z Baldur's Gate 3

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Sabatino69
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Re: z Baldur's Gate 3

Post by Sabatino69 »

There is new table on the first page.

This guys are the best *_*

They put the only thing i craved more than anything else, unlimited prepared spell *_*

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

What the last trader option do?

Helios2216
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Re: z Baldur's Gate 3

Post by Helios2216 »

vgoy1082 wrote:
Tue Aug 08, 2023 7:48 pm
Ang3lic wrote:
Tue Aug 08, 2023 7:02 pm
EvenLess wrote:
Fri Aug 04, 2023 11:42 pm
I have added a LOT of items to the Item Spawner. Primarily Legendary and Very Rare, and some Rare and Uncommon. I have sorted and color-coded them.
All this is in the attached bg3_items_spells.CT table, which is based Zanzer's bg3.CT v4.1.1.3624901 (2) table.
AlanaSP wrote:
Sat Aug 05, 2023 1:22 pm
Edited the item spawner code for my testing just so it spawns more than 1 item id at a time, thought i would share just for convenience.
CREDIT to ALL owners go to their posts, for further clarification.

so all NEW comers, like me, saving them some time,
from list SHARED by EvenLess and multiple items code spawner.
Image
SAVE !!! if it breaks, it's ON YOU.

Remember to be logged in game, run ZANZER's Latest CE table.
attach application, > console commands > register commands> item spawner>
DOUBLE click in <script> in front of SPAWN HAND CROSSBOW +2 >
paste following code > hit OK > check box left to SPAWN.... (it will auto uncheck) and bam u have edit : THESE legendary items in game.


P.S u can look for items u need and insert their UUID code. just make sure to insert that UUID within "....."
not a frequent USER of FRF, so usually search what i need for a new game , when I start palying, do my digging and then poof, i am gone, so u WILL most likely not hear from me, for 5-6 months :P :lol: :D

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local items = {
    "2eeabe97-8f29-4f4f-827e-6cfcd8fd1779",
 "4c1143b7-1f07-465a-90a0-64df5c00717d",
 "4f313dde-14bb-43a2-abdd-07b2eb38b33a",
 "517231eb-e812-43ed-9ce3-482ba7ed31e6",
 "5961d027-75fd-4ad7-964c-8b786b5839fb",
 "5d66776d-0650-4512-b300-b2ac38e2be3a",
 "61f31bf6-47ec-41e1-9385-2f6c26facc87",
 "7107c86e-ec6a-4bd8-bc93-8147412fc501",
 "7219fca3-5f41-43a0-8253-f4c09d8b6308",
 "7ae705fd-1cfd-4482-a584-d2e68f9c1262"
"7e39ad11-f8c3-421a-940c-05348c420c7d",
"7e81bb6a-f465-4fe9-b1db-7ce6198246ba",
"96a35552-0c05-4df0-9974-2a8f142e4be6",
"9ff968d4-08ff-4da1-a288-959ac8d7abe1",
"c1342b19-c898-451c-b2e8-6eb6666fe1c2",
"d49bf05e-4f94-4860-bd8c-ae63dae811be",
"d90abf24-3c4e-4bbf-84aa-def05ca9962a",
"daf0be7f-87d9-448a-b94e-471ffec40ac5",
"f01c3f5d-c542-420f-86c5-bdddf7819e29",
"f8578a13-a857-4043-91e4-8101c9e7c004"
    }

    local cmdCall = getAddress("cmdCall")
    local cmdArgs = getAddress("cmdArgs")
    local cmdStr1 = getAddress("cmdStr1")

    for i = 1, #items do
        local uuid = items[i]

        PrepareCall("GetHostCharacter")
        executeCodeEx(0, nil, cmdCall)

        PrepareCall("GetPosition")
        executeCodeEx(0, nil, cmdCall)

        PrepareCall("CreateAt")
        writePointer(cmdArgs + 0x08, cmdStr1)
        writeString(cmdStr1, uuid)
        writeBytes(cmdStr1 + #uuid, 0)
        writeQword(cmdArgs + 0x48, 0)
        writeQword(cmdArgs + 0x58, 0)
        writeQword(cmdArgs + 0x68, 0)
        executeCodeEx(0, nil, cmdCall)
end
{$asm}
assert(true)
[DISABLE]
getting this error in CE 7.5 when pasting into script area and hitting ok.

Image
There is a missing comma after "7ae705fd-1cfd-4482-a584-d2e68f9c1262". The error is saying that syntax error: i.e it expects the obj { } to have an ending curly brace.

Edit: Fix is to add a comma after the id above or put the local items variable in something like vscode, not sure if notepad++ has syntax highlighting and fix any errors.

Edit 2: That was the only syntax error I found, I decided to through it in vscode.
Edit 3: Throw not through...going to sleep.

Bravenewboi
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Re: z Baldur's Gate 3

Post by Bravenewboi »

I’ve been reading through some of the posts here and Im unclear on how I can add skill proficiency. I see that there’s a way to add them as passives but I’m unsure on how to go about doing that, is there any way to add them permanently or do I need to re-add every time I load the game?

vgoy1082
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Re: z Baldur's Gate 3

Post by vgoy1082 »

Ang3lic wrote:
Tue Aug 08, 2023 8:03 pm
vgoy1082 wrote:
Tue Aug 08, 2023 7:48 pm

Image
corrected,
there was a , missing on that line
mentions line 15 also shows the code. for you ;) :mrgreen:
Thanks!!

