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Red Dead Redemption 2 (supMarco)

Posted: Thu Dec 05, 2019 12:28 pm
by supMarco
I created this table for my needs, it contains some cheats I haven't seen around that may come in handy to someone :P

Features:
Movement Speed Boost
No Reload
No Weapon Degradation
Jammed Enemy Weapon
Free Crafting (Pearson)
Don't Consume Items
Current Bounty Editor


Notes:
"Movement Speed Boost" can be glitchy while running uphill at high speeds, I'll look into it when I'll have some spare time

Edit:
[Update #1] Added Jammed Enemy Weapon
[Update #2] Added Movement Speed Boost
[Update #3] Latest Game Update Compatibility (1232.13)

Re: Red Dead Redemption 2 (supMarco)

Posted: Thu Dec 05, 2019 1:08 pm
by kay0
:wub: Beautiful

Re: Red Dead Redemption 2 (supMarco)

Posted: Fri Dec 06, 2019 8:46 am
by xICEMANx117
is this for the Steam version or Epic?

Re: Red Dead Redemption 2 (supMarco)

Posted: Fri Dec 06, 2019 8:50 am
by supMarco
Rockstar :P

Re: Red Dead Redemption 2 (supMarco)

Posted: Fri Dec 06, 2019 3:41 pm
by Giony
nice one, the free crafting came in really handy. wasn't looking forward to hunting everything

Re: Red Dead Redemption 2 (supMarco)

Posted: Mon Dec 09, 2019 9:57 am
by hawkins
Would it be possible to extend the crafting code to affect both the Fence and Trapper as well?

Re: Red Dead Redemption 2 (supMarco)

Posted: Tue Dec 10, 2019 11:43 am
by drewstrifer
Invisibility or Enemies can`t shot (jammed weapons) - please )

Re: Red Dead Redemption 2 (supMarco)

Posted: Wed Dec 11, 2019 1:15 am
by supMarco
Added Jammed Enemy Weapon :P

Re: Red Dead Redemption 2 (supMarco)

Posted: Wed Dec 11, 2019 2:00 am
by The Mogician
supMarco wrote:
Wed Dec 11, 2019 1:15 am
Added Jammed Enemy Weapon :P
How did you get this to work? I am just purely curious, do you make them run out of ammo?

Re: Red Dead Redemption 2 (supMarco)

Posted: Wed Dec 11, 2019 3:37 am
by kay0
Would you be able to add the option to modify movement speed? :O

Re: Red Dead Redemption 2 (supMarco)

Posted: Wed Dec 11, 2019 8:21 am
by SunBeam
I swear this has become the habit of this generation. "Can you also do this?". Well, can you stop playing and learn to do what Marco here does? Thank you for your attention.

Re: Red Dead Redemption 2 (supMarco)

Posted: Wed Dec 11, 2019 8:29 am
by supMarco
@The Mogican

to put it simply:

Code: Select all

[PSEUDOCODE]
..
call handAnimation
...
...
set param 1 ?
set param 2 ?
..
set param n (weaponStruct) --> mov rcx,rdi
cmp playerWeaponStruct,weaponStruct (rcx)
jne-----------
call Shoot    |
  <-----------

Shoot:
  ...
  ...
  call playSound
  ...
  call decreaseAmmo
  ...
  call doDamage
  ...
  call stuff
  ...
  ret


@kay0 I'll look into it :P

@SunBeam hey :D

Re: Red Dead Redemption 2 (supMarco)

Posted: Thu Dec 12, 2019 10:52 pm
by supMarco
Added Movement Speed Boost ;) (can be glitchy while running uphill at high speeds, I'll look into it when I'll have some spare time)

Re: Red Dead Redemption 2 (supMarco)

Posted: Thu Dec 12, 2019 11:01 pm
by The Mogician
Just curious, is it possible to cheat at cards, by either "looking" at the other player's hands or switching your own cards? I am kinda curious how the cards work in game.

Re: Red Dead Redemption 2 (supMarco)

Posted: Sat Dec 14, 2019 2:46 pm
by asaray12
awesome features. i'm exciting to use this when updated.