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Re: Stardew Valley 1.5.4 [steam]

Posted: Wed Dec 08, 2021 10:07 pm
by sub1to
I created an updated table for 1.5.5. It doesn't have everything, but it also has a few new things
Screenshot
Image

Re: Stardew Valley 1.5.4 [steam]

Posted: Thu Dec 09, 2021 7:44 pm
by wergythu
Thanks so much for your work! Unfortunately it doesn't seem to work for me (win10, CE7.3, game 1.5.5 from steam) - I just get 'this function is not available yet, please try again later' when I turn on any of the features.

Re: Stardew Valley 1.5.4 [steam]

Posted: Thu Dec 09, 2021 8:15 pm
by sub1to
wergythu wrote:
Thu Dec 09, 2021 7:44 pm
Thanks so much for your work! Unfortunately it doesn't seem to work for me (win10, CE7.3, game 1.5.5 from steam) - I just get 'this function is not available yet, please try again later' when I turn on any of the features.
That error means the symbol wasn't found.
Some of the scripts require that you perform an action before the script will work.

The movement speed and farmer scripts should work pretty much immediately
The fishing scripts require that you catch a fish
The cask script requires that you try to put something in cask
The junimo and animal scripts should work pretty much immediately I think
Slingshot scripts require that you fire your slingshot once
Item hover script requires that you open your inventory and hover over an item
Freeze time requires you to wait for the clock to advance 10m at least once
Daily luck should work right away, or maybe you have to listen to the fortune teller on the TV once, I forgot

If that doesn't solve the problem, then there might be some other issues with the .NET framework or the IL compiler

Edit:
I updated the table a bit

Code: Select all

- fixed movement speed script missing nops
- fixed fishing modifier broken item list entries
- added more farmer pointers
- updated farmer and inventory pointers to use .NET structs, like aSwedishMagyar's LUA script
- cleaned up symbol lookup/re-init lua
Screenshot
Image

Re: Stardew Valley 1.5.4 [steam]

Posted: Fri Dec 10, 2021 6:26 pm
by selephi83
Thanks for this, it works a treat! Any chance you might be able to add the minigame / Prairie King bits in as well?

Re: Stardew Valley 1.5.4 [steam]

Posted: Fri Dec 10, 2021 7:07 pm
by sub1to
selephi83 wrote:
Fri Dec 10, 2021 6:26 pm
Thanks for this, it works a treat! Any chance you might be able to add the minigame / Prairie King bits in as well?
Glad to hear it's working for you.
I already added some arcade game options earlier today, so they'll be in the next version. Soon (tm)

Edit:
I decided to release it in it's own thread, since it's a remake, not an update of the original table
viewtopic.php?f=4&t=18469

Re: Stardew Valley 1.5.4 [steam]

Posted: Mon Dec 13, 2021 3:53 pm
by JKL
Does anyone know about any cheats for version 1.5.5

Re: Stardew Valley 1.5.4 [steam]

Posted: Sun Jan 23, 2022 6:11 pm
by inquisitivegoblin
JKL wrote:
Mon Dec 13, 2021 3:53 pm
Does anyone know about any cheats for version 1.5.5
I was looking at the table and its actually fairly nice to update, but there's no point.

Stardew valley already has cheats on nexus, if you're looking for more features then you'd have to add functions to the ct.

Re: Stardew Valley 1.5.4 [steam]

Posted: Tue Jun 28, 2022 5:15 pm
by nfscouto
Another table to Stardew Valley is need, version 1.5.5.
The tables here don't work well.

Re: Stardew Valley 1.5.4 [steam]

Posted: Sat Sep 03, 2022 7:25 am
by Y.A.K.E
wergythu wrote:
Thu Dec 09, 2021 7:44 pm
Thanks so much for your work! Unfortunately it doesn't seem to work for me (win10, CE7.3, game 1.5.5 from steam) - I just get 'this function is not available yet, please try again later' when I turn on any of the features.

I have found a way.

[Link]


1,install .NET SDK 6.0.202

2,Copy all the files in directory C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.6 and paste them into the game directory (overwrite is allowed)

Re: Stardew Valley 1.5.4 [steam]

Posted: Tue Sep 19, 2023 10:58 am
by yahodi
any new tables?

Re: Stardew Valley 1.5.4 [steam]

Posted: Tue Feb 20, 2024 3:50 am
by Gary_l
Hi, aSwedishMagyar

First of all, your work and skills are amazing!
I'm new to game hacking, could you please enlighten me how you figured out that to change movement speed, this function StardewValley.Farmer::getMovementSpeed should push a float value to the FPU stack, iot, the simple instruction `fld` could do the trick, without moving the value to some other common register such RAX?

Any response would be appreciated!

Thank you!

Re: Stardew Valley 1.5.4 [steam]

Posted: Thu Mar 28, 2024 4:49 pm
by Zataigatsu
UPD Please v 1.6.**