Death Stranding Director's Cut +10

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SunBeam
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Re: Death Stranding Director's Cut +7

Post by SunBeam »

David LionHeart wrote:
Mon Apr 04, 2022 9:55 am
...
If I recall correctly from the original title, these stay like that while in your game session. As soon as you close game down, re-open game, re-enter game world, the states return to their online recorded states. The only thing that updates their states is registering a 'repair' action, which is then also recorded in the online profile's status (the online timers for each structure). Just thought I'd add this, since everyone will think "oh, finally, every structure stops degrading", which works fine till you close and reopen the game :) If it's not like that, then let me know.

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Re: Death Stranding Director's Cut +7

Post by David LionHeart »

SunBeam wrote:
Mon Apr 04, 2022 11:12 am
David LionHeart wrote:
Mon Apr 04, 2022 9:55 am
...
If I recall correctly from the original title, these stay like that while in your game session. As soon as you close game down, re-open game, re-enter game world, the states return to their online recorded states. The only thing that updates their states is registering a 'repair' action, which is then also recorded in the online profile's status (the online timers for each structure). Just thought I'd add this, since everyone will think "oh, finally, every structure stops degrading", which works fine till you close and reopen the game :) If it's not like that, then let me know.
I play the game offline only so i don't know if this code can work for online too. Someone must try it and test if work online too but maybe it's as you say. Some games are serverside and surely Death Stranding too i think. I can confirm only that when i play with my script on, all structures on maps have 100% durability. When i launch the game after exit i turn it on immediately so... We must try if the structures return to original value when load a save or relaunch the game :)
Hope that work for online too without problems

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iethanhuntz
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Re: Death Stranding Director's Cut +7

Post by iethanhuntz »

QuarryTen wrote:
Sat Apr 02, 2022 2:23 am
Game Name: Death Stranding: Director's Cut
Game Engine: Decima
Game Version: 1.7 (?)


UPDATE:
Could you please add Max Chiral Bandwidth?

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iethanhuntz
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Re: Death Stranding Director's Cut +7

Post by iethanhuntz »

I don't know who created the script but it's still working. You only need to add 1 resource and doesnt matter what quantity, it upgrades/create the structure to level 3.

{ Game : ds.exe
Version:
Date : 2020-07-21
Author : gregory

This script does blah blah blah
}

[ENABLE]

aobscanmodule(MAX_RES_ON_ADD_SMALL,ds.exe,01 81 10 02 00 00) // should be unique
alloc(newmem,$1000,"ds.exe"+295451F)

label(code)
label(return)

newmem:

code:
//add [rcx+00000210],eax
mov [rcx+00000210],#20000
mov [rcx+00000214],#20000
mov [rcx+00000218],#20000
mov [rcx+0000021C],#20000
mov [rcx+00000220],#20000
mov [rcx+00000224],#20000
jmp return

MAX_RES_ON_ADD_SMALL:
jmp newmem
nop
return:
registersymbol(MAX_RES_ON_ADD_SMALL)

[DISABLE]

MAX_RES_ON_ADD_SMALL:
db 01 81 10 02 00 00

unregistersymbol(MAX_RES_ON_ADD_SMALL)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ds.exe"+295451F

"ds.exe"+29544FA: 41 55 - push r13
"ds.exe"+29544FC: 41 56 - push r14
"ds.exe"+29544FE: 41 57 - push r15
"ds.exe"+2954500: 48 8D 6C 24 E0 - lea rbp,[rsp-20]
"ds.exe"+2954505: 48 81 EC 20 01 00 00 - sub rsp,00000120
"ds.exe"+295450C: 48 8B 05 05 16 EF 01 - mov rax,[ds.exe+4845B18]
"ds.exe"+2954513: 48 33 C4 - xor rax,rsp
"ds.exe"+2954516: 48 89 45 00 - mov [rbp+00],rax
"ds.exe"+295451A: 8B 02 - mov eax,[rdx]
"ds.exe"+295451C: 4C 8B E2 - mov r12,rdx
// ---------- INJECTING HERE ----------
"ds.exe"+295451F: 01 81 10 02 00 00 - add [rcx+00000210],eax
// ---------- DONE INJECTING ----------
"ds.exe"+2954525: 4C 8B F1 - mov r14,rcx
"ds.exe"+2954528: 8B 1A - mov ebx,[rdx]
"ds.exe"+295452A: 8B 42 04 - mov eax,[rdx+04]
"ds.exe"+295452D: 01 81 14 02 00 00 - add [rcx+00000214],eax
"ds.exe"+2954533: 03 5A 04 - add ebx,[rdx+04]
"ds.exe"+2954536: 8B 42 08 - mov eax,[rdx+08]
"ds.exe"+2954539: 01 81 18 02 00 00 - add [rcx+00000218],eax
"ds.exe"+295453F: 03 5A 08 - add ebx,[rdx+08]
"ds.exe"+2954542: 8B 42 0C - mov eax,[rdx+0C]
"ds.exe"+2954545: 01 81 1C 02 00 00 - add [rcx+0000021C],eax
}

