Re: HELLDIVERS 2
Posted: Thu Apr 18, 2024 1:50 pm
I've heard tell tale that there was a shadow update for Gameguard, anyone experiencing any issues?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
from what i see there, the menu no longer received any update and people are reporting crashes using it. the benefit here is everything works.
#1
Would it be possible to add a variant for "Infinite" cheats options in Basic Script so it doesn't make your grenades 4/4 all the time when I throw them but let them go down to 1/4 and then keep them infinite there? Same with Stims? It's more "legit" becasue it lets you still pick up Supply packs and when dead players spectate you - it gives you more room for not being blatant about it.ZoDDeL wrote: ↑Thu Apr 18, 2024 3:06 pmUPDATE
method and table still works. no detections or crashes in solo or while joining other teams in multiplayer!
added sample script to advanced scripts. (next to the instant mission complete scripts)
added no reload v3 (player only) to advanced scripts + changed no reload to v3 in all aio scripts.
(disclaimer, v3 no reload isnt complete currently and may miss the strange custom reload weapons like senator, punisher etc.)
i also removed the basic "no laser overheat" script from the aio scripts because
people keep misunderstanding the usage of this / dont get that its not for sickle, las-99 quasar.
and laser weapons are dogsh1t anyway
(they lack the penetration behaviour of projectile / explosive weapons who can pen multiple layers)
you can still find it in basic scripts if you want to use them.
as always you can find my table + guide in my signature.
#1
not the same features.
nobody has my damage mod nor my speedhack nor my sample script etc.
the features may be similar looking but they are not the same.
#2
the "menu" is a closed source hack based on .dll injection that was detected before and will be deteced again for same reasons.
#3
CE is open source same as the scripts the people share. you can easy edit them and easy update them. you can even use the aob pattern to search the opcodes if a game update broke anything and fix all yourself. as a user you cannot do anything to fix "the menu" and have to wait a week till file approval.
#4
learning purpose to understand CE, assembly, lua, game programming / game behaviour and keep using CE to make cheats for other games. you learn nothing by using a closed source hack...
Its detected.ZoDDeL wrote: ↑Thu Apr 18, 2024 3:06 pmUPDATE
method and table still works. no detections or crashes in solo or while joining other teams in multiplayer!
added sample script to advanced scripts. (next to the instant mission complete scripts)
added no reload v3 (player only) to advanced scripts + changed no reload to v3 in all aio scripts.
(disclaimer, v3 no reload isnt complete currently and may miss the strange custom reload weapons like senator, punisher etc.)
i also removed the basic "no laser overheat" script from the aio scripts because
people keep misunderstanding the usage of this / dont get that its not for sickle, las-99 quasar.
and laser weapons are dogsh1t anyway
(they lack the penetration behaviour of projectile / explosive weapons who can pen multiple layers)
you can still find it in basic scripts if you want to use them.
as always you can find my table + guide in my signature.
#1
not the same features.
nobody has my damage mod nor my speedhack nor my sample script etc.
the features may be similar looking but they are not the same.
#2
the "menu" is a closed source hack based on .dll injection that was detected before and will be deteced again for same reasons.
#3
CE is open source same as the scripts the people share. you can easy edit them and easy update them. you can even use the aob pattern to search the opcodes if a game update broke anything and fix all yourself. as a user you cannot do anything to fix "the menu" and have to wait a week till file approval.
#4
learning purpose to understand CE, assembly, lua, game programming / game behaviour and keep using CE to make cheats for other games. you learn nothing by using a closed source hack...
How to I add those scripts to ZoDDeL table?s4boi wrote: ↑Sat Apr 13, 2024 1:42 pmMost of the CT works only for you, however mission specific stuff like infinite mission timer, fast extraction etc works for whole squad if you are the host.
All credit for the code's below goes to their Authors, I take no credit for any of the codeexcilomat wrote: ↑Sat Apr 13, 2024 8:33 amJust an Idea
i had a Table with Unlimited Grenades and Syringes but it was a "legit" scrpipt meaning those items would still consume but stay at 1 so it wouldnt be that obvious that you are running with full equipment for 30 min straigt, but i deleted the table for unknown reasons...
maybe you could change the current code unlimited script to make it more "believeable"
i like the new ammo and shieldpack script!
