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Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Mon Jan 07, 2019 5:29 am
by mitsumidi
just want to ask if anyone know how to edit the disco substories, like make me always win with higher score or just straight up bypass them with some kinda code? TY in advance.
Edit: nvm just use Fearlessrevolution cheat.

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Tue Jan 08, 2019 9:15 pm
by LoneStrider
This is probably dead.

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Tue Jan 22, 2019 6:51 am
by nightblaze17
I need help with Mahjong. The full straight and riichi Ippatsu seem impossible. Anyone know a way around it?

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Wed Jan 23, 2019 3:31 pm
by gamingman
nightblaze17 wrote:
Tue Jan 22, 2019 6:51 am
I need help with Mahjong. The full straight and riichi Ippatsu seem impossible. Anyone know a way around it?
What he sead plz i did all other stuff in yakuza0 just have mahjong sh1t left and never played mahjong in my life so mods or cheats for any of those cp things would be great.

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Fri Feb 01, 2019 8:47 pm
by Devilswarchild
I took The Liberty of Merging The Two Tables together and yes I have tested them both on the current version of the game and yes they work. And as a reminder the health modifications need to be enabled before you even turn on easy kills otherwise your character will constantly be at a "near death" state


Yakuza0 Merged.CT
For Latest Version
(43.86 KiB) Downloaded 845 times

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Sat Feb 02, 2019 11:23 pm
by risko
Weapons/Gear/Accessories Editor

Gear&Accessories ID (IneedAPervertedMrs)

viewtopic.php?p=58818#p58818

update v1
Inventory Editor

================

update v2

Pocket Circuit Parts Editor

Pocket Circuit Parts ID (DexterSinister)

viewtopic.php?p=66589#p66589

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Sun Feb 03, 2019 6:24 am
by deathx88
gamingman wrote:
Wed Jan 23, 2019 3:31 pm
nightblaze17 wrote:
Tue Jan 22, 2019 6:51 am
I need help with Mahjong. The full straight and riichi Ippatsu seem impossible. Anyone know a way around it?
What he sead plz i did all other stuff in yakuza0 just have mahjong sh1t left and never played mahjong in my life so mods or cheats for any of those cp things would be great.
THIS!

I just can't get these. It's becoming unbearable and frustrating. Someone please help the people out who can't get the mahjong achievements.

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Tue Feb 05, 2019 6:12 pm
by risko
update v2

Pocket Circuit Parts Editor

viewtopic.php?p=77410#p77410

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Sat Feb 09, 2019 4:48 am
by IneedAPervertedMrs
risko wrote:
Sat Feb 02, 2019 11:23 pm
Spoiler
Weapons/Gear/Accessories Editor

Gear&Accessories ID (IneedAPervertedMrs)

viewtopic.php?p=58818#p58818

update v1
Inventory Editor

================

update v2

Pocket Circuit Parts Editor

Pocket Circuit Parts ID (DexterSinister)

viewtopic.php?p=66589#p66589
Thanks very much for the credit!
I'm glad I could help add to peoples' enjoyment of one of my favorite games.

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Sun Feb 17, 2019 5:48 am
by MrCheatsdoodle
Anyone got any luck with Mahjong? I think I've played at least 100 games and I haven't gotten any closer to completing any of the CP for this darn game.

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Wed Feb 20, 2019 12:20 am
by matsc
Having the strangest issue. Using CE 6.8.3, I cannot turn on the yen and/or CP cheat. Just won't activate for some reason. The other stuff works fine, it's bizarre.

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Thu Feb 21, 2019 2:21 am
by dirtydeeds!
deVars wrote:
Thu Jan 03, 2019 9:38 am
I just finished this game during the Christmas break. I am now re-running it under legendary mode to try and do 100% completion.

Thanks to all the contributors here especially AllIWantToKnow and BigMan397 for the arcade offsets. These offsets made me hate the score completions lesser. Fantasy Zone bullet hell still is hard but can be completed before you hit that boss in Polaria.

Here's some of the ones I found:
Roulette:

Code: Select all

<CheatEntry>
      <ID>61</ID>
      <Description>"Roulette numbers"</Description>
      <LastState Value="9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9" RealAddress="140DEE8D8"/>
      <VariableType>Array of byte</VariableType>
      <ByteLength>37</ByteLength>
      <Address>Yakuza0.exe+DEE8D8</Address>
</CheatEntry>
... just bet on 9 to win. ...or odd numbers. ... or first set. ...or reds.

Fantasy Zone:
in case you are not keen on artificial scores

Code: Select all

<CheatEntry>
      <ID>53</ID>
      <Description>"fantasy zone money"</Description>
      <LastState Value="9999" Activated="1" RealAddress="7FFEC70ABDCC"/>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>2 Bytes</VariableType>
      <Address>libtgsa.dll+8ABDcc</Address>
</CheatEntry>
<CheatEntry>
      <ID>54</ID>
      <Description>"fantasy zone life"</Description>
      <LastState Value="0" RealAddress="7FFEC70AB9C2"/>
      <VariableType>Byte</VariableType>
      <Address>libtgsa.dll+8AB9C2</Address>
</CheatEntry>
Can someone teach me how to add <CheatEntry>, or things like these on a current cheat table? I usually just copy paste on CE or just "assign to current cheat table" since I'm a CE noob :(

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Thu Feb 21, 2019 2:30 am
by TimFun13
dirtydeeds! wrote:
Thu Feb 21, 2019 2:21 am
deVars wrote:
Thu Jan 03, 2019 9:38 am
I just finished this game during the Christmas break. I am now re-running it under legendary mode to try and do 100% completion.