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Re: Death Stranding Director's Cut +7

Post by OleMagne »

That slaps in 20k of everything and can bug out sometimes.

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iethanhuntz
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Re: Death Stranding Director's Cut +7

Post by iethanhuntz »

OleMagne wrote:
Mon Apr 04, 2022 3:58 pm
That slaps in 20k of everything and can bug out sometimes.
I changed it to 6k each, it's been working so far.

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Re: Death Stranding Director's Cut +7

Post by A3you »

Thanks!

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darkblueyosi
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Re: Death Stranding Director's Cut +7

Post by darkblueyosi »

so far so good on things around here

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Re: Death Stranding Director's Cut +7

Post by Definitelynotfats »

Hello. Is it possible to have an option where one delivery would 5 star a prepper's relationship? Thank you.

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PatrickJr
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Re: Death Stranding Director's Cut +7

Post by PatrickJr »

iethanhuntz wrote:
Mon Apr 04, 2022 4:56 pm
OleMagne wrote:
Mon Apr 04, 2022 3:58 pm
That slaps in 20k of everything and can bug out sometimes.
I changed it to 6k each, it's been working so far.
To get it to 6k do I change #20000 to #6000 ?
EDIT: ye, seems I was correct.

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Re: Death Stranding Director's Cut +7

Post by OleMagne »

Hmm. Trying to fix the old "No PCC Bandwidth Use" script, but alas can't find it. Tried about 30 different sections with about the same code around it to no avail. Things still count. Maybe someone else can take a crack at it.

Here's the old one:
Author: Anon-9
{ Game : ds.exe
Author : Anon-9

This script attempts to JMP away from bandwidth calculations
}

[ENABLE]

aobscanmodule(fNoBandwidthUsage,ds.exe,74 44 8B AF 7C D0 52 00) // should be unique


fNoBandwidthUsage:
db EB //changes je to jmp to skip bandwidth calculation.
registersymbol(fNoBandwidthUsage)

[DISABLE]

fNoBandwidthUsage:
db 74 44 8B AF 7C D0 52 00

unregistersymbol(fNoBandwidthUsage)

{
// ORIGINAL CODE - INJECTION POINT: ds.exe+298AB47

ds.exe+298AB21: 49 8B CC - mov rcx,r12
ds.exe+298AB24: 48 8D 54 24 30 - lea rdx,[rsp+30]
ds.exe+298AB29: 45 33 C9 - xor r9d,r9d
ds.exe+298AB2C: 41 B0 01 - mov r8l,01
ds.exe+298AB2F: 8B F5 - mov esi,ebp
ds.exe+298AB31: E8 DA 25 26 00 - call ds.exe+2BED110
ds.exe+298AB36: 48 8B 5C 24 38 - mov rbx,[rsp+38]
ds.exe+298AB3B: 48 63 44 24 30 - movsxd rax,dword ptr [rsp+30]
ds.exe+298AB40: 4C 8D 34 83 - lea r14,[rbx+rax*4]
ds.exe+298AB44: 49 3B DE - cmp rbx,r14
// ---------- INJECTING HERE ----------
ds.exe+298AB47: 74 44 - je ds.exe+298AB8D
// ---------- DONE INJECTING ----------
ds.exe+298AB49: 8B AF 7C D0 52 00 - mov ebp,[rdi+0052D07C]
ds.exe+298AB4F: 90 - nop
ds.exe+298AB50: 8B 03 - mov eax,[rbx]
ds.exe+298AB52: 48 8D 54 24 20 - lea rdx,[rsp+20]
ds.exe+298AB57: 48 8D 8F 70 D0 52 00 - lea rcx,[rdi+0052D070]
ds.exe+298AB5E: 89 44 24 20 - mov [rsp+20],eax
ds.exe+298AB62: E8 99 67 DA FE - call ds.exe+1731300
ds.exe+298AB67: 83 F8 FF - cmp eax,-01
ds.exe+298AB6A: 0F 44 C5 - cmove eax,ebp
ds.exe+298AB6D: 3B C5 - cmp eax,ebp
}

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SIDIL
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Re: Death Stranding Director's Cut +7

Post by SIDIL »

anyone have any luck with the new challenge timers?

