Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Sun Dec 11, 2022 11:27 am
I think the unlock all equipment function is not working properly. I'll give it some more tests.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
As someone who never has made a table themselves, and doesn't even begin to know how, how would one use this?Drogan wrote: ↑Sat Dec 10, 2022 3:50 pmI'm currently using the latest steam version at the time of writing this,
i updated OP's Fast construction script to work with my version, so far it's been working for me just fine:
Code: Select all
[ENABLE] aobscanmodule(construction,GameAssembly.dll,E8 ?? ?? ?? ?? 0F 28 74 24 30 F2 0F 2C C0 2B F0 89 73 28) construction+E: db 31 F6 registersymbol(construction) [DISABLE] construction+E: db 2B F0 unregistersymbol(construction) { // OLD - ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+8424B47 GameAssembly.dll+8424B1B: 48 8B 0D 16 68 86 FA - mov rcx,[GameAssembly.dll+2C8B338] GameAssembly.dll+8424B22: F6 81 33 01 00 00 02 - test byte ptr [rcx+00000133],02 GameAssembly.dll+8424B29: 74 0E - je GameAssembly.dll+8424B39 GameAssembly.dll+8424B2B: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00 GameAssembly.dll+8424B32: 75 05 - jne GameAssembly.dll+8424B39 GameAssembly.dll+8424B34: E8 37 E8 CA F7 - call GameAssembly.dll+D3370 GameAssembly.dll+8424B39: 31 C9 - xor ecx,ecx GameAssembly.dll+8424B3B: E8 50 DA A6 F8 - call GreyKnights.ConstructionProject.CalculateProgressPerDay GameAssembly.dll+8424B40: 31 D2 - xor edx,edx GameAssembly.dll+8424B42: E8 29 50 77 F9 - call UnityEngine.Mathf.CeilToInt // ---------- INJECTING HERE ---------- GameAssembly.dll+8424B47: 29 C3 - sub ebx,eax // ---------- DONE INJECTING ---------- GameAssembly.dll+8424B49: 89 5F 28 - mov [rdi+28],ebx GameAssembly.dll+8424B4C: 48 8B 5C 24 30 - mov rbx,[rsp+30] GameAssembly.dll+8424B51: 48 83 C4 20 - add rsp,20 GameAssembly.dll+8424B55: 5F - pop rdi GameAssembly.dll+8424B56: C3 - ret GameAssembly.dll+8424B57: E8 34 C1 D2 F7 - call GameAssembly.dll+150C90 GameAssembly.dll+8424B5C: CC - int 3 GameAssembly.dll+8424B5D: CC - int 3 GameAssembly.dll+8424B5E: 14 0B - adc al,0B GameAssembly.dll+8424B60: 82 01 4C - add byte ptr [rcx],4C } { // UPDATED - ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+EA706D GameAssembly.dll+EA703C: C6 05 52 26 93 02 01 - mov byte ptr [GameAssembly.dll+37D9695],01 GameAssembly.dll+EA7043: 48 8B 0D 56 BA 70 02 - mov rcx,[GameAssembly.dll+35B2AA0] GameAssembly.dll+EA704A: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00 GameAssembly.dll+EA7051: 75 05 - jne GameAssembly.dll+EA7058 GameAssembly.dll+EA7053: E8 98 F0 3B FF - call GameAssembly.dll+2660F0 GameAssembly.dll+EA7058: 0F 57 C0 - xorps xmm0,xmm0 GameAssembly.dll+EA705B: F3 0F 5A C6 - cvtss2sd xmm0,xmm6 GameAssembly.dll+EA705F: E8 34 E9 43 FF - call GameAssembly.dll+2E5998 GameAssembly.dll+EA7064: 0F 28 74 24 30 - movaps xmm6,[rsp+30] GameAssembly.dll+EA7069: F2 0F 2C C0 - cvttsd2si eax,xmm0 // ---------- INJECTING