Re: z Baldur's Gate 3
Posted: Tue Mar 12, 2024 1:53 am
Hello, does anyone know what the ID of this? "Gauntlets of Hill Giant Strength"
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
9481aa27-ce9c-414c-84ff-5e974fd64d89Runbstreath wrote: ↑Tue Mar 12, 2024 1:53 amHello, does anyone know what the ID of this? "Gauntlets of Hill Giant Strength"
kain200 wrote: ↑Tue Mar 12, 2024 3:05 pmHey guys, i'm coming back after a long while (was playing around hotfix 4) and all my mods/cheat engine table are for that old era. Before updating and restarting the whole process to try the game again, I was wondering if the current updated table from goddnessgracious (hotfix 19) works for the current game which is up to hotfix 21? If not, I may just continue playing my frozen in time game version from back in august last year. I was only like 20something hours into act 1 so starting over wouldn't be the worst thing. I'm more daunted by having to go through my massive modlist and figure out what works, whats changed and what all needs updated or removed entirely. If this cheat engine table doesn't work for hotfix 21, that makes my decision a much easier "nope". Thanks!
Hotfix 19 does work but there's a small bit of nuance that goes into it now. See above ^^^Kendingro wrote: ↑Fri Mar 01, 2024 11:22 pmFor anyone wondering why the console options in the latest hotfix table (above) doesn't work while in game (in combat, walking around, in menus, etc), you must:goodnessgracious wrote: ↑Thu Feb 22, 2024 10:04 pmHi
My friends, I have updated the table once again.
The item spawner has been updated to take multiple Item IDs, they must be separated by comma and without double quotes. The next dialogue popup will ask how many of each, for each item requested.
The version in the table has been updated to reflect the current version of table in use incl game version.
Let me know if you need anything.
1. Exit and Re-open the game
2. Open CE and inject at the MAIN MENU
3. Load your save
4. Watch the table. If you have CE execute the LUA script after you inject the table, it'll open the console option automatically for you.
Once you're in game, the console options should work. If it doesn't, then the devs got smart again or it's Script Extender's fault.
Simply quicksaving and quickloading doesn't work anymore. It took me a little bit to figure it out but I think the dev's must have changed something.
Edit: it appears there was a hotfix to the game yesterday, goodnessgracious's hotfix table still works as far as I can tell
Code: Select all
{$lua}
if syntaxcheck then return end
flag = "f1d6e5cf-e8d4-4095-a6ef-17dfcd4521b0" --PLA_Tavern_Knows_TavernIsBurning
[ENABLE]
ClearFlagFlagOnPlayer(flag)
[DISABLE]
post_id=338938 wrote:Sat Mar 02, 2024 7:22 pmTrying to add some boss passives and for some reason if I add this in boost or passive it doesn’t work - thanks
UUID DamageReduction_Dragon
Icon PassiveFeature_MultiattackDefense
DisplayNameEnglish Great Wyrm's Scales
UUID DamageReduction_Dragon_Tactician
Boosts DamageReduction(All, Flat, 4)
DisplayNameEnglish Greater Wyrm's Scales
The "Add fireball" cheat in Random Cheats is a template for adding spells.mapleleaf11 wrote: ↑Wed Mar 13, 2024 8:33 amI can't seem to find the add spells option in the latest version of the table. Am I a fool or is it just missing now?
{$lua}Amateurlawyer wrote: ↑Thu Mar 14, 2024 2:55 ampost_id=338938 wrote:Sat Mar 02, 2024 7:22 pmTrying to add some boss passives and for some reason if I add this in boost or passive it doesn’t work - thanks
UUID DamageReduction_Dragon
Icon PassiveFeature_MultiattackDefense
DisplayNameEnglish Great Wyrm's Scales
UUID DamageReduction_Dragon_Tactician
Boosts DamageReduction(All, Flat, 4)
DisplayNameEnglish Greater Wyrm's Scales
Anyone have any ideas? I don’t mind commissioning this if it’s crazy complicated! Thanks
Adding & removing passives should work. On the cheat table go to the "Random Cheats" and click on the script for "Add/Remove Fireball Spell".Cyberweasel89 wrote: ↑Thu Mar 14, 2024 5:21 amIs it possible to remove Characteristics with the console?
I made the mistake of adding Whispers of the Dead to my Bard, not realizing I would get a free Speak with Dead from The Necromancy of Thay. Now I have two Speak with Deads in my wheel and it's starting to really get on my nerves. I'd also like to remove some of the Jump Feats I added since they're kinda cluttering my Characteristics page and I'd also like to remove the different "Auntie Ethel's Boon" Characteristics. I didn't realize I'd get those until after I had spawned in some Aintie Ethel Hair and made a lot of saved progress and they're bugging me.
Weird I copied and pasted that entire script but it’s not showing up when I turn it on. Like under my passives list it doesn’t appear. However I did notice when I look at the damage received it’s mitigated by the passive. I’m using the first passive because the 2nd one seems broken and lol don’t want to have “sanctuary” on the whole game lolbelvaroz wrote: ↑Fri Mar 15, 2024 11:48 am{$lua}Amateurlawyer wrote: ↑Thu Mar 14, 2024 2:55 ampost_id=338938 wrote:Sat Mar 02, 2024 7:22 pmTrying to add some boss passives and for some reason if I add this in boost or passive it doesn’t work - thanks
UUID DamageReduction_Dragon
Icon PassiveFeature_MultiattackDefense
DisplayNameEnglish Great Wyrm's Scales
UUID DamageReduction_Dragon_Tactician
Boosts DamageReduction(All, Flat, 4)
DisplayNameEnglish Greater Wyrm's Scales
Anyone have any ideas? I don’t mind commissioning this if it’s crazy complicated! Thanks
if syntaxcheck then return end
passive = {
"DamageReduction_Dragon",
"DamageReduction_Dragon_Tactician",
}
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
works for me, just pretty much copy and paste those passive/feats cheats.
Note that if you have it, enemies don't target you at all, can still get hit by AOE.