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Taboo Trial (禁忌试炼)

Posted: Fri Aug 04, 2023 9:56 am
by patka


I maked a table. Not working perfect, but can be used
Sorry for slow table... :?

Table v3
-added Spell Cooldown
-added Blessing Editor


TheTabooTrial v3.CT
(263.66 KiB) Downloaded 1931 times
Table Options
Image
Older versions
Table v2
-added Gold and Rune Fragment options for editing
-some fine tunes

TheTabooTrial v2.CT
(28.06 KiB) Downloaded 369 times

Table v1
TheTabooTrial v1.CT
(30.49 KiB) Downloaded 320 times

Made by Patka

Re: Taboo Trial (禁忌试炼)

Posted: Tue Aug 08, 2023 10:56 am
by patka
Table v2 is here :D

v3 is coming soon, with Blessing editor ;)

Re: Taboo Trial (禁忌试炼)

Posted: Fri Aug 11, 2023 2:45 am
by Youffie
Great work ! thanks a lot !
"Modifiers" doesn't open for me on latest game version update 10/08
only currencies open.

Re: Taboo Trial (禁忌试炼)

Posted: Sat Aug 12, 2023 8:52 am
by patka
Youffie wrote:
Fri Aug 11, 2023 2:45 am
Great work ! thanks a lot !
"Modifiers" doesn't open for me on latest game version update 10/08
only currencies open.
Sorry, but my latest version is 06/08 :?

Re: Taboo Trial (禁忌试炼)

Posted: Sat Aug 12, 2023 10:38 am
by patka
v3 is here

Re: Taboo Trial (禁忌试炼)

Posted: Mon Sep 25, 2023 11:13 pm
by bloodsucker
thank you a bunch, I am going to test it out.
tested and turned out my ver is v20230911 and it does not work. it is open and only in Valhalla Hall. but the values are not changed or updated. blessing options are shown and can be edited but it is only cosmetic.

Re: Taboo Trial (禁忌试炼)

Posted: Tue Oct 10, 2023 3:05 pm
by dexade
patka wrote:
Sat Aug 12, 2023 10:38 am
v3 is here
In v20230911 it don't work. Please update. thanks.

Re: Taboo Trial (禁忌试炼)

Posted: Tue Apr 16, 2024 7:25 am
by MasamuneZ
please update.

Re: Taboo Trial (禁忌试炼)

Posted: Tue Apr 16, 2024 11:58 am
by igromanru
patka wrote:
Fri Aug 04, 2023 9:56 am
I maked a table. Not working perfect, but can be used
Sorry for slow table... :?
From SteamDb page I can tell that it's a Unity game.
Why aren't you using Unity features?
Unity features from CE are awesome, you can address methods directly and make AOBs inside methods to make scrips more update persistent. You can even get property offsets at the runtime.
You can take a look at my tables to get some ideas.
For example:
Deep Rock Galactic: Survivor is il2cpp.
And Outer Wilds is mono.

Re: Taboo Trial (禁忌试炼)

Posted: Tue Apr 16, 2024 7:50 pm
by patka
igromanru wrote:
Tue Apr 16, 2024 11:58 am
patka wrote:
Fri Aug 04, 2023 9:56 am
I maked a table. Not working perfect, but can be used
Sorry for slow table... :?
From SteamDb page I can tell that it's a Unity game.
Why aren't you using Unity features?
Unity features from CE are awesome, you can address methods directly and make AOBs inside methods to make scrips more update persistent. You can even get property offsets at the runtime.
You can take a look at my tables to get some ideas.
For example:
Deep Rock Galactic: Survivor is il2cpp.
And Outer Wilds is mono.
Thanks for the help, but I don't use the unity features because unfortunately I don't know much about them... :( but I will follow up