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Against the Storm

Posted: Thu Jan 04, 2024 8:36 pm
by Tuuuup!


Here is my table with way to many pointers.

For update: 1.0.2
v2: For update: 1.2
Table pointers
-BaseSpeed
-gameplayRaces
-NeedsConsumptionTime
-minReputationSpeed
-minHarvestingSpeed
-maxPlantingSpeed
-minPlantingSpeed
-maxHarvestingSpeed
-minProductionSpeed
-maxProductionSpeed
-minFuelConsumptionRate
-maxFuelConsumptionRate
-minSeasonLengthRate
-maxSeasonLengthRate
-minVillagerAbsoluteSpeed
-maxVillagerAbsoluteSpeed
-minVillagerBreakTimeRate
-maxVillagerBreakTimeRate
-minTraderIntervalRate
-maxTraderIntervalRate
-minNewcomersIntervalRate
-maxNewcomersIntervalRate
-minTradingSellValueRate
-maxTradingSellValueRate
-minResolveToReputationRate
-maxResolveToReputationRate
-minLeavingRate
-maxLeavingRate
-minConstructionSpeedRate
-maxConstructionSpeedRate
-minRelicsWorkingTimeRate
-maxRelicsWorkingTimeRate
-minMerchSlots
-maxMerchSlots
-minTradeRoutesSpeed
-maxTradeRoutesSpeed
-minBlightRate
-maxBlightRate
-minCorruptionPerCystPerSecond
-maxCorruptionPerCystPerSecond
-minHearthRange
-maxHearthRange
-GladesIndicatorHidingSpeed
-RefundRemovedConstruction
-RefundRemovedBuilding
-tradesRoutesPaymentInterval
-maxProductionLimit
-backButtonCooldown
-autoSaveInterval
-seasonChangedPopupEnabled

-level
-exp
-targetExp
-session
-gamesStarted
-gamesFinished
-gamesWon
-gamesLost
-timeSpentInGame
-timeSpentInCurrentSession
-highestWonDifficulty
-bonusReputationRewardsPicks
-bonusPreparationPoints
-bonusSeasonRewardsAmount
-bonusCaravans
-bonusTradeRoutesLimit
-bonusCapitalVision
-bonusTownsVision
-bonusEmbarkRange
-bonusTraderMerchSlots
-rawDepositsChargesBonus
-globalBuildingStorageBonus
-bonusCornerstonesRerolls
-bonusGracePeriod
-globalCapacityBonus
-unlockedHubs
-bonusFarmArea
-currencyMultiplayer
-tradersIntervalBonusRate
-traderSellPriceBonusRates
-traderMerchandisePriceBonusRates
-reputationPenaltyBonusRate
-globalSpeedBonusRate
-fuelConsumptionBonusRate
-newcommersGoodsBonusRate
-globalProductionSpeedBonusRate
-hearthSacraficeTimeBonusRate
-farmingBonusRate
-constructionSpeedBonusRate
-relicsWorkingSpeedBonusRate
-bonusEmbarkGoodsAmount
-globalExtraProductionChanceBonus
-grassAmountBonusRatio
-tradeRoutesEnabled
-timedOrdersEnabled
-consumptionControlEnabled
-dailyChallengeEnabled
-customGameEnabled
-reputationRewardsRerollEnabled
-goalsEnabled
-rainpunkEnabled
-mineUpgradesEnabled
-mainStorageHaulersEnabled
-secondaryStorageHaulersEnabled
-homeEnbabled
-isIronman

-Value
-isActive
-isEssential
-order
-initialResolve
-minResolve
-maxResolve
-resolvePositveChangePerSec
-resolveNegativeChangePerSec
-resolveNegativeChangeDiffFactor
-reputationPerSec
-minPopulationToGainReputation
-resolveForReputationTreshold
-maxReputationFromResolvePerSec
-reputationTresholdIncreasePerReputation
-resolveToReputationRatio
-populationToReputationRatio
-needsInterval
-hungerTolerance

