SD GUNDAM BATTLE ALLIANCE

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demorest2
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Re: SD GUNDAM BATTLE ALLIANCE

Post by demorest2 »

1) parts slot unlocked mechs is 0 , fatal crash .
2) changing slot num to same as default mechs velue still crash
3) perfect counter doesnt trigger counter atk - fix pls)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

shenlong02
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Re: SD GUNDAM BATTLE ALLIANCE

Post by shenlong02 »

edit
Nvm. I get this
Last edited by shenlong02 on Fri Aug 26, 2022 4:49 pm, edited 1 time in total.

w2006alex
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Re: SD GUNDAM BATTLE ALLIANCE

Post by w2006alex »

KS212 wrote:
Fri Aug 26, 2022 12:24 pm
Hm, yup, confirming that using Give All MS, none of them have any slots... Trying to edit the slots to 4 crashes the game.

Rest of the table is awesome. 👍

just use his CE table, use the "Selected MS Data Editor"
click Gundam that didn't get by "all ms" function,
select "PartsSlotNum" and ctrl+B find
(because that Gundam I select have 2 slots before edit, so it starts from 02)
copy something likes

[02 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 90 45 33 5D E1 01 00 00 02 00 00 00 04]

and edit as something like below one for 4 slot
[04 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 90 45 33 5D E1 01 00 00 02 00 00 00 04]

finally, select "PartsSlotNum" and ctrl+B to browse those MS that have no slots from the same method, paste the above number on the exact same location,

it seems to be able to unlock those slots and at least able to put parts on it

I don't know if it is the correct way or if I do any excess things since I am not an expert...

I edit around 60+ Gundams and during editing, only fetal close game one time.

PS. it seems to be auto change the value in the middle (90 45 33 5D E1 01)
and I don't know what those values mean,
but able to play missions after edit

kaze0917
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Re: SD GUNDAM BATTLE ALLIANCE

Post by kaze0917 »

Some effect id I marked down that could be useful.

Roll:

In-Fighter 1/ All rounder 2/ Shooter 3

Effect:

HP 12896396119
射撃 12896395337
格闘 12896395187
ブーストゲージ量 42961167059
ダッシュ消費ブースト量減少 42961166814
メイン射撃使用回数 8601429288
メイン射撃リロード 8601429380
メイン射撃・サブ兵装リロード 11493577
ジャストガード受付時間 11493313
全方位ガード 11493547 Parameter=6
オートガード 42961166798
ガードダメージカット 12896396919
スーパーアーマー 11494363

Patata_UB
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Re: SD GUNDAM BATTLE ALLIANCE

Post by Patata_UB »

thank you very much for your dedication!
and it would be better if the materials/parts could be modified

demorest2
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Re: SD GUNDAM BATTLE ALLIANCE

Post by demorest2 »

whats correct value for 4 slots? 4 VALUE = no effect(only temp visual) and they r not save

Tuuuup!
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Re: SD GUNDAM BATTLE ALLIANCE

Post by Tuuuup! »

Here is my table:

Capital pickup multiplier
Bot XP multiplier
Friendship multiplier
Item high pickup range
Set materials to 999 (go menu->item->sell materials)
Godmode/no Knockback
inf Boost
Instant reload + high damage main weapon
Instant reload sub 1 + 2 weapon
Always use SPA (Even when it's not full!!)
and some pointers

v2:
Found an interesting structure.
Only tested 3 pointers like partner HP, Partner attack rate and Special recast. These work, but you need to change values before starting the mission! Look under game engine ;)

v2.5: Revision keys..

v3: Easier part editor. (Sell Part/ Equip parts)

v4: Update fix + added script for Player + team godmode.

So the effect ID changes after game restart. :( So check the Id from another part and copy it to the one you want to change.
Old stuff
SDGundamBA-Win64-Shipping-v2.5.CT
(158.15 KiB) Downloaded 176 times
SDGundamBA-Win64-Shipping.exe-v2.CT
(151.54 KiB) Downloaded 90 times
SDGundamBA-Win64-Shipping.exe.CT
(116.69 KiB) Downloaded 510 times
Have fun.
Attachments
SDGundamBA-Win64-Shipping-v4.CT
(185.7 KiB) Downloaded 912 times
SDGundamBA-Win64-Shipping-v3.CT
(169.64 KiB) Downloaded 613 times
Last edited by Tuuuup! on Sat Sep 03, 2022 11:11 am, edited 4 times in total.

