HELLDIVERS 2

Upload your cheat tables here (No requests)
User avatar
gir489
RCE Fanatics
RCE Fanatics
Posts: 681
Joined: Mon May 08, 2017 4:08 am
Reputation: 502

Re: HELLDIVERS 2

Post by gir489 »

Updated the No Sway script for the 302 patch.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Alrrem
What is cheating?
What is cheating?
Posts: 2
Joined: Mon Sep 04, 2023 9:07 pm
Reputation: 0

Re: HELLDIVERS 2

Post by Alrrem »

someone have the super dmg stratagem id for eagle strafing run?, cuz is causing 0 dmg (im using ZoDDel table)

R7Wolfy
What is cheating?
What is cheating?
Posts: 3
Joined: Tue Apr 30, 2024 5:09 pm
Reputation: 2

Re: HELLDIVERS 2

Post by R7Wolfy »

from narrowing down all super dmg code, currently eagle strafe should be 132. and 39// for smoke pod plants
Peacemaker got a damage buff that it's have a different ID from the redeemer to 27?maybe

Mac2iLL
Noobzor
Noobzor
Posts: 11
Joined: Wed May 01, 2024 12:19 am
Reputation: 0

Re: HELLDIVERS 2

Post by Mac2iLL »

ZoDDeL wrote:
Tue May 07, 2024 7:35 am
Mac2iLL wrote:
Tue May 07, 2024 3:15 am
hey guys,
im new to all this, and was about to pay $15 for 100k xp, is there a way i can do this and give myself the xp without paying? the post said something about getting the xp by giving them my friend code and id instantly get it. dont wanna pay if i can do it myself any help would be appreciated
100k xp for what? you get nothing for levelup. no weapon unlocks or anything.
you know its a scam if somebody try to sell you snakeoil to fix your none existing problems.

if you still wanna level for whatever reasons, just use my CE table (check my signature for the link)
and use instant complete mission + instant complete bug hive / bot bases on max difficulty missions.
this way you will at least get medals which you need to unlock stuff...
oh i thought the medals came with the 100k xp or whatever they were doing. but ill use you tables thanks for the info! this is prolly my 2nd time using cheat engine so hopefully i dont screw it up lol

XxDarkus101Xx
Expert Cheater
Expert Cheater
Posts: 77
Joined: Wed Apr 24, 2019 2:12 am
Reputation: 9

Re: HELLDIVERS 2

Post by XxDarkus101Xx »

What are the weapon ID'S for???

User avatar
ZoDDeL
Table Makers
Table Makers
Posts: 131
Joined: Mon May 08, 2017 9:37 am
Reputation: 283

Re: HELLDIVERS 2

Post by ZoDDeL »

XxDarkus101Xx wrote:
Tue May 07, 2024 6:51 pm
What are the weapon ID'S for???
to edit the damage / armor-damage and 4 penetration type values.
just look in my super damage mod script (table in signature)

pretty funny using a redeemer mp and shredding down the armor of a charger or bile titan
or destroy bot fabricator building without any explosives / oribtal strikes.

the weapon ID's are mandatory as a filter(whitelist) in the script to avoid boosting enemy attacks.

thegodoflions
Noobzor
Noobzor
Posts: 6
Joined: Tue Feb 26, 2019 1:53 am
Reputation: 0

Re: HELLDIVERS 2

Post by thegodoflions »

is there a trainer that works without all the hassle of timing & attachment etc yet?
I'd be happy with just invincibility/inf HP

XxDarkus101Xx
Expert Cheater
Expert Cheater
Posts: 77
Joined: Wed Apr 24, 2019 2:12 am
Reputation: 9

Re: HELLDIVERS 2

Post by XxDarkus101Xx »

Oh ok. I wish there was an instant fire or fire rate modifier somewhere especially for the quasar cannon.

OMGChrist
Noobzor
Noobzor
Posts: 6
Joined: Wed Sep 20, 2023 10:35 pm
Reputation: 0

Re: HELLDIVERS 2

Post by OMGChrist »

dmg_Super:
mov [rcx+0C],#7777 // penetration 1
mov [rcx+10],#7777 // penetration 2
mov [rcx+14],#7777 // penetration 3
mov [rcx+18],#7777 // penetration 4
movd xmm3,[rcx+04]
movd xmm1,[rcx+08]
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm3,xmm3
mulss xmm3, dword ptr [dmg_multiplier]
mulss xmm1, dword ptr [admg_multiplier]
jmp dmg_return

Out of curiosity, what does "#7777" mean? Is it an ID for something? Or the value equaling 7,777 being applied to armor penetration? If I change that to "#10" or "#130" what is happening?

User avatar
gir489
RCE Fanatics
RCE Fanatics
Posts: 681
Joined: Mon May 08, 2017 4:08 am
Reputation: 502

Re: HELLDIVERS 2

Post by gir489 »

OMGChrist wrote:
Tue May 07, 2024 10:48 pm
dmg_Super:
mov [rcx+0C],#7777 // penetration 1
mov [rcx+10],#7777 // penetration 2
mov [rcx+14],#7777 // penetration 3
mov [rcx+18],#7777 // penetration 4
movd xmm3,[rcx+04]
movd xmm1,[rcx+08]
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm3,xmm3
mulss xmm3, dword ptr [dmg_multiplier]
mulss xmm1, dword ptr [admg_multiplier]
jmp dmg_return

Out of curiosity, what does "#7777" mean? Is it an ID for something? Or the value equaling 7,777 being applied to armor penetration? If I change that to "#10" or "#130" what is happening?
It is just an absurdly high value, although there is no theoritical maximum for it, anything after 100 is extraneous. Penetration 3 and Penetration 4 do not actually do anything. Penetration 1 is used when you directly hit a target, and Penetration 2 is used when the shot reflects off the target.