HERE ---------- GameAssembly.dll+EA706D: 2B F0 - sub esi,eax // ---------- DONE INJECTING ---------- GameAssembly.dll+EA706F: 89 73 28 - mov [rbx+28],esi GameAssembly.dll+EA7072: 45 33 C0 - xor r8d,r8d GameAssembly.dll+EA7075: 48 8B D3 - mov rdx,rbx GameAssembly.dll+EA7078: 48 8B CF - mov rcx,rdi GameAssembly.dll+EA707B: E8 90 07 00 00 - call GreyKnights.ShipConstructionManager.ProjectUpdated GameAssembly.dll+EA7080: 0F B6 0D C6 2A 93 02 - movzx ecx,byte ptr [GameAssembly.dll+37D9B4D] GameAssembly.dll+EA7087: 84 C9 - test cl,cl GameAssembly.dll+EA7089: 75 14 - jne GameAssembly.dll+EA709F GameAssembly.dll+EA708B: 48 8D 0D AE 30 72 02 - lea rcx,[GameAssembly.dll+35CA140] GameAssembly.dll+EA7092: E8 B9 48 3E FF - call GameAssembly.dll+28B950 }
Open OP's cheat table, double click where it's says <script>Alexandra Moldovia wrote: ↑Tue Dec 13, 2022 12:52 amAs someone who never has made a table themselves, and doesn't even begin to know how, how would one use this?Drogan wrote: ↑Sat Dec 10, 2022 3:50 pmI'm currently using the latest steam version at the time of writing this,
i updated OP's Fast construction script to work with my version, so far it's been working for me just fine:
Code: Select all
[ENABLE] aobscanmodule(construction,GameAssembly.dll,E8 ?? ?? ?? ?? 0F 28 74 24 30 F2 0F 2C C0 2B F0 89 73 28) construction+E: db 31 F6 registersymbol(construction) [DISABLE] construction+E: db 2B F0 unregistersymbol(construction) { // OLD - ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+8424B47 GameAssembly.dll+8424B1B: 48 8B 0D 16 68 86 FA - mov rcx,[GameAssembly.dll+2C8B338] GameAssembly.dll+8424B22: F6 81 33 01 00 00 02 - test byte ptr [rcx+00000133],02 GameAssembly.dll+8424B29: 74 0E - je GameAssembly.dll+8424B39 GameAssembly.dll+8424B2B: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00 GameAssembly.dll+8424B32: 75 05 - jne GameAssembly.dll+8424B39 GameAssembly.dll+8424B34: E8 37 E8 CA F7 - call GameAssembly.dll+D3370 GameAssembly.dll+8424B39: 31 C9 - xor ecx,ecx GameAssembly.dll+8424B3B: E8 50 DA A6 F8 - call GreyKnights.ConstructionProject.CalculateProgressPerDay GameAssembly.dll+8424B40: 31 D2 - xor edx,edx GameAssembly.dll+8424B42: E8 29 50 77 F9 - call UnityEngine.Mathf.CeilToInt // ---------- INJECTING HERE ---------- GameAssembly.dll+8424B47: 29 C3 - sub ebx,eax // ---------- DONE INJECTING ---------- GameAssembly.dll+8424B49: 89 5F 28 - mov [rdi+28],ebx GameAssembly.dll+8424B4C: 48 8B 5C 24 30 - mov rbx,[rsp+30] GameAssembly.dll+8424B51: 48 83 C4 20 - add rsp,20 GameAssembly.dll+8424B55: 5F - pop rdi GameAssembly.dll+8424B56: C3 - ret GameAssembly.dll+8424B57: E8 34 C1 D2 F7 - call GameAssembly.dll+150C90 GameAssembly.dll+8424B5C: CC - int 3 GameAssembly.dll+8424B5D: CC - int 3 GameAssembly.dll+8424B5E: 14 0B - adc al,0B GameAssembly.dll+8424B60: 82 01 4C - add byte ptr [rcx],4C } { // UPDATED - ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+EA706D GameAssembly.dll+EA703C: C6 05 52 26 93 02 01 - mov byte ptr [GameAssembly.dll+37D9695],01 