtr) newmem: mov [ItemPtr],rax code: movups xmm1,[rax+20] movups [rsp+40],xmm0 jmp return ItemPtr: dq 0 ItemAob: jmp newmem nop 4 return: [DISABLE] ItemAob: db 0F 10 48 20 0F 11 44 24 40 unregistersymbol(*) dealloc(*) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Quantity"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>ItemPtr</Address> <Offsets> <Offset>2A</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
That's exactly why one needs to use long jumps (14-byte jumps) for all scripts that are not just byte-patches.citizenking wrote: ↑Sat Mar 30, 2024 11:02 pmIt specifically says it cannot allocate nearby 143CB42B5.
There's a mod for that.TemptingIcarus wrote: ↑Sun Mar 31, 2024 5:05 pmAny chance for an Instant Cast for Spells?
Then some others I had in mind.
Debilitation Damage Multiplier (i.e - More Poison DoT/More Fire DoT)
Debilitation Status Multiplier (i.e - Being able to apply Poison/Fire/Frostbite 100% of the time on hit.)
No there is not. I've already checked multiple times today. The one you're thinking of is for Sorcerer's and it's half-baked. Not what I need/want. Already had this discussion with another member in another thread.gunbalde60 wrote: ↑Sun Mar 31, 2024 11:12 pmThere's a mod for that.TemptingIcarus wrote: ↑Sun Mar 31, 2024 5:05 pmAny chance for an Instant Cast for Spells?
Then some others I had in mind.
Debilitation Damage Multiplier (i.e - More Poison DoT/More Fire DoT)
Debilitation Status Multiplier (i.e - Being able to apply Poison/Fire/Frostbite 100% of the time on hit.)
You sure about that? There's a "Casting Speed Multipliers" mod that was released yesterday and covers all 3 magic classes and allows instant casts. Sounds like that's exactly what you need/want.TemptingIcarus wrote: ↑Sun Mar 31, 2024 11:50 pmNo there is not. I've already checked multiple times today. The one you're thinking of is for Sorcerer's and it's half-baked. Not what I need/want. Already had this discussion with another member in another thread.gunbalde60 wrote: ↑Sun Mar 31, 2024 11:12 pmThere's a mod for that.TemptingIcarus wrote: ↑Sun Mar 31, 2024 5:05 pmAny chance for an Instant Cast for Spells?
Then some others I had in mind.
Debilitation Damage Multiplier (i.e - More Poison DoT/More Fire DoT)
Debilitation Status Multiplier (i.e - Being able to apply Poison/Fire/Frostbite 100% of the time on hit.)
Yeah. I have the Cast Speed Multiplier. But I'm currently playing Thief with Daggers that only have an %18 Chance to Poison a mob. I'd like to ramp that up to 100% and change the damage on it so it does more damage. Are you picking up what I'm putting down. (I mostly have a grudge against those fucking lizard assholes in Battahl with their giga poison that chunks your health pool.)Ninomae Tako'nis wrote: ↑Mon Apr 01, 2024 12:47 amYou sure about that? There's a "Casting Speed Multipliers" mod that was released yesterday and covers all 3 magic classes and allows instant casts. Sounds like that's exactly what you need/want.TemptingIcarus wrote: ↑Sun Mar 31, 2024 11:50 pmNo there is not. I've already checked multiple times today. The one you're thinking of is for Sorcerer's and it's half-baked. Not what I need/want. Already had this discussion with another member in another thread.
Just copy and paste into Cheat Engine. You do not need to open an Auto Assemble to paste it in. Also use the one updated by jonaaa because it have the Item ID and some extra goodies.PantherX82 wrote: ↑Sun Mar 31, 2024 3:58 pmWhen I tried to use this I am getting a error message: error in line 4 (<?xml version=1.0 endcoding= "utf-8"?>): this instruction can't be compiledkrustytoe wrote: ↑Fri Mar 22, 2024 9:58 pmjust copy and paste into your cheat table
Highlighted Item Finder (Turn off when not using it)Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Highlighted Item Finder"</Description> <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(ItemAob,DD2.exe,0F 10 48 20 0F 11 44 24 40) alloc(newmem,$100,ItemAob) label(code) label(return) label(ItemPtr) registersymbol(ItemAob) registersymbol(ItemPtr) newmem: mov [ItemPtr],rax code: movups xmm1,[rax+20] movups [rsp+40],xmm0 jmp return ItemPtr: dq 0 ItemAob: jmp newmem nop 4 return: [DISABLE] ItemAob: db 0F 10 48 20 0F 11 44 24 40 unregistersymbol(*) dealloc(*) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Quantity"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>ItemPtr</Address> <Offsets> <Offset>2A</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
I tried editing it myself in memory browser.mayhemfighter wrote: ↑Mon Apr 01, 2024 10:38 pmPossible to Edit pawn badges? As once complete pawns get smarter AI for the monster
I honestly don't know if that's just a bug. I tried searching for my main pawn which has unmodified stats and pawn badge progression, and similarly it's showing my main pawn with no pawn badge unlocked. Maybe it just doesn't show for your own main pawn? My main pawn is UVFCM3N4D5Q2 fyiCodetalker wrote: ↑Tue Apr 02, 2024 11:22 amI tried editing it myself in memory browser.mayhemfighter wrote: ↑Mon Apr 01, 2024 10:38 pmPossible to Edit pawn badges? As once complete pawns get smarter AI for the monster
I got all the badges , It worked offline but unfortunally when I tried to search my pawn ID online it showed my pawn has no badges.It means pawn will have no badges when others hire it.
Maybe this way is 'ilegal'.
It is also not working anymore for me for some reason. Yesterday it was (the updated one from jonaaa)krustytoe wrote: ↑Mon Apr 01, 2024 3:40 pmJust copy and paste into Cheat Engine. You do not need to open an Auto Assemble to paste it in. Also use the one updated by jonaaa because it have the Item ID and some extra goodies.PantherX82 wrote: ↑Sun Mar 31, 2024 3:58 pmWhen I tried to use this I am getting a error message: error in line 4 (<?xml version=1.0 endcoding= "utf-8"?>): this instruction can't be compiledkrustytoe wrote: ↑Fri Mar 22, 2024 9:58 pmjust copy and paste into your cheat table
Highlighted Item Finder (Turn off when not using it)Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Highlighted Item Finder"</Description> <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(ItemAob,DD2.exe,0F 10 48 20 0F 11 44 24 40) alloc(newmem,$100,ItemAob) label(code) label(return) label(ItemPtr) registersymbol(ItemAob) registersymbol(ItemPtr) newmem: mov [ItemPtr],rax code: movups xmm1,[rax+20] movups [rsp+40],xmm0 jmp return ItemPtr: dq 0 ItemAob: jmp newmem nop 4 return: [DISABLE] ItemAob: db 0F 10 48 20 0F 11 44 24 40 unregistersymbol(*) dealloc(*) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Quantity"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>ItemPtr</Address> <Offsets> <Offset>2A</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
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