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Re: Chernobylite

Posted: Fri Dec 25, 2020 9:42 pm
by hzlleo123
hzlleo123 wrote:
Fri Dec 25, 2020 6:04 am
I just update the Health, Mind status, Radiation Level, EXP pointers, no reload, no craft requirement (kind of) and inf items / ammo for 33909. Tested on steam version.
ChernobylGame-Win64-Shipping_33909_Debug.CT
Just add the Armor and Skill points pointer, and the scripts for Health, Armor, and Radiations
ChernobylGame-Win64-Shipping_33909_Debug.CT

Re: Chernobylite

Posted: Fri Jan 15, 2021 5:18 am
by sicwan
hzlleo123 wrote:
Fri Dec 25, 2020 9:42 pm
hzlleo123 wrote:
Fri Dec 25, 2020 6:04 am
I just update the Health, Mind status, Radiation Level, EXP pointers, no reload, no craft requirement (kind of) and inf items / ammo for 33909. Tested on steam version.
ChernobylGame-Win64-Shipping_33909_Debug.CT
Just add the Armor and Skill points pointer, and the scripts for Health, Armor, and Radiations
ChernobylGame-Win64-Shipping_33909_Debug.CT
this new table breaks inf ammo. when you shoot, you lose all ammo in your inventory

Re: Chernobylite

Posted: Mon Jan 18, 2021 12:22 am
by hzlleo123
sicwan wrote:
Fri Jan 15, 2021 5:18 am
hzlleo123 wrote:
Fri Dec 25, 2020 9:42 pm
hzlleo123 wrote:
Fri Dec 25, 2020 6:04 am
I just update the Health, Mind status, Radiation Level, EXP pointers, no reload, no craft requirement (kind of) and inf items / ammo for 33909. Tested on steam version.
ChernobylGame-Win64-Shipping_33909_Debug.CT
Just add the Armor and Skill points pointer, and the scripts for Health, Armor, and Radiations
ChernobylGame-Win64-Shipping_33909_Debug.CT
this new table breaks inf ammo. when you shoot, you lose all ammo in your inventory
Just made some small tweaks on the inf ammo. The issue should be fixed.
ChernobylGame-Win64-Shipping_33909_Debug.CT
(141.67 KiB) Downloaded 79 times

Re: Chernobylite

Posted: Mon Jan 25, 2021 11:13 pm
by jayymonroe96
hzlleo123 wrote:
Mon Jan 18, 2021 12:22 am
sicwan wrote:
Fri Jan 15, 2021 5:18 am
hzlleo123 wrote:
Fri Dec 25, 2020 9:42 pm


Just add the Armor and Skill points pointer, and the scripts for Health, Armor, and Radiations
ChernobylGame-Win64-Shipping_33909_Debug.CT
this new table breaks inf ammo. when you shoot, you lose all ammo in your inventory
Just made some small tweaks on the inf ammo. The issue should be fixed.
ChernobylGame-Win64-Shipping_33909_Debug.CT
Tested on both steam and GoG, the table still loses all ammo when a single shot is fired, and you lose all materials with a single craft.. not sure what I'm doing wrong

Re: Chernobylite

Posted: Tue Jan 26, 2021 1:01 am
by hzlleo123
jayymonroe96 wrote:
Mon Jan 25, 2021 11:13 pm
hzlleo123 wrote:
Mon Jan 18, 2021 12:22 am
sicwan wrote:
Fri Jan 15, 2021 5:18 am


this new table breaks inf ammo. when you shoot, you lose all ammo in your inventory
Just made some small tweaks on the inf ammo. The issue should be fixed.
ChernobylGame-Win64-Shipping_33909_Debug.CT
Tested on both steam and GoG, the table still loses all ammo when a single shot is fired, and you lose all materials with a single craft.. not sure what I'm doing wrong
Wired, I didn't have this issue on my side, which weapon and what other option are you using when this occurred?

Re: Chernobylite

Posted: Wed Feb 17, 2021 10:03 pm
by GMD
hzlleo123 wrote:
Tue Jan 26, 2021 1:01 am
Wired, I didn't have this issue on my side, which weapon and what other option are you using when this occurred?
I've the same problem. No other option is enabled.

Re: Chernobylite

Posted: Sun Mar 28, 2021 2:10 pm
by Marcin_89
How to find value for resources ? String - Cant find any, Foat, Double same...

Re: Chernobylite

Posted: Sat Apr 24, 2021 5:59 pm
by DimonJuk
updated Chernobylite table to v42152, please.

Re: Chernobylite

Posted: Sun Apr 25, 2021 8:46 pm
by acecel
DimonJuk wrote:
Sat Apr 24, 2021 5:59 pm
updated Chernobylite table to v42152, please.
+1 please

Re: Chernobylite

Posted: Tue Apr 27, 2021 9:49 pm
by Coeptis87
dont have time atm to find all the values but i checked a few earlier and ill be back on later lol

Electronical Parts - 1C942124070 Float
Mechanical Parts - 1C942124100 Float
Flammable Parts - 1C942124130 Float
Chemicals - 1C9421240D0 Float

(had issues looking for herbs and mushrooms but ill play with it later, atleast the address range is kind of apparent haha)

Re: Chernobylite

Posted: Tue Apr 27, 2021 10:44 pm
by TimFun13
Coeptis87 wrote:
Tue Apr 27, 2021 9:49 pm
dont have time atm to find all the values but i checked a few earlier and ill be back on later lol

Electronical Parts - 1C942124070 Float
Mechanical Parts - 1C942124100 Float
Flammable Parts - 1C942124130 Float
Chemicals - 1C9421240D0 Float

(had issues looking for herbs and mushrooms but ill play with it later, atleast the address range is kind of apparent haha)
These will be different for other computers, and likely different each time you run the game. If the addresses are static (showing as green in CE) you can use a "Module+offset" notation, this will work tell there is an update for the game.

Re: Chernobylite

Posted: Wed Apr 28, 2021 12:04 am
by Coeptis87
ya, my hopes were that they were all together though so it would have been easier to locate them lol but failed with a few different inventory items, just finished decoding the referenced strings though so ill take a look and see what i find

Re: Chernobylite

Posted: Wed Apr 28, 2021 1:15 am
by Coeptis87
sorry guys im new to coding lol basically working on teaching myself because im tired of being the guy waiting around for it to get done so why not try and figure it out and learn something new lol. i have a copy of the CE setup for the last patch. basically trying to reverse engineer it and update it

Re: Chernobylite

Posted: Wed Apr 28, 2021 1:44 am
by TimFun13
Coeptis87 wrote:
Wed Apr 28, 2021 1:15 am
sorry guys im new to coding lol basically working on teaching myself because im tired of being the guy waiting around for it to get done so why not try and figure it out and learn something new lol. i have a copy of the CE setup for the last patch. basically trying to reverse engineer it and update it
You might also look at the CE tutorial if you haven't already, it teaches a lot of beginner stuff. There are also both text based and video tutorials in the tutorials section. It just takes practice and patience, but you'll get it. Good luck, and welcome to game hacking.

Re: Chernobylite

Posted: Wed Apr 28, 2021 1:59 am
by VENOM666
I would love to see this updated to game version 42152