Outpath

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lmrlmax
Expert Cheater
Expert Cheater
Posts: 165
Joined: Mon Dec 06, 2021 1:04 pm
Reputation: 354

Outpath

Post by lmrlmax »


Code: Select all

Game Name	: Outpath
Game Version	: v1.0.11
Game Patch	: https://steamdb.info/app/2237970/patchnotes/
Here my table, hope it work for you guys.
*If you using older Version Game, you can look at Old Table.
Feature & Note
1. 1 Hit Break
- 1 Hit Break Item / Object
- 1 Hit Animal / Creature
2. Item
- Unlock All Item [Activate -> Open Inventory -> Move Between Category] : Affect All Category and become 900 Quantity
- Item : item decrease or increase become 900
3. Player Data
- Credits
- Total Energy : Max Necessities Capacity / Set Max Necessities Capacity for Sleep / Energy and Hungry
- Max Stamina [Top Stamina]
- Current Stamina [Bottom Stamina]
- Food
- Health
4. Instant Process
- Instant Production
- Instant Research
5. Unlimited Stamina
- Unlimited Current Stamina [Bottom Stamina] and Current Stamina [Bottom Stamina]
Old Table
Outpath.CT
Version 2
For Game Version v1.0.5
+ Fix Error Script
+ Unlimited Stamina
+ Edit Player Pointer
- Delete 1 hit animal (Can't Fix it)
(145.82 KiB) Downloaded 464 times
Outpath.CT
Version 1
For Game Version v1.0.2
(101.36 KiB) Downloaded 220 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Outpath.CT
Version 3
For Game Version v1.0.11
(49.6 KiB) Downloaded 587 times
Last edited by lmrlmax on Tue Nov 07, 2023 11:10 am, edited 5 times in total.

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Wraithspectr3
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Posts: 22
Joined: Fri Nov 12, 2021 5:59 pm
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Re: Outpath

Post by Wraithspectr3 »

very nice work. thx so much. :-)

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NishihiroLeiro
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Oct 31, 2023 7:32 pm
Reputation: 0

Re: Outpath

Post by NishihiroLeiro »

Thanks for your work. I tried using it on version 1.0.11, but CE just freezes and hands me this error after attempting to enable any of the options: "Error while scanning for AOB's: INJECT Error: Not all results found", so an update is needed.

lmrlmax
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Posts: 165
Joined: Mon Dec 06, 2021 1:04 pm
Reputation: 354

Re: Outpath

Post by lmrlmax »

*Update table for Game Version: v1.0.11

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Chiados
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Re: Outpath

Post by Chiados »

Instant Fishing
Spoiler
{ Game : Outpath.exe
Version:
Date : 2023-12-02
Author : Iscariot

This script does blah blah blah
}

[ENABLE]

aobscan(fishinginstant,F3 0F 11 AE 04 01 00 00 48) // should be unique
alloc(newmem,$1000,fishinginstant)

label(code)
label(return)

alloc(fish,4)
fish:
dd (float)500

newmem:
movss xmm5,[fish]

code:
movss [rsi+00000104],xmm5 //fish
jmp return

fishinginstant:
jmp newmem
nop 3
return:
registersymbol(fishinginstant)

[DISABLE]

fishinginstant:
db F3 0F 11 AE 04 01 00 00

unregistersymbol(fishinginstant)
dealloc(newmem)
dealloc(fish)

{
// ORIGINAL CODE - INJECTION POINT: PlayerFishingManager:StartFishingMinigame+ac7