Thanks to all the contributors here especially AllIWantToKnow and BigMan397 for the arcade offsets. These offsets made me hate the score completions lesser. Fantasy Zone bullet hell still is hard but can be completed before you hit that boss in Polaria.

Here's some of the ones I found:
Roulette:

Code: Select all

<CheatEntry>
      <ID>61</ID>
      <Description>"Roulette numbers"</Description>
      <LastState Value="9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9" RealAddress="140DEE8D8"/>
      <VariableType>Array of byte</VariableType>
      <ByteLength>37</ByteLength>
      <Address>Yakuza0.exe+DEE8D8</Address>
</CheatEntry>
... just bet on 9 to win. ...or odd numbers. ... or first set. ...or reds.

Fantasy Zone:
in case you are not keen on artificial scores

Code: Select all

<CheatEntry>
      <ID>53</ID>
      <Description>"fantasy zone money"</Description>
      <LastState Value="9999" Activated="1" RealAddress="7FFEC70ABDCC"/>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>2 Bytes</VariableType>
      <Address>libtgsa.dll+8ABDcc</Address>
</CheatEntry>
<CheatEntry>
      <ID>54</ID>
      <Description>"fantasy zone life"</Description>
      <LastState Value="0" RealAddress="7FFEC70AB9C2"/>
      <VariableType>Byte</VariableType>
      <Address>libtgsa.dll+8AB9C2</Address>
</CheatEntry>
Can someone teach me how to add <CheatEntry>, or things like these on a current cheat table? I usually just copy paste on CE or just "assign to current cheat table" since I'm a CE noob :(
Did you try pasting it into the address list?

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Thu Feb 21, 2019 4:08 am
by dirtydeeds!
ShyTwig16 wrote:
Thu Feb 21, 2019 2:30 am
dirtydeeds! wrote:
Thu Feb 21, 2019 2:21 am
deVars wrote:
Thu Jan 03, 2019 9:38 am
I just finished this game during the Christmas break. I am now re-running it under legendary mode to try and do 100% completion.

Thanks to all the contributors here especially AllIWantToKnow and BigMan397 for the arcade offsets. These offsets made me hate the score completions lesser. Fantasy Zone bullet hell still is hard but can be completed before you hit that boss in Polaria.

Here's some of the ones I found:
Roulette:

Code: Select all

<CheatEntry>
      <ID>61</ID>
      <Description>"Roulette numbers"</Description>
      <LastState Value="9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9" RealAddress="140DEE8D8"/>
      <VariableType>Array of byte</VariableType>
      <ByteLength>37</ByteLength>
      <Address>Yakuza0.exe+DEE8D8</Address>
</CheatEntry>
... just bet on 9 to win. ...or odd numbers. ... or first set. ...or reds.

Fantasy Zone:
in case you are not keen on artificial scores

Code: Select all

<CheatEntry>
      <ID>53</ID>
      <Description>"fantasy zone money"</Description>
      <LastState Value="9999" Activated="1" RealAddress="7FFEC70ABDCC"/>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>2 Bytes</VariableType>
      <Address>libtgsa.dll+8ABDcc</Address>
</CheatEntry>
<CheatEntry>
      <ID>54</ID>
      <Description>"fantasy zone life"</Description>
      <LastState Value="0" RealAddress="7FFEC70AB9C2"/>
      <VariableType>Byte</VariableType>
      <Address>libtgsa.dll+8AB9C2</Address>
</CheatEntry>
Can someone teach me how to add <CheatEntry>, or things like these on a current cheat table? I usually just copy paste on CE or just "assign to current cheat table" since I'm a CE noob :(
Did you try pasting it into the address list?
Yes I have. I usually just paste it to the address list or that Ctrl+Alt+A Auto Assemble then assign to current table, but <CheatEntry> stuff doesn't seem to appear on the list.

Re: Yakuza 0 Cheat Engine Table v1.0

Posted: Thu Feb 21, 2019 4:25 am
by TimFun13
dirtydeeds! wrote:
Thu Feb 21, 2019 4:08 am
...
Yes I have. I usually just paste it to the address list or that Ctrl+Alt+A Auto Assemble then assign to current table, but <CheatEntry> stuff doesn't seem to appear on the list.
Sorry, didn't notice it didn't have the cheat table XML; looks like it's from the raw XML and not just copied from a CT address list.

To fix it just surround it with the CT xml.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
  
  
  </CheatEntries>
</CheatTable>
i.e.:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
  
<CheatEntry>
      <ID>53</ID>
      <Description>"fantasy zone money"</Description>
      <LastState Value="9999" Activated="1" RealAddress="7FFEC70ABDCC"/>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>2 Bytes</VariableType>
      <Address>libtgsa.dll+8ABDcc</Address>
</CheatEntry>
<CheatEntry>
      <ID>54</ID>
      <Description>"fantasy zone life"</Description>
      <LastState Value="0" RealAddress="7FFEC70AB9C2"/>
      <VariableType>Byte</VariableType>
      <Address>libtgsa.dll+8AB9C2</Address>
</CheatEntry>
  
  </CheatEntries>
</CheatTable>