Page 354 of 465

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 3:41 pm
by acontous
weird032 wrote:
Sat Sep 30, 2023 4:39 am
HenryEx wrote:
Fri Sep 29, 2023 2:28 pm
wingzero wrote:
Fri Sep 29, 2023 4:17 am
after Hotfix #7 i can no longer enable " Last Item Moved (moved item must have quantity of 2 or more) " in table v10
code slightly changed, uses a variant with shorter opcodes now (this might change back in a later update, it's compiler fuckery)

changed the entry for Hotfix #7, copy&paste into your cheat table, probably keep the old version around for next patches and just try which version works:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Last Item Moved (moved item must have quantity of 2 or more) [short opcode]"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(LastItemMoved,$process,44 38 ?? ?? 0F 85 ?? ?? ?? ?? 48 8D ?? ?? 48 8B ?? ?? E8)
alloc(newmem,$1000,LastItemMoved)

label(LastItemMovedPtr)
label(LastItemMovedBkp)
label(return)

newmem:
LastItemMovedBkp:
  readmem(LastItemMoved+A,8)
  mov rax,LastItemMovedPtr
  mov [rax],rcx
  jmp return

align 10
LastItemMovedPtr:
  dq 0

LastItemMoved+A:
  jmp newmem
  nop 3
return:
registersymbol(LastItemMoved)
registersymbol(LastItemMovedBkp)
registersymbol(LastItemMovedPtr)

[DISABLE]
LastItemMoved+A:
  readmem(LastItemMovedBkp,8)
unregistersymbol(LastItemMoved)
unregistersymbol(LastItemMovedBkp)
unregistersymbol(LastItemMovedPtr)
dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>LastItemMovedPtr</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thanks it worked

Came here looking for this except I'm a noob and just learning CE. Where am I going to "copy/paste this into your cheat table" ? I've poked around the CE menus when loading the script and am not seeing similar code to overwrite in the places I'm looking and don't want to muck things up. Thanks in advance :)

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 4:22 pm
by hexa34041
Zanzer wrote:
Sat Sep 30, 2023 3:18 pm
hexa34041 wrote:
Sat Sep 30, 2023 5:36 am
I'm trying to spawn in Ring of Spiteful Thunder but it spawns in as common ring with no effects. Does anyone know what's causing this?
uuid i used to spawn is 5c05ff73-9d0d-4d58-b93a-e4b448a1e388
Image
Maybe this will spawn you one

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
GenerateTreasureBag("MOO_ZhentQuartermaster")
[DISABLE]
It did! Thank you :D

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 5:11 pm
by sorma1
hi guys how can i cheat in co op without host.Is there anything that works?

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 5:32 pm
by niki_mob
Filipiano wrote:
Sat Sep 30, 2023 2:11 am
You can write exactly where to download this commander and how to turn it on. Please
BG3Commander
Make sure the database linked in the post is in the same folder as the table

Open the Table, Launch the game, Load a save
Once save is loaded, Table -> FormBG3Commander -> Restore and show

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 6:20 pm
by Tekrom0
Zanzer wrote:
Sat Sep 30, 2023 3:09 pm
Tekrom0 wrote:
Sat Sep 30, 2023 2:00 am
Zanzer wrote:
Thu Sep 28, 2023 4:49 pm
On Demand Cheats has a script to Transform into Mind Flayer
Change the UUID in there to that of the Steel Walker. I see a few labeled Steel Watcher.
One of the possible rulesets even allows you to transform your abilities to match that creature as well.

Code: Select all

"27385ea6-d768-47ce-91b8-8d957c0aabd9"--SteelWatcher_Biped_A (Steel Watcher)
"70417e3e-9278-4f96-a1d8-5bd90bf5d07a"--SteelWatcher_Biped_A_Ranged
"ec2820db-afd7-4428-90bd-a0838949cc69"--SteelWatcher_Biped_B (Hellfire Watcher)
"80cb7cbd-41fc-4921-847b-d62f2517ddd9"--SteelWatcher_Biped_B_Ranged
"9337b42e-e302-4cd2-887d-7093d992e83b"--SteelWatcher_Biped_C (Hellfire Watcher)
"26fa3fe9-608c-4113-99a6-727781351ea4"--SteelWatcher_Quadruped_A (Steel Watcher Titan)
Oh sweet, thank you very much. Now my question is, what would I have to do in order to equip a Steel Watcher Weapon (SW Sword / SW CrossBow) onto my character? I'm still unable to equip either when I use the code. I have tried it as a disguise and as a Polymorph, but no success.