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Re: Death Stranding Director's Cut +7

Post by MadeUpName_0098 »

I haven't tried it yet but thanks for working on it.

I'm just looking for one thing "Stealth Mode".

FYI Edit Chiral Crystal still works on the Trainer but godmode doesn't. I didn't test everything but there's a least one that still works, maybe addresses haven't been changed either.

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Re: Death Stranding Director's Cut +7

Post by OleMagne »

Extracted player location from original script by Anon-9, as well as a bunch of coordinates posted by stanko11 with an addition or two by me that were missing. Hopefully someone can script this into a dropdown-style teleporter. Reordered XYZ in script to match the posted coordinate layout.

PS: You can already use this if you pause the game via cheatengine before changing coordinates (also activate photo mode first just in case). If you do not pause it you'll teleport even if you're using ingame pause and drop to your death.

EDIT: Vehicle and/or that floating tray does not follow you. Give @Sunbeam some money and he might share his old scripts.
Various coordinates
Junk Dealer
1610.4
-278.4
137

Chiral Artist
2145.5
-910.5
158

South Knot City
1391.458496
-1286.89624
141

Timefall Farm
100.846817
-1612.257324
111

Veteran Porter
-412.5089417
-1164.817017
252

Paleontologist
-1234.89917
-1249.999146
413

Evo-Devo Biologist
-1829.706299
-713.3994751
468

Geologist
-895.9885864
-781.7462769
627

Heartman
-1219.250977
-229.3609924
534

Mountain Knot City
-1098.804932
280.7072144
355

Mountain Knot City #2
-1104.119140625
276.491363525391
352.486456274986

Doctor
-1430.511475
65.7715683
362

Mountaineer
-927.225769042969
1062.20239257813
599.052343726158

Spiritualist
-323.4281616
982.0930176
738

First prepper
-214.199295
719.5950317
789

Weather Station
46.33728409
-70.74594879
312

Cosplayer
728.8
-666.6
106

Dist Center Nort of MKC
-1754.573364
2039.450684
229

Photographer
-2163.706543
609.9367065
267

Novelist's Son
-2433.1826171875
1290.30725097656
250.126760840416

Waystation North of MKC
174.1320343
1643.591553
263

Craftman
1227.765381
1309.247314
186

Engineer
2183.913818
1188.339966
180

Roboticist
-647.9436646
-136.9763336
538

Dist center south of LKC
1057.098511
420.69
146

Elder
1703.59790039063
700.52294921875
244.407919287682

Collector above
1155.992676
27.24745178
145

Collector
1152.616455
28.19960022
137

Film Director
1993.952881
-21.19820023
155

Lake Knot city
2576.49585
2017.650391
210.3165894





Musician
-975.0991821
-114.7096252
185

Dist center west of ckc
-432.895874
264.685791
139

Waystation west of CKC
314.9682922
1162.223022
164

Capital Knot City
1442.644531
701.5897217
139

Ludens Fan
93.71511841
539.0169067
208

Wind Farm
-1487.044067
656.2145386
207

Port Knot City
-1990.685425
-487.6762695
141
Attachments
DS_Tp script.CT
(2.62 KiB) Downloaded 339 times

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SunBeam
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Re: Death Stranding Director's Cut +7

Post by SunBeam »

OleMagne wrote:
Tue Apr 05, 2022 6:53 am
Give @Sunbeam some money and he might share his old scripts.
Would appreciate it, if, in the future, you check before writing statements like that. I have posted my old stuff, adjusted, in this topic: viewtopic.php?f=4&t=19689. Guess you didn't see it. I have also explained my reasons for not posting any table anywhere for the original Death Stranding. And none of them were the lack of motivation unless incentive offered. Cheerios.

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