Re: Star Ocean The Second Story R
Posted: Sun Nov 12, 2023 7:52 am
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>27259</ID>
<Description>"Hasten Speech x3"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[[[[[[GameAssembly.dll+01EDAA70]+B8]+0]+630]+40]+70]+56C:
dd (float)9.0
[DISABLE]
[[[[[[GameAssembly.dll+01EDAA70]+B8]+0]+630]+40]+70]+56C:
dd (float)3.0
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
I do feel the same, the game is pretty easy overall, and ng+ is even worse.fmalust wrote: ↑Mon Nov 13, 2023 7:43 pmI don't know if this has been asked before, but is it possible to make enemies harder to break? And to disable Auto Heal when leveling up or using the heal save points?
Already beat the game but I was pretty disappointed without how easy it was despite playing on Universe (in the last half anyway). Was thinking of doing another playthrough without redeeming any of the mission rewards, reducing exp gains and disabling sphere gains to go for an authentic, original Star Ocean run to try and keep the difficulty.
Nice find! You think you can do the same for the other Combat Abilities? Like Guard Break, Power Burst, et.mildsevenX wrote: ↑Tue Nov 14, 2023 1:31 amI made a script in a beginner's way to increase the effectiveness of Hasten Speech.
At level 10, the effect is 90%, the default is 30%.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>27259</ID> <Description>"Hasten Speech x3"</Description> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] [[[[[[GameAssembly.dll+01EDAA70]+B8]+0]+630]+40]+70]+56C: dd (float)9.0 [DISABLE] [[[[[[GameAssembly.dll+01EDAA70]+B8]+0]+630]+40]+70]+56C: dd (float)3.0 </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
It's already in there, look under Equipment > Character Data Modifier (remember to update to the Nov 12th version if you haven't already)
Thanks, I'll check again. That section kinda confuses me so I probably just didn't understand how to do it.
You can already get any item you want to drop with the drop item modifier in combination with 100% item drop rate under the result tab of the cheat table. Just click on item ID on the right and a drop down menu pops up and then just pick the item you want to drop. Then fight a battles and the item will drop every fight. Just turn the drop item modifier code off when you got enough of the items. Item drops will then return to normal.
I think the data for the other Combat Abilities is also available at a nearby address and can be modified.manila99 wrote: ↑Tue Nov 14, 2023 10:44 amNice find! You think you can do the same for the other Combat Abilities? Like Guard Break, Power Burst, et.mildsevenX wrote: ↑Tue Nov 14, 2023 1:31 amI made a script in a beginner's way to increase the effectiveness of Hasten Speech.
At level 10, the effect is 90%, the default is 30%.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>27259</ID> <Description>"Hasten Speech x3"</Description> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] [[[[[[GameAssembly.dll+01EDAA70]+B8]+0]+630]+40]+70]+56C: dd (float)9.0 [DISABLE] [[[[[[GameAssembly.dll+01EDAA70]+B8]+0]+630]+40]+70]+56C: dd (float)3.0 </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
can you make item to 99x for all catagory?DhaosCollider wrote: ↑Fri Sep 15, 2023 9:00 am
Notes:
- Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
- Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.
- Auto Perfect Counters sets the ally's action to dodge during the enemy's attack motion.
However, combat skills take priority.
Have fun
SO2R.CTView current options
<colors>
- Script or Script that's no available for AOB Error
- AddressGroupHeader
- GroupHeader/Comment
- Variable
<scripts>
- CE:
- Compact Mode
- Add Hotkeys Menu
- CT:
- Save Checkbox States
- Notes:
- If saved, states of the checkbox can be restored when CT is started next time.
- If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
- Load Checkbox States
- Expand All
- Note: Enable all headers.
- Check Updates
- Field:
- Move Speed Multiplier
- times
- EXP Reward Multiplier
- times
- 100% Pickpocket Success Rate
- No Friendship Loss for Pickpocket
- Always Catch King Size Fish
- Maximize Fish Catch Count
- Always Back Attack
- No Enemy Wandering
- No Enemy Chasing
- Ignore Encounter Trigger
- No Clip
- Combat:
- Physical Damage Multiplier
- times: party
- times: enemy
- Spell Damage Multiplier
- times: party
- times: enemy
- Ignore MP Costs
- One Hit Break
- Auto Perfect Counters
- No Item Reuse Cooldown
- No Assault Cooldown
- Sphere Bonus Point Multiplier
- times
- Result:
- EXP Gained Multiplier
- times
- FOL Gained Multiplier
- times
- SP Gained Multiplier
- times
- BP Gained Multiplier
- times
- Give Highest Stat Gains at Level Up
- 100% Item Drop Rate
- Drop Item Modifier
- item id
- Items:
- Item Data Modifier
- REQ: Select target item on Items screen.
