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Re: No Mans Sky (Steam)

Posted: Wed Jun 15, 2022 12:00 pm
by CIKOMELANTIK
[JK] wrote:
Wed Jun 15, 2022 8:59 am
Is it possible to get the x.o suit and to unlock other banners and other helmets?
it's possible with save editor

Re: No Mans Sky (Steam)

Posted: Thu Jun 16, 2022 2:26 am
by [JK]
How?

Re: No Mans Sky (Steam)

Posted: Thu Jun 16, 2022 8:18 am
by [JK]
I found out how to get the xo suit to my inventory, but I can't activate it. It's just on my exosuit on the general tab

Re: No Mans Sky (Steam)

Posted: Mon Jul 11, 2022 12:42 pm
by jedlarosa
Update the table, please. The gathering multiplier no longer works. Please help. I really want to multiply my salvaged data, please. :(

Re: No Mans Sky (Steam)

Posted: Wed Jul 20, 2022 8:00 pm
by rudm09
Asking for a update for this game,thanks for the work!

Re: No Mans Sky (Steam)

Posted: Wed Jul 20, 2022 8:05 pm
by dinoid
Ok I give up.

I'm willing to pay for a updated version the "YoucefHam" table with extra features, more info through DM.
No spam please.

Re: No Mans Sky (Steam)

Posted: Thu Jul 21, 2022 9:15 pm
by StarkSint
Bump, an update just got dumped! :)

Re: No Mans Sky (Steam)

Posted: Fri Jul 22, 2022 3:17 am
by drybuttcrack
yeah, we need goodluck with that, I'm also hoping.

Re: No Mans Sky (Steam)

Posted: Fri Jul 22, 2022 8:30 am
by 4D 1
fix for high speed jetpack script

Code: Select all

[ENABLE]
aobscanmodule(jetpackSpeed, NMS.exe, 0F 10 ?? ?? ?? ?? ?? 0F 59 55 B0) // should be unique
alloc(newmem, $1000, jetpackSpeed)

newmem:
  movss xmm3, [jetpack_speed]

code:
  movups xmm2,[rbx+00003000]
  jmp return

jetpack_speed:
  dd (float)100.0

jetpackSpeed:
  jmp newmem
  nop 2
return:
registersymbol(jetpackSpeed)

[DISABLE]
jetpackSpeed:
  db 0F 10 93 00 30 00 00

unregistersymbol(jetpackSpeed)
dealloc(newmem)

Re: No Mans Sky (Steam)

Posted: Sun Jul 24, 2022 2:34 am
by drybuttcrack
TY!
4D 1 wrote:
Fri Jul 22, 2022 8:30 am
fix for high speed jetpack script

Code: Select all

[ENABLE]
aobscanmodule(jetpackSpeed, NMS.exe, 0F 10 ?? ?? ?? ?? ?? 0F 59 55 B0) // should be unique
alloc(newmem, $1000, jetpackSpeed)

newmem:
  movss xmm3, [jetpack_speed]

code:
  movups xmm2,[rbx+00003000]
  jmp return

jetpack_speed:
  dd (float)100.0

jetpackSpeed:
  jmp newmem
  nop 2
return:
registersymbol(jetpackSpeed)

[DISABLE]
jetpackSpeed:
  db 0F 10 93 00 30 00 00

unregistersymbol(jetpackSpeed)
dealloc(newmem)

Re: No Mans Sky (Steam)

Posted: Sun Jul 24, 2022 4:48 am
by CarlosGFG
drybuttcrack wrote:
Sun Jul 24, 2022 2:34 am
How do i add it ?
4D 1 wrote:
Fri Jul 22, 2022 8:30 am
fix for high speed jetpack script

Code: Select all

[ENABLE]
aobscanmodule(jetpackSpeed, NMS.exe, 0F 10 ?? ?? ?? ?? ?? 0F 59 55 B0) // should be unique
alloc(newmem, $1000, jetpackSpeed)

newmem:
  movss xmm3, [jetpack_speed]

code:
  movups xmm2,[rbx+00003000]
  jmp return

jetpack_speed:
  dd (float)100.0

jetpackSpeed:
  jmp newmem
  nop 2
return:
registersymbol(jetpackSpeed)

[DISABLE]
jetpackSpeed:
  db 0F 10 93 00 30 00 00

unregistersymbol(jetpackSpeed)
dealloc(newmem)
Just double click on the type and copy and paste there and then Ok

Re: No Mans Sky (Steam)

Posted: Mon Jul 25, 2022 12:19 am
by xXLashkeXx
I combined the table with plaxor's...
Thank you dear plaxor for your approval❤️
and also a big thank you to YoucefHam❤️


@plaxor
@YoucefHam

>> viewtopic.php?p=252270#p252270 or see Page 61

Re: No Mans Sky (Steam)

Posted: Tue Jul 26, 2022 12:20 am
by drybuttcrack
THANK YOU!
xXLashkeXx wrote:
Mon Jul 25, 2022 12:19 am
I combined the table with plaxor's...
Thank you dear plaxor for your approval❤️
and also a big thank you to YoucefHam❤️


@plaxor
@YoucefHam

>> viewtopic.php?p=252270#p252270 or see Page 61

Re: No Mans Sky (Steam)

Posted: Wed Jul 27, 2022 2:49 am
by MyNameIsHi
Hi does anyone know a table for settlements? I grew tired of waiting for the construction to finish

Re: No Mans Sky (Steam)

Posted: Thu Jul 28, 2022 2:17 am
by Alexandra Moldovia
I can't seem to get it to let me edit inventory to place things in there, can anyone help fix it?