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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Mon Apr 10, 2023 8:36 am
by thangsoowwee
any chance for an update?

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Wed May 17, 2023 7:05 pm
by RaiderLeader666
Still needs to be updated

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Sun Jun 18, 2023 11:43 pm
by SomaTGW
Definetly does NOT work with 1.029.0
"The array of byte named selectedPlayer could not be found"

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Tue Nov 07, 2023 8:15 pm
by yamamotosan
Thank you ><

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Thu Nov 09, 2023 1:16 am
by Kilnham
Hello everyone! Recently updated my table, sharing with you. Many new functions added.

Tested on last version: v1.031.0 v1.034.0 v1.036.0 (Steam)

When you activate the Increased stages limits script, the CP (per sencod and limit) for reinforcements calls will also be recalculated (this will activate the Reinforcements calls script, so Battle script must be activated for this).

The Better veterans script provides HP and Stamina values for veterans, calculated based on their veterancy level using a custom formula (Veterancy Level * 50 + 100).

The functions marked with [O] can be applied to all allies or only to the currently selected unit via the [O]ptions menu, depending on your preference.

Also, a speed-up function for vehicles has been added, which can be activated by a hotkey B

The rest of the functions are self-explanatory.

UPD.

v2

- added Instant sniper aiming script
- changed Instant win script for max points
- fixed Battle script for v1.034.0

v3

- fixed Battle script went through a second round of fixes because i overlooked something the first time that could potentially cause bugs (but it’s not certain :))

v4

- changed Init script to supports process attachment
- fixed and reworked Increased stages limit and Reinforcements calls scripts
- added new scripts for Skirmish mode - Infinite manpower, Infinite doctrine points, Increased command points limit
- added new Fast reload and Fast fire scripts. The reload and fire times are halved
- fixed Battle, No burning damage, Better veterans, Rapid fire scripts for v1.036.0
- minor improvements



Image

Code: Select all

Call To Arms - Gates Of Hell v1.036.0 (Steam) {kh} v4

- Conquest 
  - Points 
    - Manpower (MP) 
    - Special (SP) 
    - Ammo (AP) 
    - Research (RP) 
  - Stages 
    - Increased stages limits 
      - Additional limit of each stage 
    - Maximum command points (CP) limit  
    - Stages limits 
      - Stage 1 
      - Stage 2 
      - Stage 3 
      - Stage 4 
      - Stage 5 
    - Special command points (CP) limit (airstrikes, artillery, etc.) 
  - Last selected unit 
    - Soldier 
      - Health 
      - Health max 
      - Health recovery multiplier 
      - Stamina 
      - Stamina max 
      - Stamina recovery multiplier 
      - Veterancy level (need to save/load to see the effect) 
    - Vehicle 
      - Fuel 
      - Fuel max 
      - Fuel consumption 
- Battle 
  - Skirmish 
    - Infinite manpower (MP) 
    - Infinite doctrine points (DP) 
    - Increased command points (CP) limit 
  - Conquest reinforcements calls 
    - Command points (CP) 
    - Command points (CP) per second 
    - Command points (CP) limit 
  - Score 
    - Your score 
      - Instant win 
    - Enemy score 
      - Set enemy score to zero 
  - Better veterans 
    - Restore HP on level up 
  - Infinite repair kit 
  - Fast repair 
  - Infinite fuel 
  - No recoil (First Person View) 
  - Infinite stamina [O] 
  - Infinite clip/shell [O] 
  - Instant sniper aiming [O] 
  - Fast fire [O] 
  - Fast reload [O] 
  - Rapid fire [O] 
  - Infinite ammo/no reload [O] 
  - Godmode [O] 
    - No damage | Soldiers 
    - No instant death | Soldiers 
    - No blow wave effect | Soldiers 
    - No vehicle shootdown | Soldiers 
    - No damage | Vehicles 
    - No crushed by enviroment 
    - No burning damage 
  - [O]ptions 
    - Applied only for selected unit 
    - Applied to allies (call your troops first) 
  - Last selected unit 
    - Soldier 
      - Health 
      - Health max 
      - Health recovery multiplier 
      - Stamina 
      - Stamina max 
      - Stamina recovery multiplier 
      - Veterancy level 
    - Vehicle 
      - Fuel 
      - Fuel max 
      - Fuel consumption 
      - Speed (Press B in vehicle) 

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Sun Nov 12, 2023 6:10 pm
by ryanbuyx
Finally, something that works. Thank you very much for your table Kilnham. The only thing missing now is the mp, dp, and cp.

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Tue Nov 21, 2023 7:23 am
by ryanbuyx
I spoke too soon. The game just got an update to 1.032.0 and the table won't work anymore. From what I can see, another DLC is coming out in November 30. So, that means it is another update.

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Thu Nov 23, 2023 1:24 pm
by WickedOne
Regrettably it doesn't work with the new patch 1.032. And even if it is made to work there is another patch coming for the new Liberation DLC in a couple days, so best wait until then.

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Wed Nov 29, 2023 10:57 pm
by haarfus
Call To Arms - Gates Of Hell v1.031.0 (Steam)
Kilnham wrote:
Thu Nov 09, 2023 1:16 am
Hello everyone! Recently updated my table, sharing with you. Many new functions added.