- Pointer->PossessionItem
- saveUniqueItemID
- saveItemID
- saveCount
- saveFactorID
- lastGetTime
- isNew
- isStatic
- isGuest
- pad0
- pad1
- pad2
- pad3
- pad4
- Equipment:
- Character Data Modifier
- REQ: Select target character on Equipment screen.
- Pointer->CharacterParameter
- CharacterID
- LevelBase
- Level
- Experience
- HitPointMaxBase
- HitPointMaxBase2
- HitPointMax
- HitPoint
- MentalPointMaxBase
- MentalPointMax
- MentalPoint
- StrengthBase
- Strength
- ConstitutionBase
- Constitution
- IntelligenceBase
- Intelligence
- HitRateBase
- HitRate
- EvasionRateBase
- EvasionRate
- GutsBase
- Guts
- CriticalRateBase
- CriticalRate
- PowerBase
- Power
- WeightBase
- Weight
- LuckBase
- Luck
- StaminaBase
- StaminaMax
- Stamina
- DeathResistanceBase
- DeathResistance
- DebuffResistanceBase
- DebuffResistance
- KnockBackResistanceBase
- KnockBackResistance
- ShootUpResistanceBase
- ShootUpResistance
- AttackElementBase
- AttackElement
- SpeedUpRate
- SkillPoint
- CombatSkillPoint
- Talent
- assistPoint
- Special Arts/Spells:
- Equipment Combat Skill Modifier
- REQ: Select target character on Special Arts/Spells screen.
- Pointer->EquipmentBattleSkillIDs
- [0]
- [1]
- [2]
- [3]
- Improve:
- Ignore IC/Specialty Skill Costs
- Ignore Combat Skill Costs
- Ignore Special Art/Spell Costs
- IC/Specialty:
- No Item Loss
- 100% IC/Super Specialty Success Rate
- All Viewable Creation List
- Always Discovering Talent
- Tactics:
- Party Member Modifier
- Join Member
- Breakaway Member
- Status:
- Friendship Modifier
- Friendship of Selected Character
- CHARA_CLAUDE
- CHARA_RENA
- CHARA_CELINE
- CHARA_BOWMAN
- CHARA_DIAS
- CHARA_PRECIS
- CHARA_ASHTON
- CHARA_LEON
- CHARA_OPERA
- CHARA_ERNEST
- CHARA_NOEL
- CHARA_CHISATO
- CHARA_WELCH
- Missions:
- Guild Missions Completed
- Challenge Missions Completed
- Database:
- All Viewable Item/Fish Encyclopedia
- All Treasure Chests Open
- All Treasure Chests Close
- All Maps Open
- Obtain All Rewards from Fish Collector
- System:
- Set Playtime to 0
- Save Anytime on System Screen
- Minigame:
- Always Win Bunny Race
- Auto Perfect Bonus for Cooking Master
<variables>
- UserParameter
- heroID
- money
- playTime
- lastAteCookingItemID
- cookingEffectCount
- mainScenarioProgress
- bunnyRaceMedal
- SystemConfigParameter
- maxItemStock
- masterVolume
- bgmVolume
- seVolume
- voiceVolume
- brightness
- renderScale
- renderScale_SteamDeck
- vibrationPower
- cameraShakePower
View update history
Nov 12, 2023:Nov 11, 2023:
- Added
- Maximize Fish Catch Count
Normally the maximum count is 3 if Chum is enabled it's 6.
