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Sea of Stars

Posted: Tue Aug 29, 2023 7:19 am
by DhaosCollider

Notes:
  • Requires Cheat Engine 7.4/later. (stability of Mono)
  • Disable Instant Fish Catching if you use "Hook of Time".

    Have fun :)
    SeaOfStars.CT
    Sep 03, 2023: View update history for details.
    (209.59 KiB) Downloaded 11504 times
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • Climb Speed Multiplier
      • times
    • Swim Speed Multiplier
      • times
    • Ignore Encounter Trigger
  • Combat:
    • Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • Auto Timing Hits
    • Auto Timing Blocks
    • Auto Deflection Moonerang
      • Note: It lasts forever until you press deflecting button.
    • Combo Points Multiplier
      • times
    • MP Regeneration Multiplier by Regular Attacks
      • times
    • Live Mama Spawned Multiplier
      • times
    • XP Gained Multiplier
      • times
    • Maximize Ult Points
      • Note: Maxed out when combat start/attacking.
    • No Snack Loss
  • Inventory:
    • Infinite Money
    • No Cooking Ingredient Consumption
    • Inventory Item Data List
  • Minigame:
    • Instant Fish Catching
    • Wheels Victory at End of Turn

<pointers>
  • Pointer->CurrencyManager
    • REQ: Open Menu or visit Store.
    • P->currencyQuantities
      • P->Entry
        • money
      • _count
  • Pointer->InventoryManager
    • REQ: Browse Inventory or visit Store.
    • P->allInventoryItemData
      • P->[0]
      • _count
    • P->QuantityByInventoryItemReference
      • P->Dictionary
        • P->Entry
        • _count
  • Pointer->CharacterStatsManager
    • P->characterDataByCharacter
      • P->PlayableCharacterData[0]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[1]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[2]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[3]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[4]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[5]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[6]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • _count
    • initialized
    • hpPerUpgrade
    • skillPointsPerUpgrade
    • physicalAttackPerUpgrade
    • physicalDefensePerUpgrade
    • magicalAttackPerUpgrade
    • magicalDefensePerUpgrade
    • maxComboPoints
    • garlMaxHPOnDeath
    • comboPointsMultiplier
    • startingXP
    • xpDisplayMultiplier
    • comboPoints
    • ultPoints
    • aSyncLoadingOperationsLeft
View update history
Sep 03, 2023:
  • Added
    • Auto Deflection Moonerang
      It lasts forever until you press deflecting button.
  • Fixed
    • Ignore Encounter Trigger
      Dealt with enemies throwing things.
Aug 31, 2023:
  • Added
    • Ignore Encounter Trigger
      However, this game has many forced encounters.
    • Maximize Ult Points
      Maxed out when combat start/attacking.
  • Fixed
    • Changed some Mono methods force their names to be registered as symbols.
      For those who had problems with pointers, that should now be resolved.
  • SeaOfStars.CT
    (197.84 KiB) Downloaded 2279 times
Aug 30, 2023:
  • Added
    • Wheels Victory at End of Turn
  • Fixed
    • Swim Speed Multiplier
    • Instant Fish Catching
    • Renamed Inventory Item Quantity List to Inventory Item Data List.
      I was able to associate hash codes with asset names.
      In other words, its easier to distinguish between items, and its now possible to change the item.
    • Expanded P->characterDataByCharacter.
  • SeaOfStars.CT
    (186.58 KiB) Downloaded 1245 times
Aug 29, 2023:
Reply:
Dragunet wrote:
Wed Jan 03, 2024 12:19 pm
Te table loads with no errors on V.1.0.47140 but does not seem to work.
Pointers don't load and the scripts cannot be enabled.
Seems this last update broke it :(

An update / double check would be highly appreciated.
  • I checked and no errors on my side, still working with game ver 1.0.47140.
    There seems to be a issue with your MonoDataCollector, so I recommend re-installing CE.

Re: Sea of Stars

Posted: Tue Aug 29, 2023 7:26 am
by jondeezie
cant wait been playing since it came out and its an awesome game!

Re: Sea of Stars

Posted: Tue Aug 29, 2023 7:34 am
by gmendezm
Thanks, same day of release wow

Re: Sea of Stars

Posted: Tue Aug 29, 2023 7:48 am
by linkchaos
will this work on the gamepass version as well?

Re: Sea of Stars

Posted: Tue Aug 29, 2023 8:46 am
by jondeezie
It works with gamepass

Re: Sea of Stars

Posted: Tue Aug 29, 2023 9:01 am
by darkkaiser00
thanks alot

Re: Sea of Stars

Posted: Tue Aug 29, 2023 3:39 pm
by mldt-f1
great table!

Re: Sea of Stars

Posted: Tue Aug 29, 2023 5:25 pm
by Swordsman
great table. i don't have to deal with auto attacks and auto blocks.

Re: Sea of Stars

Posted: Tue Aug 29, 2023 5:37 pm
by Swordsman
the instant fish catching doesn't work though.

Re: Sea of Stars

Posted: Tue Aug 29, 2023 6:37 pm
by bc17
Is it possible to add an option which auto hits the boomerang skill? I have a very hard time timing it.

Re: Sea of Stars

Posted: Tue Aug 29, 2023 9:15 pm
by glyth
is it possible to get wheel cheats for that minigame in taverns
yup game pass updated game trainer crashes the game now

1.0.46047 is current game pass version

Re: Sea of Stars

Posted: Wed Aug 30, 2023 1:48 am
by carlskie
at first area fishing work now its working thanks

Re: Sea of Stars

Posted: Wed Aug 30, 2023 2:24 am
by Carriva
Thanks you

Re: Sea of Stars

Posted: Wed Aug 30, 2023 2:44 am
by LordGorchnik
The Wheels minigame is total BS and we need a "always hit 3 block" or something of the sort. Game is completely RNG and the CPU cheats terribly always getting 2 and 3 blocks while you always only get 1.

Re: Sea of Stars

Posted: Wed Aug 30, 2023 5:10 am
by glyth
LordGorchnik wrote:
Wed Aug 30, 2023 2:44 am
The Wheels minigame is total BS and we need a "always hit 3 block" or something of the sort. Game is completely RNG and the CPU cheats terribly always getting 2 and 3 blocks while you always only get 1.
i rather have infinite health for wheel n watch the npc attack me with no progress lol or a roll modifier like borderlands casino