Tested on last version: v1.031.0 (Steam)

When you activate the Increased stages limits script, the CP (per sencod and limit) for reinforcements calls will also be recalculated (this will activate the Reinforcements calls script, so Battle script must be activated for this).

The Better veterans script provides HP and Stamina values for veterans, calculated based on their veterancy level using a custom formula (Veterancy Level * 50 + 100).

The functions marked with [O] can be applied to all allies or only to the currently selected unit via the [O]ptions menu, depending on your preference.

Also, a speed-up function for vehicles has been added, which can be activated by a hotkey B

The rest of the functions are self-explanatory.

Image

Code: Select all

Call To Arms - Gates Of Hell v1.031.0 (Steam) {kh}

- Conquest
  - Points
    - Manpower
    - Special
    - Ammo
    - Research
  - Stages
    - Increased stages limits
      - Additional limit of each stage
    - Maximum CP limit
    - Stages limits
      - Stage 1
      - Stage 2
      - Stage 3
      - Stage 4
      - Stage 5
    - Special CP limit (airstrikes)
    - Emplacement CP limit (engineer stuff)
  - Last selected unit
    - Soldier
      - Health
      - Health max
      - Health recovery multiplier
      - Stamina
      - Stamina max
      - Stamina recovery multiplier
      - Veterancy level (need to save/load to see the effect)
    - Vehicle
      - Fuel
      - Fuel max
      - Fuel consumption
- Battle
  - Reinforcements calls
    - CP
    - CP per second
    - CP limit
  - Score
    - Your score
      - Instant win
    - Enemy score
      - Set enemy score to zero
  - Better veterans
    - Restore HP on level up
  - Infinite repair kit
  - Fast repair
  - Infinite fuel
  - No recoil (First Person View)
  - Infinite stamina [O]
  - Infinite clip/shell [O]
  - Rapid fire [O]
  - Infinite ammo/no reload [O]
  - Godmode [O]
    - No damage | Soldiers
    - No instant death | Soldiers
    - No blow wave effect | Soldiers
    - No vehicle shootdown | Soldiers
    - No damage | Vehicles
    - No crushed by environment
    - No burning damage
  - [O]ptions
    - Applied only for selected unit
    - Applied to allies (call your troops first)
  - Last selected unit
    - Soldier
      - Health
      - Health max
      - Health recovery multiplier
      - Stamina
      - Stamina max
      - Stamina recovery multiplier
      - Veterancy level
    - Vehicle
      - Fuel
      - Fuel max
      - Fuel consumption
      - Speed (Press B in vehicle)
Please update the table for Liberation DLC.

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Thu Nov 30, 2023 8:13 pm
by Kilnham
ryanbuyx wrote:
Tue Nov 21, 2023 7:23 am
WickedOne wrote:
Thu Nov 23, 2023 1:24 pm
haarfus wrote:
Wed Nov 29, 2023 10:57 pm
Updated my table for v1.034.0 and added new "Instant sniper aiming" script

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Thu Nov 30, 2023 8:40 pm
by WickedOne
Kilnham wrote:
Thu Nov 30, 2023 8:13 pm
ryanbuyx wrote:
Tue Nov 21, 2023 7:23 am
WickedOne wrote:
Thu Nov 23, 2023 1:24 pm
haarfus wrote:
Wed Nov 29, 2023 10:57 pm
Updated my table for v1.034.0 and added new "Instant sniper aiming" script
Thanks mate, much appreciated!

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Fri Dec 01, 2023 7:28 am
by haarfus
Kilnham wrote:
Thu Nov 30, 2023 8:13 pm
ryanbuyx wrote:
Tue Nov 21, 2023 7:23 am
WickedOne wrote:
Thu Nov 23, 2023 1:24 pm
haarfus wrote:
Wed Nov 29, 2023 10:57 pm
Updated my table for v1.034.0 and added new "Instant sniper aiming" script
Thank you very much. Is it possible to do "Infinite ammo/no reload" separately?

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Sat Dec 02, 2023 5:57 am
by evding
Kilnham!
you are so bbbbbbbbbbest

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Sat Dec 02, 2023 2:30 pm
by TheSaviour
Kilnham wrote:
Thu Nov 30, 2023 8:13 pm
ed my table for v1.034.0 and added new "Instant sniper aiming" script
Is it possible to get the stages-script fixed? The values for Stage 1-5 are wrong and manually changing them doesn't update in game (does for a second, only to revert back to default of script)

The stages go in increments of 20, starting at 60 and ending at 140, whilst script has it go from 50-60-70-80-90. Tried to see if I could edit it myself but I appear to be too dumb (:

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Posted: Thu Dec 07, 2023 9:08 am
by Aurata
Kilnham wrote:
Thu Nov 09, 2023 1:16 am
Hello everyone! Recently updated my table, sharing with you. Many new functions added.

Tested on last version: v1.031.0 v1.034.0 (Steam)
Hello Kilnham,

i tested all payed and unpaid versions of cheats for this game. After renaming all "Cheat Engine" tokens inside the .exe with an hex editor the engine wasn't detected anymore and your table runs like a charm. I could play hours without crashing or detecting. Thanks for your work.