Is there a list of Ruleset UUIDs I can look at? I'm taking a guess in saying that switching my Ruleset UUID would allow me to equip it.

I know there used to be a bug that allowed you to equip Giant weapons by dragging your equipped weapon over the giant weapon, but I think they patched it out, as it doesn't work anymore, at least for me.
There is a Shapeshift folder inside the various Shared/SharedDev dumps. That's where all the ruleset UUIDs are.
Some rules contain: <attribute id="ApplySpellsFromTemplate" type="bool" value="true"/>
Okay, so I will admit that I didn't immediately know what you meant, but eventually I unpacked Shared.Pak myself since I couldn't immediately find any dumps by searching.
Yes, after checking both Polymorph Rulebook.lsx's, I have found a number of Ruleset UUIDs. While most of these are already listed within the script already, I still have no clue how I would go about allowing myself to equip a Steel Watcher Greatsword.
The closest Ruleset that sounded like it would be it was "StatsAndScale", which by the sound of it, made me think it would give me the appropriate tags I would need to equip the Watcher Weapons, but when I try that, my character model doesn't change, turns smaller, and opening my inventory shows the default Black Male Model, so this wasn't it.

I remember you said "One of the possible rulesets even allows you to transform your abilities to match that creature as well", but after looking into the templates within, I think that what I want to accomplish isn't as simple as using the program.
Does this mean I would have to create a mod to accomplish what I want?

Now, I'm not concerned really about modifying the rulesets for spells, since I'm fully familiar with the "Add Spells" option inside Random Cheats. I could easily change what spells/skills/tags I have available to me. At this point the only issue I have is being able to equip the Steel Watcher weapons.

I did get confirmation that the bug that lets you swap into giant weapons WAS patched out.
Is there an option to force equip any weapon?

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 6:44 pm
by Cornberry
EvenLess wrote:
Sat Sep 30, 2023 11:36 am
Cornberry wrote:
Sat Sep 30, 2023 7:50 am
EvenLess wrote:
Fri Aug 04, 2023 11:42 pm
...
Were you ever able to find Orpheus Book Chapters 2 and 3?
Haven't looked. But a quick search using (more or less) the approach I described in the post you quoted:
Gustav\Mods\GustavDev\Globals\CRE_Main_A\Items\_merged.lsf

Code: Select all

				<node id="GameObjects">
					<attribute id="BookType" type="uint8" value="8" />
					<attribute id="Description" type="TranslatedString" handle="h9b3da45age14cg4c7fga5a8g37034319e762" version="1" />
					<attribute id="DisplayName" type="TranslatedString" handle="he50c912cg3281g4ba6g8c36g7faebe9f2da6" version="7" />
					<attribute id="Flag" type="int32" value="1" />
					<attribute id="IsGlobal" type="bool" value="True" />
					<attribute id="LevelName" type="FixedString" value="CRE_Main_A" />
					<attribute id="MapKey" type="FixedString" value="4dbaf850-49ff-4e41-adc2-7054e416c960" />
					<attribute id="Name" type="LSString" value="S_GLO_OrpheusChapter2" />
					<attribute id="TemplateName" type="FixedString" value="1f4773b1-a218-46d6-ab3e-a5cd13dcc697" />
					<attribute id="Type" type="FixedString" value="item" />
					<attribute id="_OriginalFileVersion_" type="int64" value="144115207403209032" />
					<children>
						<node id="LayerList">
							<children>
								<node id="Layers">
									<children>
										<node id="Object">
											<attribute id="MapKey" type="FixedString" value="CRE_Main_A" />
											<children>
												<node id="Layer">
													<attribute id="Object" type="guid" value="0cdf52f2-9453-df63-13c3-cfad8fbdbd2a" />
												</node>
												<node id="Layer">
													<attribute id="Object" type="guid" value="3937977e-b5d9-5124-508e-c3654c9d9e03" />
												</node>
												<node id="Layer">
													<attribute id="Object" type="guid" value="6b7894d1-95f4-8221-636e-6754155d590c" />
												</node>
											</children>
										</node>
									</children>
								</node>
							</children>
						</node>
						<node id="OnUsePeaceActions">
							<children>
								<node id="Action">
									<attribute id="ActionType" type="int32" value="11" />
									<children>
										<node id="Attributes">
											<attribute id="Animation" type="FixedString" value="" />
											<attribute id="BookId" type="FixedString" value="ORI_Laezel_OrpheusChapter2" />
											<attribute id="Conditions" type="LSString" value="" />
										</node>
									</children>
								</node>
							</children>
						</node>
						<node id="Transform">
							<attribute id="Position" type="fvec3" value="1369.503 -0.0431124 -767.851" />
							<attribute id="RotationQuat" type="fvec4" value="0 0 0 1" />
							<attribute id="Scale" type="float" value="1" />
						</node>
					</children>
				</node>
Gustav\Mods\GustavDev\Globals\SCL_Main_A\Items\_merged.lsf

