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SurrounDead

Posted: Fri Jul 08, 2022 10:17 pm
by Akira

Code: Select all

Game Name:		SurrounDead
Game Process:  		SurrounDead-Win64-Shipping.exe
Game Version:		1.2.1
Game Engine:		Unreal Engine 50.30
Game DLL:		-
Anti-Cheat: 		-
Savegame:		C:\Users\<UserName>\AppData\Local\SurrounDead\Saved\
Cheat Engine: 		7.4 (Dark Mode)
Other Info:		Game uses VCRUNTIME
Steam Website:

SurrounDead-Win64-Shipping_v1.1.CT
Game v1.2.1 | CE v7.4 | CT v1.1
(2.64 MiB) Downloaded 2166 times
Player:
-God Mode
-Ghost Mode
-Inf. Thirst
-Inf. Health
-Inf. Hunger
-Inf. Stamina
-Inf. Radiation
-World Gravity Modifier
-Character Gravity Modifier
-World Time Dilation Modifier
-Character Time Dilation Modifier
-Custom Flashlight
-FoV Modifier
-Teleport
-And multiple Pointer Shortcuts

Pointer:
-LocalPlayer
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
Old Versions
SurrounDead-Win64-Shipping.CT
(1.54 MiB) Downloaded 1806 times

Re: SurrounDead

Posted: Wed Jul 13, 2022 4:07 pm
by cunhak9
Thank you!

Re: SurrounDead

Posted: Fri Sep 02, 2022 10:06 am
by repley
A very useful tool. Unfortunately, after updating the game to v. 1.1.1, it no longer works. Would it be possible to do an update? Thank you in advance. repley

Re: SurrounDead

Posted: Fri Sep 02, 2022 10:15 am
by Akira
repley wrote:
Fri Sep 02, 2022 10:06 am
no longer works
I'm sure that some features are still working just fine, for example God Mode, Ghost Mode, Change Walking Speed, Change Gravity Scale, Change Global Gravity Scale, Custom Flashlight, Teleport and some of the Pointer.
Bc these options make use of the Unreal Engine functions themselfs which do not change even if a game gets updated (except maybe they change the engine version or modify it).

Re: SurrounDead

Posted: Fri Sep 02, 2022 4:51 pm
by repley
Akira wrote:
Fri Sep 02, 2022 10:15 am
repley wrote:
Fri Sep 02, 2022 10:06 am
no longer works
I'm sure that some features are still working just fine, for example God Mode, Ghost Mode, Change Walking Speed, Change Gravity Scale, Change Global Gravity Scale, Custom Flashlight, Teleport and some of the Pointer.
Bc these options make use of the Unreal Engine functions themselfs which do not change even if a game gets updated (except maybe they change the engine version or modify it).
My fault. I don't know how it happened, but despite the classic startup, nothing worked. I thought it was due to the update. I tried restarting today and everything works as it should. Sorry for the spam and next time I'll try more than write :)

Re: SurrounDead

Posted: Sun Dec 25, 2022 7:21 pm
by GameTek
Hi. I tried running the CT on version 7.2. I get the following error:

This table failed to load: This is not a valid cheat table (Error reading CETrainer.ActiveControl: Unknow property: "ActiveControl")

Re: SurrounDead

Posted: Mon Dec 26, 2022 4:17 pm
by Akira
GameTek wrote:
Sun Dec 25, 2022 7:21 pm
Hi. I tried running the CT on version 7.2. I get the following error:

This table failed to load: This is not a valid cheat table (Error reading CETrainer.ActiveControl: Unknow property: "ActiveControl")
Sounds more like an issue on your end, maaybe try to re-install CE, also why not use CE 7.4?

Re: SurrounDead

Posted: Mon Dec 26, 2022 9:19 pm
by GameTek
I figured it might be something on my end. I'm not having issues with any of the other CTs i use. Not sure why only this one isn't working. I select the game for CE then open the CT for it and I get the error that I listed above. I'm of course not an expert with CE so I'm not sure if it is CE that is the issue.

LOL because I'm paranoid.

Re: SurrounDead

Posted: Tue Jan 10, 2023 10:15 pm
by Akira
Updated the table here

Re: SurrounDead

Posted: Thu Jan 12, 2023 4:49 am
by Tournicoat
Stable updated.

Re: SurrounDead

Posted: Sat Jan 14, 2023 4:28 pm
by jinsae
Doesn't work anymore after latest update, a shame, I need it, saved in a bad area and now I get shooted from all sites :D

Re: SurrounDead

Posted: Sun Jan 15, 2023 12:41 am
by Akira
jinsae wrote:
Sat Jan 14, 2023 4:28 pm
Doesn't work anymore
Sorry but either say what exactly doesn't work or don't say anything please.
There are multiple scripts in my table which simply can not break, so it's impossible that nothing works, except you did something wrong.

Re: SurrounDead

Posted: Sun Jan 15, 2023 9:04 am
by jinsae
unreal engine got updated., pretty much all of them result in picture below, and yes its CE 7.4.


Re: SurrounDead

Posted: Sun Jan 15, 2023 9:08 am
by jinsae
Akira wrote:
Sun Jan 15, 2023 12:41 am
jinsae wrote:
Sat Jan 14, 2023 4:28 pm
Doesn't work anymore
Sorry but either say what exactly doesn't work or don't say anything please.
There are multiple scripts in my table which simply can not break, so it's impossible that nothing works, except you did something wrong.
if you need anything else except the two pics, tell me.

Re: SurrounDead

Posted: Sun Jan 15, 2023 9:55 pm
by Akira
jinsae wrote:
Sun Jan 15, 2023 9:08 am
if you need anything else except the two pics, tell me.
The pointer aren't working which is why some of the scripts throw errors.
That the pointers aren't working must be caused by a user issue.
Either you're using a wrong CE version (table was made with 7.4) or your CE settings are wrong.
In CE go to Settings/General Settings/Table: Lua scripts and set it to "only when signed, else ask" and restart CE.
Or you're using a way older game version which uses a different engine version.


Edit:
It looks like these creppy devs updated the damn engine again shortly after my last table update...
Which broke some things again, so yeh you were right some things don't work.
This gets kinda annoying, there wasn't any reason to use UE5 for the game in the first place since UE5 brings mostly graphical improvements and this is a fucking low poly game..