Infinite stims | LegitSpoiler
{
Made by : Super-Earth Department of Quantum Engineering
Note : Destroy all enemies of Super-Earth!!!1
}
[ENABLE]
aobscanmodule(syringes_legit,game.dll,48 03 C9 45 8B BC CA C8 75 00 00)
registersymbol(syringes_legit)
alloc(newmem,1024)
label(return)
newmem:
add rcx,rcx
mov r15d,[r10+rcx*8+000075C8]
cmp dword ptr [r10+rcx*8+000075C8],01
je short @f
dec r15d
@@:
cmp eax,edx
jmp return
syringes_legit:
jmp far newmem
return:
[DISABLE]
Infinite Ammo | LegitSpoiler
{
Made by : Super-Earth Department of Quantum Engineering
Note : Destroy all enemies of Super-Earth!!!1
}
[ENABLE]
aobscanmodule(ammo_legit,game.dll,41 83 2C C2 01 4D 8D 04 C2 49 8B 84 CA)
registersymbol(ammo_legit)
alloc(newmem,1024)
label(return)
newmem:
cmp dword ptr [r10+rax*8],#2
jle short @f
sub dword ptr [r10+rax*8],01
@@:
lea r8,[r10+rax*8]
mov rax,[r10+rcx*8+00002028]
jmp return
ammo_legit:
jmp far newmem
nop 3
return:
[DISABLE]
Infinite Grenades | LegitSpoiler
{
Made by : Super-Earth Department of Quantum Engineering
Note : Destroy all enemies of Super-Earth!!!1
}
[ENABLE]
aobscanmodule(grenades_legit,game.dll,4D 03 C6 41 FF 08)
registersymbol(grenades_legit)
alloc(newmem,1024)
label(return)
newmem:
add r8,r14
cmp dword ptr [r8],01
je short @f
dec [r8]
@@:
mov rax,[rbp+r13*8+00002030]
jmp return
grenades_legit:
jmp far newmem
return:
[DISABLE]
No recoil + No swaySpoiler
// Game Executable : helldivers2.exe
// Author : gir489
// Executable Version: 1.8.17123.0
// MD5 Signature : 319505530078A72820710D8A1FC6C069
// EXE Compile Date : March 06, 2024 01:32 PM
// Script Date : March 09, 2024 10:56 PM
[ENABLE]
// No Recoil
aobscanmodule(no_Rec,game.dll,44 8B 7C 24 ?? 41 3B 46 08)
no_Rec+9:
db EB
// No Sway
aobscanmodule(aob_NoSway,game.dll,F3 0F 51 C2 EB 08 0F 28 C2 E8 ? ? ? ? 80 7C 24)
registersymbol(aob_NoSway)
aob_NoSway:
nop 4
[DISABLE]
aob_NoSway:
db F3 0F 51 C2
unregistersymbol(aob_NoSway)
It's not. I have been playing whole day with it. You sure you close the table quickly after enabling functions? It's been working like charm for me whole day: backpack cooldown, no recoil, less aggro (that one is great), all map icons.. All working
ZoDDeL wrote: ↑Thu Apr 18, 2024 3:06 pmUPDATE
method and table still works. no detections or crashes in solo or while joining other teams in multiplayer!
added sample script to advanced scripts. (next to the instant mission complete scripts)
added no reload v3 (player only) to advanced scripts + changed no reload to v3 in all aio scripts.
(disclaimer, v3 no reload isnt complete currently and may miss the strange custom reload weapons like senator, punisher etc.)
i also removed the basic "no laser overheat" script from the aio scripts because
people keep misunderstanding the usage of this / dont get that its not for sickle, las-99 quasar.
and laser weapons are dogsh1t anyway
(they lack the penetration behaviour of projectile / explosive weapons who can pen multiple layers)
you can still find it in basic scripts if you want to use them.
as always you can find my table + guide in my signature.
how can I use AIO without open the" less aggro" , cuz I feel this table sometimes make the enmy stupid, especially against bugs, they just standing there and no attack , I can't find the code in the AIO script . or anyone knows how to delete" less aggro"
#1
not the same features.
nobody has my damage mod nor my speedhack nor my sample script etc.
the features may be similar looking but they are not the same.
#2
the "menu" is a closed source hack based on .dll injection that was detected before and will be deteced again for same reasons.
#3
CE is open source same as the scripts the people share. you can easy edit them and easy update them. you can even use the aob pattern to search the opcodes if a game update broke anything and fix all yourself. as a user you cannot do anything to fix "the menu" and have to wait a week till file approval.
#4
learning purpose to understand CE, assembly, lua, game programming / game behaviour and keep using CE to make cheats for other games. you learn nothing by using a closed source hack...
I mean good for you, but it is still deteced for me. I use Win11, maybe thats the reason?
DeepInvader wrote: ↑Thu Apr 18, 2024 8:54 pmI mean good for you, but it is still deteced for me. I use Win11, maybe thats the reason?
Open up the table.
there is no less aggro script in any of the aio scripts.
Code: Select all
speed_enemy:
mov [r14+0C],(float)0 // speed value (default is 1)
jmp speed_code
its not detected and was never detected because the method is not detected at all.DeepInvader wrote: ↑Thu Apr 18, 2024 8:54 pmI mean good for you, but it is still deteced for me. I use Win11, maybe thats the reason?