Code: Select all

				<node id="GameObjects">
					<attribute id="BookType" type="uint8" value="8" />
					<attribute id="Description" type="TranslatedString" handle="h90dffb60gdb34g49efgb976g5ef326a0f10f" version="1" />
					<attribute id="DisplayName" type="TranslatedString" handle="h96cd8f0ag004bg49f0gbf00gf07ee363e700" version="3" />
					<attribute id="Flag" type="int32" value="1" />
					<attribute id="IsGlobal" type="bool" value="True" />
					<attribute id="LevelName" type="FixedString" value="SCL_Main_A" />
					<attribute id="MapKey" type="FixedString" value="bad6bedb-5be9-407a-840e-977c2e23aba3" />
					<attribute id="Name" type="LSString" value="S_GLO_OrpheusChapter3" />
					<attribute id="TemplateName" type="FixedString" value="1f4773b1-a218-46d6-ab3e-a5cd13dcc697" />
					<attribute id="Type" type="FixedString" value="item" />
					<attribute id="_OriginalFileVersion_" type="int64" value="144115207403209020" />
					<children>
						<node id="LayerList">
							<children>
								<node id="Layers">
									<children>
										<node id="Object">
											<attribute id="MapKey" type="FixedString" value="SCL_Main_A" />
											<children>
												<node id="Layer">
													<attribute id="Object" type="guid" value="07f964f7-bdb6-68be-f41f-3c6bb4ecf4d6" />
												</node>
												<node id="Layer">
													<attribute id="Object" type="guid" value="ba49432f-9d08-98a9-2877-1b608e3b9079" />
												</node>
											</children>
										</node>
									</children>
								</node>
							</children>
						</node>
						<node id="OnUsePeaceActions">
							<children>
								<node id="Action">
									<attribute id="ActionType" type="int32" value="11" />
									<children>
										<node id="Attributes">
											<attribute id="Animation" type="FixedString" value="" />
											<attribute id="BookId" type="FixedString" value="ORI_Laezel_OrpheusChapter3" />
											<attribute id="Conditions" type="LSString" value="" />
										</node>
									</children>
								</node>
							</children>
						</node>
						<node id="Transform">
							<attribute id="Position" type="fvec3" value="-127.5312 38.52673 -182.3876" />
							<attribute id="RotationQuat" type="fvec4" value="0 0 0 1" />
							<attribute id="Scale" type="float" value="1" />
						</node>
					</children>
				</node>
Use the MapKey GUID
I've found these ID two from other people also, and verified it myself using the Last Dropped Item, but they are still not spawning anything for me :(

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 7:18 pm
by ssergeyy
Hello everyone.
Tell me, please, do you know the passive skill of the Draconic Ancestry from a subclass (Draconic Bloodline)?
It's not about Dragonborn.

