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Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 9:15 pm
by gabriangiovano
How to use the sigil editor?

Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 9:16 pm
by namingsense
gabriangiovano wrote:
Sun Feb 04, 2024 9:15 pm
How to use the sigil editor?
You go to the inventory and populate the values in the table by viewing the Trait Details then you can change the values to another Trait's value.

Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 9:30 pm
by futabario1
Sweet, a sigil editor! Guess i'll just wait for others to figure out how it works since it looks like it's quite finicky right now.

Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 9:34 pm
by gabriangiovano
Is it possible to add curio quantity editor? or able to claim curio over and over again

Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 9:36 pm
by futabario1
jenovalive wrote:
Sun Feb 04, 2024 2:54 pm
futabario1 wrote:
Sun Feb 04, 2024 2:10 pm
would be nice if you guys figure out how to edit transmarvel points. thanks for the table tho
one stock value is worth 150, then you add the count the point until the next stock

so if you got 1 stock and 142 until the next stock , you search 158
also thanks for this clue, i had to parse this 3 times to understand :shock:

Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 9:41 pm
by zachillios
namingsense wrote:
Sun Feb 04, 2024 9:04 pm
Sigil Editor's Trait 1 works just fine (doesn't change the sigil name but changes the trait), but Trait 2 seems to not be populating the correct value for the second trait. You can edit the value but it won't change the second trait and sigils with the same set of traits pull up different values while differing second traits having the same value in Trait 2.

For example:
1C 9A 07 50 is Attack
FF FB C8 2F is Stamina
27 8C 58 4C is War Elemental (For anyone that wants to edit Trait 1)

If I pull up the values for an Attack+ sigil with Attack and Stamina I will get
1C 9A 07 50 and B9 E3 10 F6, 39 6B 95 91, 9B A9 BE 39 and some other values (B0 E0 7A 88 appears a few times across different sigils) that are not FF FB C8 2F.
B0 E0 7A 88 refers to an empty trait or a empty spot in your inventory. The long string is more than likely the unique ID for the sigil its self.

Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 9:52 pm
by Jacob3178259
not sure if it's possible but could an attack speed mod be implemented? been using speedhacks but obviously thats not ideal, plus i cant jack it up to where i want the attack speed to be without ruining the game. might also be causing some shader issues in game but not 100% on that.

Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 10:21 pm
by gabriangiovano
zachillios wrote:
Sun Feb 04, 2024 9:41 pm
namingsense wrote:
Sun Feb 04, 2024 9:04 pm
Sigil Editor's Trait 1 works just fine (doesn't change the sigil name but changes the trait), but Trait 2 seems to not be populating the correct value for the second trait. You can edit the value but it won't change the second trait and sigils with the same set of traits pull up different values while differing second traits having the same value in Trait 2.

For example:
1C 9A 07 50 is Attack
FF FB C8 2F is Stamina
27 8C 58 4C is War Elemental (For anyone that wants to edit Trait 1)

If I pull up the values for an Attack+ sigil with Attack and Stamina I will get
1C 9A 07 50 and B9 E3 10 F6, 39 6B 95 91, 9B A9 BE 39 and some other values (B0 E0 7A 88 appears a few times across different sigils) that are not FF FB C8 2F.
B0 E0 7A 88 refers to an empty trait or a empty spot in your inventory. The long string is more than likely the unique ID for the sigil its self.
Hem somehow if i only change trait 1 to war elemental (i bought a simple Attack V from knickknack and change trait 1). It seems after i go back to title screen and go back. The trait go back to attack. What value should i use for the trait 2 if i want to change to war elemental?

Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 10:23 pm
by namingsense
zachillios wrote:
Sun Feb 04, 2024 9:41 pm
namingsense wrote:
Sun Feb 04, 2024 9:04 pm
Sigil Editor's Trait 1 works just fine (doesn't change the sigil name but changes the trait), but Trait 2 seems to not be populating the correct value for the second trait. You can edit the value but it won't change the second trait and sigils with the same set of traits pull up different values while differing second traits having the same value in Trait 2.

For example:
1C 9A 07 50 is Attack
FF FB C8 2F is Stamina
27 8C 58 4C is War Elemental (For anyone that wants to edit Trait 1)

If I pull up the values for an Attack+ sigil with Attack and Stamina I will get
1C 9A 07 50 and B9 E3 10 F6, 39 6B 95 91, 9B A9 BE 39 and some other values (B0 E0 7A 88 appears a few times across different sigils) that are not FF FB C8 2F.
B0 E0 7A 88 refers to an empty trait or a empty spot in your inventory. The long string is more than likely the unique ID for the sigil its self.
Sorry if my post wasn't clear, the long string was three different strings.

B9 E3 10 F6
39 6B 95 91
9B A9 BE 39
B0 E0 7A 88

They appear in Trait 2, whether the second trait is the same as another trait or not. I pulled these from using Attack V+ sigils that all had Stamina as its second trait and if B0 E0 7A 88 is an empty spot, then it makes less sense for it to appear as the value on two trait sigils.

Thank you for the work you're doing though, I greatly appreciate it.
gabriangiovano wrote:
Sun Feb 04, 2024 10:21 pm
Hem somehow if i only change trait 1 to war elemental (i bought a simple Attack V from knickknack and change trait 1). It seems after i go back to title screen and go back. The trait go back to attack. What value should i use for the trait 2 if i want to change to war elemental?
Trait 1: 27 8C 58 4C
Trait 2: B0 E0 7A 88
Is what I get whenever I populate the sigil editor for War Elemental, you could try filling both and seeing if it saves?

Edit: I just tried it with Supplementary Attack and changing both Trait 1 and Trait 2 still reverted the Sigil back to the original after saving and reloading.

Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 10:29 pm
by avenger321
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Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 10:32 pm
by bobross5969
Is there a way to change quantity of the Wee Pincers? Wouldn't let me populate with the item quantity editor. The "give all items" one gave me 888 of them a while back and I was trying to see if I could change the value back to a normal amount

Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 11:27 pm
by rapierx
"Level sigils to max" won't work. Game version 1.03.

It shows "level 45" on Inventory, but viewing Trait Details shows true level.


Re: Granblue Fantasy Relink (Steam)

Posted: Sun Feb 04, 2024 11:35 pm
by zachillios
rapierx wrote:
Sun Feb 04, 2024 11:27 pm
"Level sigils to max" won't work. Game version 1.03.

It shows "level 45" on Inventory, but viewing Trait Details shows true level.

Let Steam update your game and use the latest table.

Re: Granblue Fantasy Relink (Steam)

Posted: Mon Feb 05, 2024 12:30 am
by vudungpro01
Devangeline wrote:
Fri Feb 02, 2024 9:28 pm
Damn, this is awesome. I really can't get my head around this cheatengine stuff. But is there any way to make it so that an early input counts as a perfect timing or just disable the lockout from an early keypress? So, for example, as Zeta, you can keep the infinite air combo going by either pressing square early or spamming it?
It would be great to add a cheat to make it easier to get perfect timing for all characters :D

Re: Granblue Fantasy Relink (Steam)

Posted: Mon Feb 05, 2024 1:55 am
by benjamin626
Thank you! For the sigil editor, it is still showing the old name. So it would say Attack while increasing HP. Is there a way to make it show the correct name as well?