OMGChrist
Noobzor
Noobzor
Posts: 6
Joined: Wed Sep 20, 2023 10:35 pm
Reputation: 0

Re: HELLDIVERS 2

Post by OMGChrist »

gir489 wrote:
Tue May 07, 2024 11:08 pm
OMGChrist wrote:
Tue May 07, 2024 10:48 pm
dmg_Super:
mov [rcx+0C],#7777 // penetration 1
mov [rcx+10],#7777 // penetration 2
mov [rcx+14],#7777 // penetration 3
mov [rcx+18],#7777 // penetration 4
movd xmm3,[rcx+04]
movd xmm1,[rcx+08]
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm3,xmm3
mulss xmm3, dword ptr [dmg_multiplier]
mulss xmm1, dword ptr [admg_multiplier]
jmp dmg_return

Out of curiosity, what does "#7777" mean? Is it an ID for something? Or the value equaling 7,777 being applied to armor penetration? If I change that to "#10" or "#130" what is happening?
It is just an absurdly high value, although there is no theoritical maximum for it, anything after 100 is extraneous. Penetration 3 and Penetration 4 do not actually do anything. Penetration 1 is used when you directly hit a target, and Penetration 2 is used when the shot reflects off the target.
Thank you! You're a well of a knowledge, Gir.

I've been growing more curious about how this stuff actually works because of you and ZoDDeL.

Wraboozers
Noobzor
Noobzor
Posts: 5
Joined: Sun Mar 31, 2024 12:07 pm
Reputation: 0

Post by Wraboozers »

Question, would it be possible to increase the movement speed of guard dogs so that they can keep up with our modified movement speed?

code999
Noobzor
Noobzor
Posts: 6
Joined: Sun Jul 14, 2019 12:34 pm
Reputation: 1

Re: HELLDIVERS 2

Post by code999 »

Mac2iLL wrote:
Tue May 07, 2024 3:15 am
hey guys,
im new to all this, and was about to pay $15 for 100k xp, is there a way i can do this and give myself the xp without paying? the post said something about getting the xp by giving them my friend code and id instantly get it. dont wanna pay if i can do it myself any help would be appreciated
Boost services is useless if you can't do your own level and veterancy justice. Usually when you're high level, you're expected to be very competent, and sometimes efficient, and if you not, you're very likely to be reported. Apart from joke title of Private and Super Private, there're really no point on boost your lever higher than 30 as of now.

And leveling from 1 to 30 isn't that hard especially with cheat table. Don't pay for it, you can do it yourself.

Eneswar
What is cheating?
What is cheating?
Posts: 4
Joined: Sat Jan 02, 2021 11:54 am
Reputation: 0

Re: HELLDIVERS 2

Post by Eneswar »

I just want to know if there is a way to get faster badges/levels that works?

User avatar
ZoDDeL
Table Makers
Table Makers
Posts: 131
Joined: Mon May 08, 2017 9:37 am
Reputation: 283

Re: HELLDIVERS 2

Post by ZoDDeL »

OMGChrist wrote:
Tue May 07, 2024 10:48 pm
dmg_Super:
mov [rcx+0C],#7777 // penetration 1
mov [rcx+10],#7777 // penetration 2
mov [rcx+14],#7777 // penetration 3
mov [rcx+18],#7777 // penetration 4
movd xmm3,[rcx+04]
movd xmm1,[rcx+08]
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm3,xmm3
mulss xmm3, dword ptr [dmg_multiplier]
mulss xmm1, dword ptr [admg_multiplier]
jmp dmg_return

Out of curiosity, what does "#7777" mean? Is it an ID for something? Or the value equaling 7,777 being applied to armor penetration? If I change that to "#10" or "#130" what is happening?
this just overwrites all 4 types of penetration on weapon that are whiteliested to get super damage.
7777 is just a fancy and very high number to ensure that penetration is guaranteed.
usally pen values are somewhere between 1-10.

iam not sure about pen 3 and 4 but this might be for some kind of special conditions.
because there are weapons that have pen 3 and 4 populated even some enemy attacks have them.

[Link] you can get a google spreadsheet with the default values of some weapons / enemy attacks


to answer your question about reducing the pen values.
if you set em down to like 10 you can pen most enemies but not the really big / tough ones
and you cannot pen robot fabricators anymore.
i would keep penetration high and instead change the damage multipliers if you want to play more legit.
this way you can still use standard weapons(AR23, redeemer) and make them usefull.
currently dmg multipliers are x20 what is good for instant kill anything but might be too high if you wanna play with friends.




Eneswar wrote:
Wed May 08, 2024 6:31 am
I just want to know if there is a way to get faster badges/levels that works?
use my CE table(in my signature) and use instant mission complete script together with instant shuttle (also part of AIO script with speedhack)
the fastest manual way to get medals and xp.

Post Reply

Who is online

Users browsing this forum: 331122, Google Adsense [Bot], jonaaa, Mr. Seth Marshall, neochinoko, Ponkotsu0808, SemrushBot, Siggymas, spy1hitman, sumillebonus, Taillos, wiseman624