I've already found the Dragonborn:
Dragonborn_Resistance_Acid,
Dragonborn_Resistance_Cold,
Dragonborn_Resistance_Fire,
Dragonborn_Resistance_Lightning,
Dragonborn_Resistance_Poison

Need Draconic Ancestry Subclass (Draconic Bloodline)
[Link]

There should be 10 of them:
Red (Fire)
Black (Acid)
Blue (Lightning)
White (Cold)
Green (Poison)
Gold (Fire)
Silver (Cold)
Bronze (Lightning)
Copper (Acid)
Brass (Fire)

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 7:32 pm
by fckd
Does anyone know a way to remove spawning of Unstable Blood, by removing the passive the blood is still spawning and exploding.

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 8:30 pm
by kicker04
HenryEx wrote:
Fri Sep 29, 2023 2:28 pm
wingzero wrote:
Fri Sep 29, 2023 4:17 am
after Hotfix #7 i can no longer enable " Last Item Moved (moved item must have quantity of 2 or more) " in table v10
code slightly changed, uses a variant with shorter opcodes now (this might change back in a later update, it's compiler fuckery)

changed the entry for Hotfix #7, copy&paste into your cheat table, probably keep the old version around for next patches and just try which version works:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Last Item Moved (moved item must have quantity of 2 or more) [short opcode]"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(LastItemMoved,$process,44 38 ?? ?? 0F 85 ?? ?? ?? ?? 48 8D ?? ?? 48 8B ?? ?? E8)
alloc(newmem,$1000,LastItemMoved)

label(LastItemMovedPtr)
label(LastItemMovedBkp)
label(return)

newmem:
LastItemMovedBkp:
  readmem(LastItemMoved+A,8)
  mov rax,LastItemMovedPtr
  mov [rax],rcx
  jmp return

align 10
LastItemMovedPtr:
  dq 0

LastItemMoved+A:
  jmp newmem
  nop 3
return:
registersymbol(LastItemMoved)
registersymbol(LastItemMovedBkp)
registersymbol(LastItemMovedPtr)

[DISABLE]
LastItemMoved+A:
  readmem(LastItemMovedBkp,8)
unregistersymbol(LastItemMoved)
unregistersymbol(LastItemMovedBkp)
unregistersymbol(LastItemMovedPtr)
dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>LastItemMovedPtr</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I don't understand how to use your solution. :(

Seems Zanzer doesn't provide updates anymore.

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 9:15 pm
by HenryEx
kicker04 wrote:
Sat Sep 30, 2023 8:30 pm
HenryEx wrote:
Fri Sep 29, 2023 2:28 pm
wingzero wrote:
Fri Sep 29, 2023 4:17 am
after Hotfix #7 i can no longer enable " Last Item Moved (moved item must have quantity of 2 or more) " in table v10
code slightly changed, uses a variant with shorter opcodes now (this might change back in a later update, it's compiler fuckery)

changed the entry for Hotfix #7, copy&paste into your cheat table, probably keep the old version around for next patches and just try which version works:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Last Item Moved (moved item must have quantity of 2 or more) [short opcode]"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(LastItemMoved,$process,44 38 ?? ?? 0F 85 ?? ?? ?? ?? 48 8D ?? ?? 48 8B ?? ?? E8)
alloc(newmem,$1000,LastItemMoved)

label(LastItemMovedPtr)
label(LastItemMovedBkp)
label(return)

newmem:
LastItemMovedBkp:
  readmem(LastItemMoved+A,8)
  mov rax,LastItemMovedPtr
  mov [rax],rcx
  jmp return

align 10
LastItemMovedPtr:
  dq 0

LastItemMoved+A:
  jmp newmem
  nop 3
return:
registersymbol(LastItemMoved)
registersymbol(LastItemMovedBkp)
registersymbol(LastItemMovedPtr)

[DISABLE]
LastItemMoved+A:
  readmem(LastItemMovedBkp,8)
unregistersymbol(LastItemMoved)
unregistersymbol(LastItemMovedBkp)
unregistersymbol(LastItemMovedPtr)
dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>LastItemMovedPtr</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I don't understand how to use your solution. :(