User avatar
tbriane365
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Re: SD GUNDAM BATTLE ALLIANCE

Post by tbriane365 »

Nice work

SamuraiRikudo
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Re: SD GUNDAM BATTLE ALLIANCE

Post by SamuraiRikudo »

w2006alex wrote:
Fri Aug 26, 2022 3:23 pm
KS212 wrote:
Fri Aug 26, 2022 12:24 pm
Hm, yup, confirming that using Give All MS, none of them have any slots... Trying to edit the slots to 4 crashes the game.

Rest of the table is awesome. 👍

just use his CE table, use the "Selected MS Data Editor"
click Gundam that didn't get by "all ms" function,
select "PartsSlotNum" and ctrl+B find
(because that Gundam I select have 2 slots before edit, so it starts from 02)
copy something likes

[02 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 90 45 33 5D E1 01 00 00 02 00 00 00 04]

and edit as something like below one for 4 slot
[04 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 90 45 33 5D E1 01 00 00 02 00 00 00 04]

finally, select "PartsSlotNum" and ctrl+B to browse those MS that have no slots from the same method, paste the above number on the exact same location,

it seems to be able to unlock those slots and at least able to put parts on it

I don't know if it is the correct way or if I do any excess things since I am not an expert...

I edit around 60+ Gundams and during editing, only fetal close game one time.

PS. it seems to be auto change the value in the middle (90 45 33 5D E1 01)
and I don't know what those values mean,
but able to play missions after edit
can u reach out to me on discord "SamuraiRikudo(Ant)#0826" i have questions about method

s091020
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Posts: 18
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Reputation: 0

Re: SD GUNDAM BATTLE ALLIANCE

Post by s091020 »

Hi, I tried to edit the part and now once I want to sale/ change the part I am equipping, it will fatal error. Is there anything I can do about it?

SamuraiRikudo
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Re: SD GUNDAM BATTLE ALLIANCE

Post by SamuraiRikudo »

right now im trying to figure out how to add parts to the ms with out fatal crash

mabinuqi
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Re: SD GUNDAM BATTLE ALLIANCE

Post by mabinuqi »

is there any way to add revision keys?

exomega
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Re: SD GUNDAM BATTLE ALLIANCE

Post by exomega »

There is a way to generate part slot pointer for buggy ms following this method

**important** you must not use "remove MS level limit" before fixing buggy units
**important2** the game needs to be at least unlocked at the point where you can limit break your MS
**important3** limit breaking requires materials.you also need to edit their quantity

1.Use "give all MS"
2.limit break your cheated unit
3.you'll see numbers at the PartsSlotPointer was generated
4.you have to do this manually for each unit
5.then you can use "remove MS level limit" now but all of your units will get only 2 part slots anyway coz you didnt actually limit break in proper way
6.you have to edit all PartsSlotnum , PartsSlot_size , PartSlot_sizes to 4 then your units can use the third and fourth slot,and yes you have to do this for each unit too.

Kusanagi
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Posts: 1
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Re: SD GUNDAM BATTLE ALLIANCE

Post by Kusanagi »

Trying to figure out how to edit parts I already have anyone figure it out yet?

exomega
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Re: SD GUNDAM BATTLE ALLIANCE

Post by exomega »

Kusanagi wrote:
Sat Aug 27, 2022 8:51 am
Trying to figure out how to edit parts I already have anyone figure it out yet?
effectid address is not the same when you reopen the game.but once you find and edit it,it can be save and stick with the game
using the same old address from last time>game crashes


example
1.you are looking for damage increasing effect.that's mean you'll have to find any parts with this trait
Image

2.try to remember numbers from part Ex. "Ranged 63 , melee/ranged damage +15% <<this is what you want.So in CE is gonna be like effectid 1 : effectparam 63 ,effectid 2 : effectparam 15.find it one by one in lists.And there they are 63 and 15.what you want is effectid2 which gives damage 15%. there it is 12896395779
Image

3.just copy 12896395779 to any part you want,put it in "effectid1,2,3" and edit its value in effectParam
ex.i tried to put 12896395779 in effectid3 of itemslot50
Image

note: all you need are some dropped parts that contain trait you want so you can find its address and copypaste to new part
Image

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