PlayerFishingManager:StartFishingMinigame+a9a: 48 8D 12 - lea rdx,[rdx]
PlayerFishingManager:StartFishingMinigame+a9d: 83 38 00 - cmp dword ptr [rax],00
PlayerFishingManager:StartFishingMinigame+aa0: 48 8D 64 24 00 - lea rsp,[rsp+00]
PlayerFishingManager:StartFishingMinigame+aa5: 90 - nop
PlayerFishingManager:StartFishingMinigame+aa6: 49 BB A0 1D 53 FA 14 02 00 00 - mov r11,UnityEngine.Transform:set_localRotation
PlayerFishingManager:StartFishingMinigame+ab0: 41 FF D3 - call r11
PlayerFishingManager:StartFishingMinigame+ab3: 48 8B 46 28 - mov rax,[rsi+28]
PlayerFishingManager:StartFishingMinigame+ab7: F3 0F 10 80 AC 01 00 00 - movss xmm0,[rax+000001AC]
PlayerFishingManager:StartFishingMinigame+abf: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
PlayerFishingManager:StartFishingMinigame+ac3: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
PlayerFishingManager:StartFishingMinigame+ac7: F3 0F 11 AE 04 01 00 00 - movss [rsi+00000104],xmm5
// ---------- DONE INJECTING ----------
PlayerFishingManager:StartFishingMinigame+acf: 48 8B 46 28 - mov rax,[rsi+28]
PlayerFishingManager:StartFishingMinigame+ad3: F3 0F 10 80 B0 01 00 00 - movss xmm0,[rax+000001B0]
PlayerFishingManager:StartFishingMinigame+adb: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
PlayerFishingManager:StartFishingMinigame+adf: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
PlayerFishingManager:StartFishingMinigame+ae3: F3 0F 11 AE 08 01 00 00 - movss [rsi+00000108],xmm5
PlayerFishingManager:StartFishingMinigame+aeb: 48 8B 46 28 - mov rax,[rsi+28]
PlayerFishingManager:StartFishingMinigame+aef: 48 05 B4 01 00 00 - add rax,000001B4
PlayerFishingManager:StartFishingMinigame+af5: 48 63 08 - movsxd rcx,dword ptr [rax]
PlayerFishingManager:StartFishingMinigame+af8: 89 4D 98 - mov [rbp-68],ecx
PlayerFishingManager:StartFishingMinigame+afb: 48 63 40 04 - movsxd rax,dword ptr [rax+04]
}
Instant Treasure (while fishing)
Spoiler
{ Game : Outpath.exe
Version:
Date : 2023-12-02
Author : Iscariot

This script does blah blah blah
}

[ENABLE]

aobscan(fishingtreasure,F3 0F 11 AE 08 01 00 00 48) // should be unique
alloc(newmem,$1000,fishingtreasure)

label(code)
label(return)

alloc(tre,4)
tre:
dd (float)500

newmem:
movss xmm5,[tre]

code:
movss [rsi+00000108],xmm5
jmp return

fishingtreasure:
jmp newmem
nop 3
return:
registersymbol(fishingtreasure)

[DISABLE]

fishingtreasure:
db F3 0F 11 AE 08 01 00 00

unregistersymbol(fishingtreasure)
dealloc(newmem)
dealloc(tre)

{
// ORIGINAL CODE - INJECTION POINT: PlayerFishingManager:StartFishingMinigame+ae3

PlayerFishingManager:StartFishingMinigame+ab0: 41 FF D3 - call r11
PlayerFishingManager:StartFishingMinigame+ab3: 48 8B 46 28 - mov rax,[rsi+28]
PlayerFishingManager:StartFishingMinigame+ab7: F3 0F 10 80 AC 01 00 00 - movss xmm0,[rax+000001AC]
PlayerFishingManager:StartFishingMinigame+abf: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
PlayerFishingManager:StartFishingMinigame+ac3: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
PlayerFishingManager:StartFishingMinigame+ac7: F3 0F 11 AE 04 01 00 00 - movss [rsi+00000104],xmm5
PlayerFishingManager:StartFishingMinigame+acf: 48 8B 46 28 - mov rax,[rsi+28]
PlayerFishingManager:StartFishingMinigame+ad3: F3 0F 10 80 B0 01 00 00 - movss xmm0,[rax+000001B0]
PlayerFishingManager:StartFishingMinigame+adb: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
PlayerFishingManager:StartFishingMinigame+adf: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
PlayerFishingManager:StartFishingMinigame+ae3: F3 0F 11 AE 08 01 00 00 - movss [rsi+00000108],xmm5
// ---------- DONE INJECTING ----------
PlayerFishingManager:StartFishingMinigame+aeb: 48 8B 46 28 - mov rax,[rsi+28]
PlayerFishingManager:StartFishingMinigame+aef: 48 05 B4 01 00 00 - add rax,000001B4
PlayerFishingManager:StartFishingMinigame+af5: 48 63 08 - movsxd rcx,dword ptr [rax]
PlayerFishingManager:StartFishingMinigame+af8: 89 4D 98 - mov [rbp-68],ecx
PlayerFishingManager:StartFishingMinigame+afb: 48 63 40 04 - movsxd rax,dword ptr [rax+04]
PlayerFishingManager:StartFishingMinigame+aff: 89 45 9C - mov [rbp-64],eax
PlayerFishingManager:StartFishingMinigame+b02: 48 8D 86 0C 01 00 00 - lea rax,[rsi+0000010C]
PlayerFishingManager:StartFishingMinigame+b09: 48 63 4D 98 - movsxd rcx,dword ptr [rbp-68]
PlayerFishingManager:StartFishingMinigame+b0d: 89 08 - mov [rax],ecx
PlayerFishingManager:StartFishingMinigame+b0f: 48 63 4D 9C - movsxd rcx,dword ptr [rbp-64]
}
Updated a few scripts for OP's original table since they CTD with game verison 1.0.14 (current table version as of typing this: 1.0.11) - Credit goes to OP for the following