Seems Zanzer doesn't provide updates anymore.
You copy the code (ctrl + c)

you paste it into cheat engine (ctrl + v)

you activate the new cheat entry called "Last Item Moved (moved item must have quantity of 2 or more) [short opcode]" (space bar)

that's it

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 9:21 pm
by KishudarK
I keep adding classes flags to my character but the game doesn't recognize them (they never come up as options in dialogues), this is what I'm trying to add:
{$lua}
if syntaxcheck then return end
[ENABLE]
SetTagOnPlayer(
"906d1961-e9c6-4170-b775-62797a0efe1c", --ACOLYTE (Code, Dialog, Background)
"c3fd1fc3-2edf-4d17-935d-44ab92406df1", --ASMODEUSTIEFLING (Code, Dialog, Race, PlayerRace, CharacterSheet)
"02913f9a-f696-40cf-acdf-32032afab32c", --BARBARIAN (Code, Dialog, Class, CharacterSheet)
"d93434bd-6b71-4789-b128-ee24156057cc", --BARD (Code, Dialog, Class, CharacterSheet)
"07925e5b-af3d-4743-a565-b9fee04c24ac", --CHARLATAN (Code, Dialog, Background)
"1671b4bf-4f47-4bb7-9cb9-80bb1f6009d5", --CLERIC (Code, Dialog, Class)
"28ee4ac1-86a3-490e-ab02-7085bd7c56d6", --CLERIC_BAHAMUT (Dialog, Class, CharacterSheet)
"178016d5-e3d3-44bd-8aa5-6ac3d1c61e6c", --CLERIC_BANE (Dialog, Class, CharacterSheet)
"b03d4a89-bba7-45a4-a89d-a132ddd75637", --CLERIC_BHAAL (Dialog, Class, CharacterSheet)
"ca4e5850-139e-4b52-9d5e-553e33ff082a", --CLERIC_CORELLONLARETHIAN (Dialog, Class, CharacterSheet)
"c4749983-8bb9-4aa5-bf18-afd9cb1ce915", --CLERIC_EILISTRAEE (Dialog, Class, CharacterSheet)
"aa9f126f-ac9a-48d9-a128-1394fae8f4e8", --CLERIC_EVIL (Code, Dialog, Class, Class_Deity)
"67bd28cc-9cf4-4c64-9213-8d26fbe27e1b", --CLERIC_GARLGLITTERGOLD (Dialog, Class, CharacterSheet)
"64dc9d31-db7a-418e-bbbe-6f5b4d32608f", --CLERIC_GOOD (Code, Dialog, Class, Class_Deity)
"c3743bdd-3653-47fb-8a5c-d8489d7a1be0", --CLERIC_GRUUMSH (Dialog, Class, CharacterSheet)
"6c28eba6-f46c-4755-9e4e-0223e64f7d72", --CLERIC_HELM (Dialog, Class, CharacterSheet)
"838e9a70-94fc-4bcf-850a-19be5247a43b", --CLERIC_ILMATER (Dialog, Class, CharacterSheet)
"a01efcc1-9e2f-4438-956b-b448cbf73bde", --CLERIC_KELEMVOR (Dialog, Class, CharacterSheet)
"4276e5a0-f6b3-4f4e-8836-4cd8b0cade2f", --CLERIC_LADUGUER (Dialog, Class, CharacterSheet)
"6e31b516-92fc-4526-b1cd-92516e02cf86", --CLERIC_LATHANDER (Dialog, Class, CharacterSheet)
"7aee9e55-ecb4-4cdc-804d-1ec20d07efc5", --CLERIC_LOLTH (Dialog, Class, CharacterSheet)
"5ce73ec6-be80-4853-ad3c-12149d71e07e", --CLERIC_MIELIKKI (Dialog, Class, CharacterSheet)
"3ce8734c-440c-43f8-b0f4-079d69e7eb33", --CLERIC_MORADIN (Dialog, Class, CharacterSheet)
"7ea36792-21e5-4ea9-9544-de276651c376", --CLERIC_MYRKUL (Dialog, Class, CharacterSheet)
"90de46bd-9f0c-4c2f-9505-56063b31b360", --CLERIC_MYSTRA (Dialog, Class, CharacterSheet)
"2947a463-3c45-4a70-959a-3e81a943ab92", --CLERIC_NEUTRAL (Code, Dialog, Class, Class_Deity)