GameAssembly.dll+EA7043: 48 8B 0D 56 BA 70 02 - mov rcx,[GameAssembly.dll+35B2AA0] GameAssembly.dll+EA704A: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00 GameAssembly.dll+EA7051: 75 05 - jne GameAssembly.dll+EA7058 GameAssembly.dll+EA7053: E8 98 F0 3B FF - call GameAssembly.dll+2660F0 GameAssembly.dll+EA7058: 0F 57 C0 - xorps xmm0,xmm0 GameAssembly.dll+EA705B: F3 0F 5A C6 - cvtss2sd xmm0,xmm6 GameAssembly.dll+EA705F: E8 34 E9 43 FF - call GameAssembly.dll+2E5998 GameAssembly.dll+EA7064: 0F 28 74 24 30 - movaps xmm6,[rsp+30] GameAssembly.dll+EA7069: F2 0F 2C C0 - cvttsd2si eax,xmm0 // ---------- INJECTING HERE ---------- GameAssembly.dll+EA706D: 2B F0 - sub esi,eax // ---------- DONE INJECTING ---------- GameAssembly.dll+EA706F: 89 73 28 - mov [rbx+28],esi GameAssembly.dll+EA7072: 45 33 C0 - xor r8d,r8d GameAssembly.dll+EA7075: 48 8B D3 - mov rdx,rbx GameAssembly.dll+EA7078: 48 8B CF - mov rcx,rdi GameAssembly.dll+EA707B: E8 90 07 00 00 - call GreyKnights.ShipConstructionManager.ProjectUpdated GameAssembly.dll+EA7080: 0F B6 0D C6 2A 93 02 - movzx ecx,byte ptr [GameAssembly.dll+37D9B4D] GameAssembly.dll+EA7087: 84 C9 - test cl,cl GameAssembly.dll+EA7089: 75 14 - jne GameAssembly.dll+EA709F GameAssembly.dll+EA708B: 48 8D 0D AE 30 72 02 - lea rcx,[GameAssembly.dll+35CA140] GameAssembly.dll+EA7092: E8 B9 48 3E FF - call GameAssembly.dll+28B950 }
If you are referring to the mission timer on the galaxy map, it might be easier to instead alter the ship's speed.Alexandra Moldovia wrote: ↑Thu Dec 15, 2022 8:16 pmNice now to just find out how to make missions last longer so I can make it to this bloom before it spreads.
Speed doesn't seem to be in list, any idea how to find it?DocNessuno wrote: ↑Fri Dec 16, 2022 6:05 pmIf you are referring to the mission timer on the galaxy map, it might be easier to instead alter the ship's speed.Alexandra Moldovia wrote: ↑Thu Dec 15, 2022 8:16 pmNice now to just find out how to make missions last longer so I can make it to this bloom before it spreads.
Its float though (e.g. 1.2, 1.4, 1.6), but the value keeps changing on loadAlexandra Moldovia wrote: ↑Fri Dec 16, 2022 11:10 pm
Speed doesn't seem to be in list, any idea how to find it?
Do a pointer.justiny wrote: ↑Sat Dec 17, 2022 12:37 amIts float though (e.g. 1.2, 1.4, 1.6), but the value keeps changing on loadAlexandra Moldovia wrote: ↑Fri Dec 16, 2022 11:10 pm
Speed doesn't seem to be in list, any idea how to find it?
I spent an afternoon trying to nail it down, but was woefully unsuccessful, so I hope someone more talented can find it.Alexandra Moldovia wrote: ↑Fri Dec 16, 2022 11:10 pmSpeed doesn't seem to be in list, any idea how to find it?
How would I do that?The Mogician wrote: ↑Sat Dec 17, 2022 6:36 amDo a pointer.justiny wrote: ↑Sat Dec 17, 2022 12:37 amIts float though (e.g. 1.2, 1.4, 1.6), but the value keeps changing on loadAlexandra Moldovia wrote: ↑Fri Dec 16, 2022 11:10 pm
Speed doesn't seem to be in list, any idea how to find it?