-isUsingFire
-wasIgnited
-burningTimeLeft
-stopSacrificeAfterStorm
-corruption

-Value
-isActive
-chargesLeft
-maxCharges
-isAvailable
-charges
-canRegenerate
-regenerationTime
-No charges lost deposit? v2
-Instant build? (still needs materials)

-finished
-reputation
-reputationPenalty Queen's Impatience
-reputationPenaltyRate
-gracePeriodLeft
-hasWon
-hasLost
If you have time to download the table and test it, then you have time to give my post a thumbs up/rate positive. That's all I'm asking.

Have fun.

Re: Against the Storm

Posted: Thu Jan 11, 2024 2:28 pm
by CannonFodder
Great work! you table works on 1.0.1R too.

I made 2 options:
Add 999 Amount On Goods Add
Add 999 Amount On Goods Remove

Better use them when paused and trading, or after stop production buildings' work, otherwise you will find every building's storage full and you may have to rebuild them.

Please add to your table if you'd like to.

Update1:

add option
All Deeds Can Be Completed

change 999 in former 2 options to 9999

Re: Against the Storm

Posted: Thu Jan 25, 2024 1:43 pm
by Csimbi
Here's a table I built for 1.1.2R on GOG.com.
[Link]

There are lot of things included, so I split things up a bit.
Settlers:
- Don't Consume Food On Hunger; when settlers eat food, it is not consumed from storage.
- Move Speed Mod; turtle mode off
- Work Speed Mod; scales the speed of work in generic work
- Villager Capacity Mod; allow settlers to carry more stuff
- Investigation Time Mod; scales the speed of investigations (in glades)
Buildings:
- Building Wildcards; a pointer so you can pick a number of building blueprints for free
- Moving All Buildings; allows you to move almost all buildings
- Hearth Range Mod; applied on level load so you might need to do a Save&Exit+Load cycle if you enabled this after a load
- Construction Cost Mod; scales the amount of materials required to construct things
- Building Construction Speed Mod; scales the speed at which things are constructed
- Building Production Rate Mod; scales the speed of work in generic buildings
Goods:
- Keep Min Goods; keeps a min. amount of goods in store. Triggers as goods are added/removed
Misc:
- Min Embarkation Points; grants a min. number of points
- Min/Max Cam Zoom; pointers to camera zoom limits.
- Impatience; pointer for direct input
- Impatience Gain Mod; scales the amount of impatience you gain
- Min Cornerstore Rerolls; grants a min. reroll points
- Reputation Rewards Reroll Price Cap; applies a cap to the cost of rerolls
- XP Gain Mod; scales the XP you get
- Trader Travel Speed Mod; scales the speed at which traders arrive
- Trade Route Travel Time Mod; scales the duration of the travel route trips

Enjoy!

Update #1
- Added Building Wildcards
- Added Moving All Buildings
- Added Hearth Range Mod

Update #2
- Added Min/Max Cam Zoom

Re: Against the Storm

Posted: Sun Feb 04, 2024 1:00 pm
by BlaxFly
Csimbi wrote:
Thu Jan 25, 2024 1:43 pm
Here's a table I built for 1.1.2R on GOG.com.
[Link]