"9fbbedb6-c485-4c6b-94b7-c7d7592223b3", --CLERIC_OGHMA (Dialog, Class, CharacterSheet)
"10b2a53c-3eb0-451c-8057-0f1cc9e62a4d", --CLERIC_SELUNE (Dialog, Class, CharacterSheet)
"0d1d64b8-70d6-4702-8643-be348b0f3fc6", --CLERIC_SHAR (Dialog, Class, CharacterSheet)
"da25a7cc-066d-43dc-8f1e-74c17cd0d589", --CLERIC_TALOS (Dialog, Class, CharacterSheet)
"31d96353-a4b8-4abf-9cce-f7a9174e65da", --CLERIC_TEMPUS (Dialog, Class, CharacterSheet)
"4cd1c7f7-7a8c-421a-87dc-687c4eefd683", --CLERIC_TIAMAT (Dialog, Class, CharacterSheet)
"edc085f7-63f8-4bb0-b60c-b68c92b67708", --CLERIC_TYMORA (Dialog, Class, CharacterSheet)
"16657b43-323e-4eee-8982-77338229444b", --CLERIC_TYR (Dialog, Class, CharacterSheet)
"91b2d344-fce8-48b3-a83d-9688cbddb1b8", --CLERIC_VLAAKITH (Dialog, Class, CharacterSheet)
"dc005135-7eee-4406-a46e-9535e7412422", --CLERIC_YONDALLA (Dialog, Class, CharacterSheet)
"1d6e36a6-d757-449b-8040-2af3f1a99c3a", --COMPREHEND_LANGUAGES (Code, Dialog, Story)
"74ed9de3-fff5-419a-949b-18bd5e17944e", --CRIMINAL (Code, Dialog, Background)
"fe825e69-1569-471f-9b3f-28fd3b929683", --DARK_URGE (Code, Dialog, Origin, DialogHidden, CharacterSheet)
"2bbc3217-3d8c-46e6-b599-a0f1c9063f9a", --DEEPGNOME (Code, Dialog, Race, PlayerRace, CharacterSheet)
"7e0395f8-aa53-4549-9af3-e2d203d678ee", --DETECTTHOUGHTS (Code, Dialog, CharacterSheet)
"02e5e9ed-b6b2-4524-99cd-cb2bc84c754a", --DRAGONBORN (Code, Dialog, Race, PlayerRace, CharacterSheet)
"a672ac1d-d088-451a-9537-3da4bf74466c", --DROWELF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"4fa13243-199d-4c9a-b455-d844276a98f5", --DROWHALFELF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"44ac4317-4d38-4d28-80e2-94024c6e42f0", --DRUID (Code, Dialog, Class, CharacterSheet)
"78adf3cd-4741-47a8-94f6-f3d322432591", --DUERGARDWARF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"486a2562-31ae-437b-bf63-30393e18cbdd", --DWARF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"351f4e42-1217-4c06-b47a-443dcf69b111", --ELF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"bd3cfefd-5fe2-47ea-bd3c-e99eaad9b714", --ENTERTAINER (Code, Dialog, Background)
"1ae7017c-4884-4a43-bc4a-742fa0d201c0", --FIGHTER (Code, Dialog, Class, CharacterSheet)
"9c38904c-4aed-4d22-9038-fc7d103aaed5", --FOLKHERO (Code, Dialog, Background)
"09518377-4ea1-4ce2-b8e8-61477c26ebdd", --FORESTGNOME (Code, Dialog, Race, PlayerRace, CharacterSheet)
"677ffa76-2562-4217-873e-2253d4720ba4", --GITHYANKI (Code, Dialog, Race, PlayerRace, CharacterSheet)
"1f0551f3-d769-47a9-b02b-5d3a8c51978c", --GNOME (Code, Dialog, Race, PlayerRace, CharacterSheet)
"baf9fb0e-f535-40a0-bb78-3ec289d84e66", --GUILD_ARTISAN (Code, Dialog, Background)
"c1f7de2b-7cc5-41bc-a723-011172bbc4ba", --HAGEYED (Code, Dialog, Story, CharacterSheet)
