HELLDIVERS 2

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halokitty185
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Re: HELLDIVERS 2

Post by halokitty185 »

ZoDDeL wrote:
Wed Apr 10, 2024 7:08 pm
UPDATE

changed:
super damage / damage mod>
new entrypoint.
new damage multiplier
CTRL+F look for this ->

Code: Select all

dmg_multiplier:
  dd (float)10

admg_multiplier:
  dd (float)10

enemydmg_multiplier:
  dd (float)0
1 means 100% default
0.5 would be 50%
2.5 would be 250%
...

there is no multiplier for penetration because the following opcodes after the entrypoint dont seems to take it and it would be
bloated as hell (for every penetration value the whole ID compare list extra) so i just let write static 7777 penetration for all 4
penetration types (yes there are 4 and not just 3...) on whitelisted weapons (not defaults and enemy penetration is unchanged).
so even if you play with default damage you could still penetrate armor (still very tough to kill a tank with a pistol...)


no shield cooldown>
instead of nop/jump we can now tune the delay in seconds (float)

CTRL+F look for this ->

Code: Select all

shieldCD:
 dd (float)0

new reload>
instead of nop/jump script checks now for ammo left in clip/chamber.
ammo in weapon goes down until only 1 bullet (except dual mag weapons like punisher they stick at half ammo) is left.
this allows reloading but weapon never goes fully empty.
also fixes the recoil-less rifle no reload (might need to reload once without ammo backpack)




added:
damage mod whitelist>
// R-63CS Diligence Counter SNiper
// LAS-16 Sickle
// JAR-5 Dominator
// SG-225SP Breaker Spray&Pray (16)

damage mod default damage>
//orbital laser
//500kg bomb
//orbital precision strike
//orbital railcannon strike
//orbital 120MM HE barrage
//orbital 380MM HE barrage identical ID's as precision strike
//eagle 110mm rocket pods
//mortar turret
//eagle airstrike
//eagle clusterbomb
//helldiver pot damage
//impact (fall damage???)


added all in one script category with 4 preset scripts.
Full Cheat:
uses all cheats except mission complete, jetpack, low aggro.

Semi Cheat:
uses all cheats from full cheat except godmode and tuned down speedhack and damage mod.

Semi Legit:
uses all cheats from semi cheat except instant rescue, killcount, instant shuttle, and tuned further down speedhack and damage mod.

Full Legit:
uses the minimum of cheats.
new reload
2 sec shield recharge (2 sec is long if you get continous attacked and recharge timer get interupted!!!)
maphack
no recoil
inf stamina
very tuned down speedhack and damage mod.


the idea is that you only have to choose one preset and activate only one script and play instead of clicking multiple scripts in the short time you can before anticheat wakes up.
just open an AIO script and search it with CTRL+F and change values to your needs or copy a whole script and edit out everything you dont like.

i personal like the Semi-Legit the most if you wanna play with your friends but keep some good benefit without looking way to fishy.

script and guide as always in my signature>>>
Your new "no reload" script works with the new airburst rocket launcher after reloading once. It was weird how I didnt have the backpack equipped either.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DarkestLite
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Re: HELLDIVERS 2

Post by DarkestLite »

@ZoDDeL

Thanks so much with the adjustment for the shield.

DarkestLite
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Re: HELLDIVERS 2

Post by DarkestLite »

I think there is a bug in ZoDDeL script. I was using Semi Legit but I couldnt die from Bot gun fire even without the shield.

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ZoDDeL
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Re: HELLDIVERS 2

Post by ZoDDeL »

Squalor wrote:
Wed Apr 10, 2024 10:14 pm
Hey Zod, is there a way to decrease the cooldowns on the stratagems instead of making them infinite? I like having the limitation but I just found them annoying to have a 2 min cooldown. 20 or 30 seconds would be ideal if anything.
should be possible to do.
will take a look into.


DarkestLite wrote:
Thu Apr 11, 2024 1:37 am
I think there is a bug in ZoDDeL script. I was using Semi Legit but I couldnt die from Bot gun fire even without the shield.
i would not call this a bug. looks more like math.
i only tested on maximum difficulty (9 helldive) and there you can die pretty quick even with energy shield.

semi legit use this setting:

Code: Select all

enemydmg_multiplier:
  dd (float)0.2
that means damage gets cut down to one fifth (1/5).
also i did not look into 150 or 200 armor (that may reduce the damage further).
this could reduce damage even more (if so i currently dont know if its calculated before or after my multiplier)
for example if the damage gets below 1 after multiplier and armor to like 0.8 dmg it could just be rounded to 0.

so you could try with 100 armor or higher difficulty.
as last resort you can tune the value higher to maybe 0.3 or even 0.5


or you could add a check to make sure the damage value doesnt get too low.
something like this:

Code: Select all

dmg_Enemy:
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  mulss xmm3, dword ptr [enemydmg_multiplier]
  mulss xmm1, dword ptr [enemydmg_multiplier]
  comiss xmm3, dword ptr [enemydmg_minimum] // add these
  jae dmg_return // add these
  movss xmm3, dword ptr [enemydmg_minimum] // add these
  jmp dmg_return