ChrisMck67
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Re: z Baldur's Gate 3

Post by ChrisMck67 »

MikeO_42 wrote:
Tue Aug 08, 2023 5:22 pm
I took some time (around 6 or 7 hours) to go through all of the Legendary and Very Rare equipment in the game for myself and others who were just looking for high end armor/weapons and sets. Each item has a small amount of info and is categorized as to help you decide if you'd actually want to use it as to help avoid the waste of time. I did not do a comprehensive write-up for each item and their affixes as I do have some kind of a life am attempting to enjoy living of it as it probably would have taken me a few days of crunch to do everything.

Hopefully this is helpful and apologies if something similar has already been put together here. Also, I tried to make it as painless on the eyes as possible but I welcome any and all to make improvements and/or additions and to share them as I likely lack the adequate ability points and skill proficiencies for a truly successful dice roll on that front!

I plan to return to this list soon(ish) and add all the Rare and Uncommon items as well but that seemed like it deserved it's own day.

Words between asterisks are the titles of the affixes on the item.
Spells are literal spells on the item.
Abilities are typically physical attacks either melee or ranged even if they have a magical component.
Spells and abilities have either Long or Short rests and cannot be used at will.


This list includes...
Weapons
Shields
Armor
Helmets
Gloves
Boots
Clothing
Cloaks
Amulets
Rings
And 1 special Mace/Torch combo at the end
Of Very Rare to Legendary equipment rarity.


This list does NOT include...
Spells
Potions
Quest Items
Camp Supplies
Generic (White/grey) items
Uncommon (Green) items (With the exception of Uncommon items that are part of a set)
Rare (Blue) items (With the exception of Rare items that are part of a set)
etc..


If I've missed anything please let me know!

Update #1 - Added 3 spare cloaks I had left out, fixed some typo's and missing Id's.

Update #2 - Added both the Helm of Balduran and Armour of Persistence Id's.

Update #3 - Added Id for Amulet of Greater Health
The ID for helldusk gloves is the same as the helm.
Does anyone have the correct ID for the gloves ?

darkbabe2
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Re: z Baldur's Gate 3

Post by darkbabe2 »

anyone has the id code for Everburn Blade?

pointerAlloc
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Re: z Baldur's Gate 3

Post by pointerAlloc »

qwereder wrote:
Tue Aug 08, 2023 7:30 pm
Zanzer wrote:
Tue Aug 08, 2023 7:26 pm
Added Unlimited Prepared Spells and Force a Level Up When You Save

As always, backup your saves before you attempt to execute cheats like this level up script.

Also note, the game will crash if you enter the level up screen with a character that is already level 12 in some class.
Please, can you check for hag's bane?
I spent 4 hours trying to find the code, but there is nothing in my objects/shard files
The Dried Fey Flower is: 3b31efae-7361-4ccc-a9e3-bf8b82e9f36d
The grenade itself is: df5f8cbf-42c5-4c0d-a0ec-ce5046474d8e

Just as an FYI, when searching for items, if you can find the item description it's a lot easier to search for that string since a lot of the names are completely different in the UID dumps.
Last edited by pointerAlloc on Tue Aug 08, 2023 9:26 pm, edited 1 time in total.

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MikeO_42
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Re: z Baldur's Gate 3

Post by MikeO_42 »

ChrisMck67 wrote:
Tue Aug 08, 2023 9:01 pm
The ID for helldusk gloves is the same as the helm.
Does anyone have the correct ID for the gloves ?
Sorry! The proper code for the gloves is: "ad219a90-ab3d-4821-8206-011293f5837b"

Will fix the file momentarily...

DarkFearless
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Re: z Baldur's Gate 3

Post by DarkFearless »

Ang3lic wrote:
Tue Aug 08, 2023 7:02 pm
I think we have to be careful adding certain items early.

I noticed picking up the "Silver Sword of the Astral Plane" triggers a dialogue from Lae'zel that is meant for later in the story.

Would be good to have someone confirm what items affects dialogue progression!

osori
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Re: z Baldur's Gate 3

Post by osori »

Could someone help me find the id of the 2nd volume of Orpheus books? (The gith slate type books)

Edit : The object txt dump that Evenless posted has some slates, but none of them seems to be the 2nd volume in game. Some help would be appreciated!
Last edited by osori on Tue Aug 08, 2023 9:47 pm, edited 4 times in total.

browdybrembo
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Re: z Baldur's Gate 3

Post by browdybrembo »

When you guys add soo many spells are you not getting any stuttering/lagging? I'm surprised only few are saying this, almost all of you are either ok with the cancerous stutter or maybe its working for you guys, if so please share what you're doing bcuz i get stutters every 5 seconds to just turning camera, if someone has any solution please share :)

Bubbas
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Re: z Baldur's Gate 3

Post by Bubbas »

Anyone figure out how to add "Auntie Ethel’s Hair" ? +1 attribute of your choice, crazy powerful for something so easy to miss lol. Don't want to restart to get it.

DarkFearless
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Re: z Baldur's Gate 3

Post by DarkFearless »

Also how do you remove passives? Like I've accidentally added a passive that requires "Sorcery Points" on my Barb. XD.

browdybrembo
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Re: z Baldur's Gate 3

Post by browdybrembo »

DarkFearless wrote:
Tue Aug 08, 2023 9:50 pm
Also how do you remove passives? Like I've accidentally added a passive that requires "Sorcery Points" on my Barb. XD.
in the script of the passive, change AddPassive to RemovePassive and click on the box again

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