Is it possible to add an option for the rate at which in-game time passes? The game's 24h cycle is way too short imo, feels like it goes by in 30 minutes.
there´s a mod on nexus for it
What mod is that? I've been searching RDR2Nexus for something like that, but so far there's only a mod/trainer that changes time, not timecycle. There is one called Lenny's Simple Trainer that allows to do just that, but it cannot disable it in-game. Thing is if you can't disable it, it interferes with the missions.
the creator of the mod (lennys simple trainer) made shure that the mod always uses a live version of the config ini so you can change the setting on the fly im not shure about the other one
What mod is that? I've been searching RDR2Nexus for something like that, but so far there's only a mod/trainer that changes time, not timecycle. There is one called Lenny's Simple Trainer that allows to do just that, but it cannot disable it in-game. Thing is if you can't disable it, it interferes with the missions.
the creator of the mod (lennys simple trainer) made shure that the mod always uses a live version of the config ini so you can change the setting on the fly im not shure about the other one
Alright. I'll try it out later mid-game. Thanks, dude.
Re: Red Dead Redemption 2
Posted: Mon Nov 11, 2019 12:55 pm
by lol3003
i wonder if you could deactivete the cheat penalty that you cant save
that would be awsome (seems like a thing Sunbeam would do)
i wonder if you could deactivete the cheat penalty that you cant save
that would be awsome (seems like a thing Sunbeam would do)
i +1 this rly want to play with dead eye level 5 at the start of campaign
Re: Red Dead Redemption 2
Posted: Mon Nov 11, 2019 1:20 pm
by firstlord555
It can prevent instant death?
Re: Red Dead Redemption 2
Posted: Mon Nov 11, 2019 2:27 pm
by saucefar
Invisible goes on top my list, we got everything else avaliable provided by these gentlemen, invisible would allow us to stalk 3 star pelts so you have no need for every animal to be 3 stars then, but this game has no camouflage system like other games, so i'm wondering if invisible would be possible at all.
Easy crafting is not needed, it's one road to ruin your game, with invisible you can easily do it all yourself and its more fun that way too.
Invisible goes on top my list, we got everything else avaliable provided by these gentlemen, invisible would allow us to stalk 3 star pelts so you have no need for every animal to be 3 stars then, but this game has no camouflage system like other games, so i'm wondering if invisible would be possible at all.
Easy crafting is not needed, it's one road to ruin your game, with invisible you can easily do it all yourself and its more fun that way too.
I think the problem lies within the detection system. Games like Dishonored, Deus Ex, Assassin's Creed or Splinter Cell (the newer ones) have a detection gauge. GTA and RDR doesn't have one, if you get spotted, you get spotted instantly, there isn't a enemy "?" phase. I think this is one reason it is hard to make a stealth/invisible cheat.
Re: Red Dead Redemption 2
Posted: Tue Nov 12, 2019 5:48 am
by theyellingmute
do we know yet if they have any form of anticheat in singleplayer? obviously they have something online but rockstar was pissy with GTA singleplayer i remember.
Re: Red Dead Redemption 2
Posted: Tue Nov 12, 2019 9:01 am
by SunBeam
^ Like I said several times so far, but I guess NO ONE READS: RockStar uses the protection Blizzard used in the first few versions for StarCraft 2 (or still uses)! That is a code mutator I've never heard the name of so far with several forms of anti-debug: anti-attach, IsDebuggerPresent and other debugger detection tricks, spliced SEHs that trigger various exception types to exactly trap debuggers (hence your crash on F5 in CE) - also known as "nanomites", come to think about their functionality - and, perhaps, not verified, but somewhat confirmed by various posts, memory integrity checks, timed or not, on just SOME portions of code (not the whole code). In StarCraft 2 this was done on the ASM accessing resources and unit health, so if you hooked those spots, you'd crash instantly or after a little while. Oh.. and most were occurring when you loaded or unloaded a map. From testing, I see the same shit happens with RDR2 (if you hit Story at main menu, that's when the SEHs hit). If you still have SC2 installed, open up Battle.net.dll in x64dbg and have a little tracing through it. You'll see the 98% similarity in how the code runs and how it looks like.
Here's an example of SEH designed to crash your ass, directly from RDR2 itself:
Many others like these are spliced across the game/protector code. And no, they're not in some thread that you can kill off easily But sure, no one will pay too much attention to this shit since there's trainers out there, you can use CE with a few tricks to debug and so on. No one around here is interested in reversing; just gamehacking (by any means; when the means are met, the reversing part becomes white noise) and playing.
P.S.: NO, there's no Denuvo or VMProtect or some other shit you read on the internet and just like to assume about. Game's DRM-free.
Re: Red Dead Redemption 2
Posted: Tue Nov 12, 2019 4:55 pm
by lion_the_ryan
God, I always love it when SunBeam shows up and drops some knowledge. I always learn so much. I'd honestly just like to have a SunBeam VI companion app or something where I could just ask questions all day long
God, I always love it when SunBeam shows up and drops some knowledge. I always learn so much. I'd honestly just like to have a SunBeam VI companion app or something where I could just ask questions all day long
That made my day. You wouldn't like the app that much, as I TALK TOO MUCH in real life
Re: Red Dead Redemption 2
Posted: Tue Nov 12, 2019 5:40 pm
by Zanzer
<presses button>
SunBeam: Look it up yourself, bitch!
Me: <sigh>