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鬼谷八荒 Tale of Immortal

Posted: Tue Jun 06, 2023 8:44 pm
by panraven
guigubahuang.ct
May or may not work <typo fixed>
(13.81 KiB) Downloaded 2246 times
-- fixed a typo in 'Steal_Item'
--
Most setup can be made inside script with the address 'cave+1c0'
--
<under "hot key on/off"> on=ctrl+] ; off=ctrl+[ <*>
- ----Reward_Prop_Item, item from shop or event has minimum 100 , see <*>;
- ----WorldUnit_CostPropCount , most 'learn/craft' has no cost of money or material, not cover all so see it yourself;
-Reward_Money_MUL, money drop x 10;
-RewardTool_withLuck, drop chance in battle;
-PropData_AddExp, for multiplier of 'learn exp' in field or similar;
-Unit_Add_DMSP_MUL, mul for gain/lose mp/sp etc <delete>globally apply to other cultivator</delete>;
-Steal_Item, should be 100% success and not expose, and not lose stamina;
-SkillDataAttack_ShotCD, player rapid, attack skill cd upper bound, apply to RPG or DLC/bullet-haven mode;
-MapMove_CostZeroDays, cost not days when map moving, not including event in map;
-Limits <+> set global min/max of stat, apply to all cultivator, so mostly they are not battle related, remove some if need
- ----luck_minmax
- ----mood_minmax
- ----health_minmax
- ----energy_minmax (Stamina)
- ----abilityPoint_minmax
- ----beauty_minmax
- ----reputation_minmax
- ----talent_minmax (Insight)
- ----moveSpeed_minmax (in battle)
- ----footSpeed_minmax (in map)
- ----mp_minmax
- ----sp_minmax (focus)
- ----hateRate_minmax
- ----dp_minmax ( what's dp ? )

<*>
Some item is not stackable (eg. book gear), or cannot be remove, eg. the freezing girl who want rice wine;
giving x100 such item fill up the inventory, so it is better turn off outside shop; or Enable before learning etc
<+>
The effect refresh and stay per loading, so will apply to all cultivators. It may be better just keep mood/health/stamina/abilityPoint (Tai Heart)

Re: 鬼谷八荒 Tale of Immortal

Posted: Sun Mar 31, 2024 9:15 am
by yamamotosan
Thank you XD