One Hit Break Object
Spoiler
{ Game : Outpath.exe
Version:
Date : 2023-12-02
Author : Iscariot

This script does blah blah blah
}

[ENABLE]

aobscan(1hitbreakINJECT,F3 41 0F 11 AF A4 00 00 00) // should be unique
alloc(newmem,$1000,1hitbreakINJECT)

label(code)
label(return)

alloc(breakitem,4)
breakitem:
dd (float)0
newmem:
movss xmm5,[breakitem]

code:
movss [r15+000000A4],xmm5
jmp return

1hitbreakINJECT:
jmp newmem
nop 4
return:
registersymbol(1hitbreakINJECT)

[DISABLE]

1hitbreakINJECT:
db F3 41 0F 11 AF A4 00 00 00

unregistersymbol(1hitbreakINJECT)
dealloc(newmem)
dealloc(breakitem)

{
// ORIGINAL CODE - INJECTION POINT: TakeOutResource:TryTakeOut_General+20c

TakeOutResource:TryTakeOut_General+1d7: 83 38 00 - cmp dword ptr [rax],00
TakeOutResource:TryTakeOut_General+1da: 48 8D 6D 00 - lea rbp,[rbp+00]
TakeOutResource:TryTakeOut_General+1de: 49 BB C2 F7 D5 6E 14 02 00 00 - mov r11,000002146ED5F7C2
TakeOutResource:TryTakeOut_General+1e8: 41 FF D3 - call r11
TakeOutResource:TryTakeOut_General+1eb: F3 41 0F 10 87 A4 00 00 00 - movss xmm0,[r15+000000A4]
TakeOutResource:TryTakeOut_General+1f4: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
TakeOutResource:TryTakeOut_General+1f8: F3 0F 10 8D 10 FE FF FF - movss xmm1,[rbp-000001F0]
TakeOutResource:TryTakeOut_General+200: F3 0F 5A C9 - cvtss2sd xmm1,xmm1
TakeOutResource:TryTakeOut_General+204: F2 0F 5C C1 - subsd xmm0,xmm1
TakeOutResource:TryTakeOut_General+208: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
TakeOutResource:TryTakeOut_General+20c: F3 41 0F 11 AF A4 00 00 00 - movss [r15+000000A4],xmm5
// ---------- DONE INJECTING ----------
TakeOutResource:TryTakeOut_General+215: 48 B8 70 37 93 2F 13 02 00 00 - mov rax,000002132F933770
TakeOutResource:TryTakeOut_General+21f: 48 8B 00 - mov rax,[rax]
TakeOutResource:TryTakeOut_General+222: 48 89 85 F0 FD FF FF - mov [rbp-00000210],rax
TakeOutResource:TryTakeOut_General+229: 49 8B 47 38 - mov rax,[r15+38]
TakeOutResource:TryTakeOut_General+22d: 48 89 85 E8 FD FF FF - mov [rbp-00000218],rax
TakeOutResource:TryTakeOut_General+234: 49 8B CF - mov rcx,r15
TakeOutResource:TryTakeOut_General+237: 48 8D AD 00 00 00 00 - lea rbp,[rbp+00000000]
TakeOutResource:TryTakeOut_General+23e: 49 BB 93 F8 81 1B 14 02 00 00 - mov r11,000002141B81F893
TakeOutResource:TryTakeOut_General+248: 41 FF D3 - call r11
TakeOutResource:TryTakeOut_General+24b: 48 8B D5 - mov rdx,rbp
}
Attached file holds the pointer structure for PlayerData [Credit, Stamina, Health, Food]
Attachments
PlayerData.CT
Just replace in OPs table until they update to 1.10.14
(6.24 KiB) Downloaded 168 times

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