//-----------------

dmg_multiplier:
  dd (float)2.5

admg_multiplier:
  dd (float)2.5

enemydmg_multiplier:
  dd (float)0.2

enemydmg_minimum:  // add these
  dd (float)5  // add these
but be warned. this idea has a flaw.
there is stuff in the game that should not do damage (stun, smoke, tremors etc.) that would get a damage boost to 5 by this!!!
Last edited by ZoDDeL on Thu Apr 11, 2024 9:48 am, edited 1 time in total.

samssa
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Re: HELLDIVERS 2

Post by samssa »

Lokisonl wrote:
Mon Apr 08, 2024 6:37 am

My English is bad, but I modified it for you guys.
I removed the contentless part. You can select strategym in the menu or enter the numeric ID yourself.

Please note that some content will cause the game to crash
You need to modify it quickly and close Cheatengine before GameGuard reacts
or use UCE.

Hope you all have fun
Stratagem.ct
can someone teach me how to use this? i don't know anything about ce, but would want to learn. thank you

BJHorner
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Re: HELLDIVERS 2

Post by BJHorner »

@ZoDDeL is king
His table - best table for farming purposes (don't care about other stuff). And work like a charm (except rare bug where you can't evacuate). Would be cool to add something about samples, but I believe it work only after you boot the game, at least before was like that

AnonymusPlayer53
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Re: HELLDIVERS 2

Post by AnonymusPlayer53 »

@ZoDDeL, is there a way to add sample modifications to your table?

danwho97
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Re: HELLDIVERS 2

Post by danwho97 »

Can we still max samples if so does anyone have the script or can you give me a step by step please and thank you x

AnonymusPlayer53
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Re: HELLDIVERS 2

Post by AnonymusPlayer53 »

BJHorner wrote:
Thu Apr 11, 2024 10:19 am
@ZoDDeL is king
His table - best table for farming purposes (don't care about other stuff). And work like a charm (except rare bug where you can't evacuate). Would be cool to add something about samples, but I believe it work only after you boot the game, at least before was like that
It wasn't like that. Plenty of tables have offered max samples setting but some users wrote that this method now bugs out the mission in a way it gives no rewards.

Fahrenheit
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Re: HELLDIVERS 2

Post by Fahrenheit »

AnonymusPlayer53 wrote:
Thu Apr 11, 2024 10:20 am
@ZoDDeL, is there a way to add sample modifications to your table?
Just use his table for speed + godmode and go into any Rescue Valuable Assets lvl 9 mission (the one with the dotted shield and an arrow inside) on planets under DEFEND status. These maps are very small so all POIs are condensed in a narrow radius. 40 rare + 6 epic samples per run (not to mention supercredits, medals etc.), and with the "1 citizen rescued" hack you can also successfully complete the mission and evac. Takes 6 minutes of your time and requires no additional scripts.

@ZoDDel The Quasar is bugged with your table. Once it fired for the first time it stays on overheat, thus rendering it useless for the rest of the mission. Can you please fix this?

wilsondgonzales
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Re: HELLDIVERS 2

Post by wilsondgonzales »

ZoDDeL wrote:
Wed Apr 10, 2024 7:08 pm

new reload>
instead of nop/jump script checks now for ammo left in clip/chamber.
ammo in weapon goes down until only 1 bullet (except dual mag weapons like punisher they stick at half ammo) is left.
this allows reloading but weapon never goes fully empty.
also fixes the recoil-less rifle no reload (might need to reload once without ammo backpack)
seems to give enemies the same ability. rocket raider can fire 5+ rockets in one go

bingbangb00m
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Re: HELLDIVERS 2

Post by bingbangb00m »

It also bugs the laser-based guns. Doesn't allow Quasar or Sickle to cool down and the no overheat doesn't override it. I wouldn't use the new reload.

DafidThicky
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Re: HELLDIVERS 2

Post by DafidThicky »

wilsondgonzales wrote:
Thu Apr 11, 2024 1:19 pm
ZoDDeL wrote:
Wed Apr 10, 2024 7:08 pm

new reload>
instead of nop/jump script checks now for ammo left in clip/chamber.
ammo in weapon goes down until only 1 bullet (except dual mag weapons like punisher they stick at half ammo) is left.
this allows reloading but weapon never goes fully empty.
also fixes the recoil-less rifle no reload (might need to reload once without ammo backpack)
seems to give enemies the same ability. rocket raider can fire 5+ rockets in one go
Same, it was literally a nightmare when fighting rocket raider with multiple rockets. ZoDDeL would you please look into this? :(
Many thanks for your help in advance. Thank you very much for all of your hard work! You saved my day.

xsabinx
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Re: HELLDIVERS 2

Post by xsabinx »

Man I haven't used cheat table for months(just used it to get samples and play with the mech before j
It was officially released).

Now I'm need of cheats to quickly get more samples to get tbe new ship/stratagem upgrade.

Can anyone link me to a table that'll do the add stratagem cheat for me? Otherwise I got a lot of reading to do!

baiabaia
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Re: HELLDIVERS 2

Post by baiabaia »

Opening the stratagem menu crashes the game idk why

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