Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

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Tomos
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by Tomos »

selected character was on me so never mind that, I didn't give the exact offset (since I didn't look it up) but it's right under culture so +0xEC?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Whisperer
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by Whisperer »

Okay, when searching for the councilmembers' task progress, which is a decimal value (you can see its progress in the tooltip of the task), I use a 4 Byte value, searching Value Between. So if the progress percentage is 83.4, I search for a value between 83400 and 83500. It takes two or three times to get the task progress, the address persists between tasks.

When searching for control, I use your Integer4 type and search for the displayed number. So if control of a holding is 75, I search for 75. That's how I found it. In this particular one, the pointer for the selected holding resolves to 1FD6A12ED60, the control value is 1FCD07F5180, which is about +0C from the Culture ID of that holding.

So essentially Control seems to be 1000x whatever the game says.

EDIT: Found Development Progress as a x1000 value at 1FCD07F517C and development is a 4 Byte at 1FCD07F5178.

So in this particular case "Culture ID (4 Byte)" is 1FCD07F5174, "Development (4 Byte)" is 1FCD07F5178 and "Development Progress (x1000)" is 1FCD07F517C.

That should give you a place to look for the offsets.
Last edited by Whisperer on Sun Sep 06, 2020 8:47 pm, edited 3 times in total.

danielyee
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by danielyee »

hi sir thanks..i am thankful that the blog have very good table creators..thanks to all and you too sir..keep it up sir...

tfigment
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by tfigment »

Thanks. Found control. +1AC. Development Growth +1B0 which drives Development Level at +1A8. Will add to next table.

danielyee
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by danielyee »

i too searching for army god mode..sir can you add recruitment unlimited..thanks

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Darkedone02
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by Darkedone02 »

All I can say is that yall are doing wonderful, this is almost recifense style of doing paradox game tables.

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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by tfigment »

Updated to v15: Added the Control/Development updates to Holding.

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bloodsucker
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by bloodsucker »

Thank you and "invincible soldier" is would be recommended, just like CK 2. I miss that feature.

Edit: all options work great, game test 1.0.3 EDM crack
Last edited by bloodsucker on Mon Sep 07, 2020 12:36 am, edited 1 time in total.

Saruman
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by Saruman »

Also wanted to ask if there is a possibility to add more slots for buildings? :)
P.S. Hope this table will get traits soon :D

Tomos
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by Tomos »

development at +1A8 hmm my bad I didn't know how to read the layout cheat engine uses so I assumed 0xE8 was the last offset in use.
also don't change the faith of the pope lol, for some reason it made him keep the title even beyond death.

tebtengri
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by tebtengri »

Brilliant as always lad.

Whisperer
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by Whisperer »

The HRE just declared a Crusade against my Catholic splinter religion after I had rapid-converted half of England to it. Let's see how my doomstack does now with 39k troops and 50 countries coming after me. Wish me luck!

EDIT: Made it! 20k stack against 65k spread out over dozens of armies flooding all over the place. Managed to cut down enough of them for the pope to call it off. Now the road to recover from this.

PS Thanks for adding those values!

CobraPL
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by CobraPL »

Cheated age nor birth date is not saved. It works until save/load or restart. Strange.

Tomos
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by Tomos »

CobraPL wrote:
Sun Sep 06, 2020 10:48 pm
Cheated age nor birth date is not saved. It works until save/load or restart. Strange.
it isn't for you? I'm fairly certain my age got recalculated from the modified birth date when I loaded into my save again.

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bloodsucker
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Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-6

Post by bloodsucker »

Tomos wrote:
Sun Sep 06, 2020 11:37 pm
CobraPL wrote:
Sun Sep 06, 2020 10:48 pm
Cheated age nor birth date is not saved. It works until save/load or restart. Strange.
it isn't for you? I'm fairly certain my age got recalculated from the modified birth date when I loaded into my save again.
Do not mess with Birthdate unless you know what you do, back up save would recommend.

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