As a side note, No Item Loss also works on Bait and Chum.- No Assault Cooldown
- EXP Reward Multiplier
Probably affects EXP rewards in general. I've only tested Rewards for unique spots.Nov 10, 2023:
- Added
- All Viewable Creation List
This allows you to view all unidentified items on Creation List.- Guild Missions Completed
Enables unconditional reporting of accepted missions.- Obtain All Rewards from Fish Collector
Disable this script once you have received all the rewards.- SO2R.CT
Nov 08, 2023:
- Added
- Challenge Missions Completed
Receive rewards unconditionally but some missions seem to be excluded.- All Viewable Item/Fish Encyclopedia
Since its not completed, you will not receive any rewards.- Save Anytime on System Screen
You should be able to save even if the save button is grayed out.- SystemConfigParameter
I found Game.GameDefine instance and maxItemStock.
Recommand freeze it in combination with Load Checkbox States.- No Item Reuse Cooldown
- Fixed
- Added more headers and organized scripts.
- SO2R.CT
Nov 07, 2023:
- Added
- Breakaway Member
Invoke internal method, this breakaway isnt temporary.- heroID under UserParameter
I changed from Claude to Rena and confirmed that PA events replaced.
I havent tested anything else.- No Friendship Loss for Pickpocket
Bypass Game.GameManager.SetFriendEmotion when pickpocketing.- Always Win Bunny Race
Your bet will be ignored.- Auto Perfect Bonus for Cooking Master
- Fixed
- Give Highest Stat Gains at Level Up
Fixed to bypass negative growth values.- SO2R.CT
Nov 06, 2023:
- Added
- Always Discovering Talent
- Always Catch King Size Fish
King Size is theoretical maximum value.- Join Member
Invoke the internal method and makes the selected character a party member.
Tested with Ashton, who isnt legitimate member and was able to wake up his PA.
But it may affect progress of story. Try it if you dont mind that.- UserParameter
- Fixed
- Changed 100% IC Success Rate to 100% IC/Super Specialty Success Rate
Now supports Appraising and Super Specialty.- P->BattlePlayer[3] under Required.getBattleManager
- Give Highest Stat Gains at Level Up
Decremented the 1st argument of UnityEngine.Random.RandomRangeInt.- SO2R.CT
Nov 05, 2023:
- Fixed
- Physical Damage Multiplier
- Spell Damage Multiplier
- SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
- Added
- Character Data Modifier
- 100% Pickpocket Success Rate
- Fixed
- Physical Damage Multiplier
- Spell Damage Multiplier
- Auto Perfect Counters
- SO2R.CT
Sep 20, 2023:
- Added
- Auto Perfect Counters
- Ignore IC/Specialty Skill Costs
- Fixed
- Ignore MP Costs
- BP Gained Multiplier
- No Item Loss
- Offsets under Required.getParameterManager
- SO2R.CT
Sep 18, 2023:
- Added
- Item Data Modifier
- Fixed
- No Item Loss
- SO2R_Demo.CT
Sep 17, 2023:
- Added
- No Enemy Chasing
- No Enemy Wandering
- Friendship Modifier
- No Clip
you can cross the sea so you can find unique spots/fishing spots etc.
In the demo you cannot enter towns/dungeons.
Note that the game will freeze if you encounter an enemy for which you do not have data.- Ignore Encounter Trigger
- Always Back Attack
- SO2R_Demo.CT
Sep 16, 2023:
- Added
- Party Member Modifier
In DEMO, members with ID 4/higher will crash the game.- All Treasure Chests Open
No items are acquired. For those who don't want to worry about treasure chests.- All Treasure Chests Close
Of course, their contents were also restored.- All Maps Open
- Sphere Bonus Point Multiplier
- Spell Damage Multiplier
- Ignore Combat Skill Costs
for Improve.- Ignore Special Art/Spell Costs
for Improve.- IC Success Rate 100%
- No Item Loss
- Equipment Combat Skill Modifier
I wanted to use Phase Gun again.
Game will freeze if the skill data doesn't exist due to DEMO.- Fixed
- Renamed Damage Multiplier to Physical Damage Multiplier
- SO2R_Demo.CT
Sep 15, 2023:
- Added
- Drop Item Modifier
You can change it to the selected item If the enemy has an item.- Ignore MP Costs
- One Hit Break
- Give Highest Stat Gains at Level Up
Disable Random Number Generator.- SO2R_Demo.CT
- SO2R_Demo.CT
Find other contributions
- Table by xc0329djoeiaj
How to merge with other contributions
Note:Method:
- We can not provide support for issues caused by merging, it just shows you how.
- Place them anywhere under my main script.
That way Save/Load Checkbox States works equally well for other contributions. (invalid under <settings>)