There are lot of things included, so I split things up a bit.
Settlers:
- Don't Consume Food On Hunger; when settlers eat food, it is not consumed from storage.
- Move Speed Mod; turtle mode off
- Work Speed Mod; scales the speed of work in generic work
- Villager Capacity Mod; allow settlers to carry more stuff
- Investigation Time Mod; scales the speed of investigations (in glades)
Buildings:
- Building Wildcards; a pointer so you can pick a number of building blueprints for free
- Moving All Buildings; allows you to move almost all buildings
- Hearth Range Mod; applied on level load so you might need to do a Save&Exit+Load cycle if you enabled this after a load
- Construction Cost Mod; scales the amount of materials required to construct things
- Building Construction Speed Mod; scales the speed at which things are constructed
- Building Production Rate Mod; scales the speed of work in generic buildings
Goods:
- Keep Min Goods; keeps a min. amount of goods in store. Triggers as goods are added/removed
Misc:
- Min Embarkation Points; grants a min. number of points
- Min/Max Cam Zoom; pointers to camera zoom limits.
- Impatience; pointer for direct input
- Impatience Gain Mod; scales the amount of impatience you gain
- Min Cornerstore Rerolls; grants a min. reroll points
- Reputation Rewards Reroll Price Cap; applies a cap to the cost of rerolls
- XP Gain Mod; scales the XP you get
- Trader Travel Speed Mod; scales the speed at which traders arrive
- Trade Route Travel Time Mod; scales the duration of the travel route trips

Enjoy!

Update #1
- Added Building Wildcards
- Added Moving All Buildings
- Added Hearth Range Mod

Update #2
- Added Min/Max Cam Zoom
Awesome table, as always! If there will be anymore updates, you could look into housing and resources multiplier? Possibly buildings storage multiplier? :D

Re: Against the Storm

Posted: Wed Feb 21, 2024 10:31 am
by Hety
Awesome indeed. Can you please add prestige direct input too so i can slow things down a bit there to get all the achievements :)

Re: Against the Storm

Posted: Sun Mar 10, 2024 7:47 am
by IceBlast15
For me these categories in Tuuuup!s table still works in 1.2:
- Meta Pointers v2
- Hearth burning time
- Selected deposit
- Reputation

Game settings and selected race are not working anymore. Haven't tested No charges lost or instant build.

Csimbis table is not working anymore for me after 1.2.

Re: Against the Storm

Posted: Sun Mar 10, 2024 9:06 am
by parker_4144
Could you please update it to version 1.2? Thank you.

Re: Against the Storm

Posted: Mon Mar 11, 2024 7:24 pm
by dumhed
Tuuuup! wrote:
Thu Jan 04, 2024 8:36 pm
For update: 1.0.2
v2: For update: 1.2
Thanks for the update!

Also... question about the "gameplayRaces" option. Is this supposed to be a way to change the number of races that appear in your game (instead of the default 3?). Not sure how that one works. I had set it to 5, but nothing happened.

Re: Against the Storm

Posted: Wed Mar 13, 2024 9:50 pm
by Csimbi
Updated for 1.2.3R on GOG.com.
Same options as before, plus:
- Reputation Gain Mod; allows you to scale the amount of reputation you gain. I set it to 0.75 by default so the maps don't end so fast anymore. Set to 0 to stop gaining reputation if, for example, you want to clean a map completely.

Re: Against the Storm

Posted: Thu Mar 14, 2024 8:49 pm
by Hulm
Has anyone been able find a pointer for forest hostility? I was unable.

Re: Against the Storm

Posted: Fri Mar 15, 2024 3:24 pm
by Whatsoap
Thanks for the table!
Is it possible to prevent the "Keep Min Goods" from being activated? Switching enabled/disabled has no effect.
Editing the script didn't change anything:
===
bEnableKeepMinGoods:
dd 0
===
Maybe I'm changing the value in the wrong place?

Upd:
Oh, I think I understand, I need to set the value (iKeepMinGoods) to zero.

Re: Against the Storm

Posted: Wed Apr 24, 2024 12:46 am
by Armanello
Csimbi wrote:
Wed Mar 13, 2024 9:50 pm
Updated for 1.2.3R on GOG.com.
Same options as before, plus:
- Reputation Gain Mod; allows you to scale the amount of reputation you gain. I set it to 0.75 by default so the maps don't end so fast anymore. Set to 0 to stop gaining reputation if, for example, you want to clean a map completely.
Hey, dude. Game got recently update and some options are not working. Could you please update the table? Thanks