"34317158-8e6e-45a2-bd1e-6604d82fdda2", --HALFELF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"b99b6a5d-8445-44e4-ac58-81b2ee88aab1", --HALFLING (Code, Dialog, Race, PlayerRace, CharacterSheet)
"3311a9a9-cdbc-4b05-9bf6-e02ba1fc72a3", --HALFORC (Code, Dialog, Race, CharacterSheet)
"ce00b3b6-238e-4524-851b-3d1f2d2b1189", --HAUNTED_ONE (Code, Dialog, Background)
"2fa3f042-2b50-41b2-8045-39ddd4421ca9", --HERMIT (Code, Dialog, Background)
"492c3200-1226-4114-bad1-f6b1ba737f3d", --HIGHELF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"52b71dea-9d4e-402d-9700-fb9c360a44c9", --HIGHHALFELF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"534098fa-601d-4f6e-8c4e-b3a8d4b1f141", --HILLDWARF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"69fd1443-7686-4ca9-9516-72ec0b9d94d7", --HUMAN (Code, Dialog, Race, PlayerRace, CharacterSheet)
"927b8097-a925-4174-8150-81ba2190d129", --LEGEND_OF_BALDURS_GATE (Code, Dialog, Background)
"57a00605-9e74-477c-bd9d-53c721e25e56", --LIGHTFOOTHALFLING (Code, Dialog, Race, PlayerRace, CharacterSheet)
"ef9c5b74-56a8-48cc-b0b9-169ee16bf026", --LOLTHDROWELF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"ec5bea6b-26f1-4917-919c-375f67ac13d1", --MEPHISTOPHELESTIEFLING (Code, Dialog, Race, PlayerRace, CharacterSheet)
"e1e460bb-d0ae-4452-8529-c9e176558731", --MONK (Code, Dialog, Class, CharacterSheet)
"1dc20a7a-00e7-4126-80ad-aa1152a2136c", --MOUNTAINDWARF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"56825486-9cfc-4ec2-87d1-c8065c41774b", --NOBLE (Code, Dialog, Background)
"c7bdcdf2-15e7-456e-adf1-21dda3172e18", --OATHBREAKER (Code, Dialog, Story, Class, CharacterSheet)
"d84a8a0b-b648-464c-9bd5-1ed9b965da2a", --OATHBREAKER_ANCIENTS (Code, Dialog, Story)
"d274b482-4add-4f36-a0a4-a94740f6630e", --OATHBREAKER_DEVOTION (Code, Dialog, Story)
"732db1ed-740c-4af3-8a08-7f135d3f703c", --OATHBREAKER_VENGEANCE (Code, Dialog, Story)
"d81df6f9-9f6e-4146-841a-9f285e6ee879", --OUTLANDER (Code, Dialog, Background)
"6d85ab2d-5c23-498c-a61e-98f05a00177a", --PALADIN (Code, Dialog, Class)
"7c89622b-4194-41df-b2ff-145a5056ee49", --PALADIN_ANCIENTS (Code, Dialog, Story, Class, CharacterSheet)
"28b5d96a-bbfb-433f-9cd4-bdff98eae252", --PALADIN_BAHAMUT (Dialog, Class, CharacterSheet)
"2502057c-6210-4dcb-9943-2812b59c3737", --PALADIN_BANE (Dialog, Class, CharacterSheet)
"5daae0e8-8f1a-4798-8247-c252dbc311da", --PALADIN_BHAAL (Dialog, Class, CharacterSheet)
"95abfcc0-8783-4647-a922-b2c34ec5c025", --PALADIN_CORELLONLARETHIAN (Dialog, Class, CharacterSheet)
"2de0a4fc-5831-4439-94d3-a7ff9b7aacf6", --PALADIN_DEVOTION (Code, Dialog, Story, Class, CharacterSheet)
"b438b4e8-fb16-4202-b338-17d2d874c2c1", --PALADIN_EILISTRAEE (Dialog, Class, CharacterSheet)
"826714c9-b2e3-4372-9f5a-e59271d5a426", --PALADIN_EVIL (Code, Dialog, Class, Class_Deity)
"9f6bb135-01f1-4b7d-80d3-50bab725728c", --PALADIN_GARLGLITTERGOLD (Dialog, Class, CharacterSheet)
"66d66544-3ca8-442f-bbb4-b7e18d72c106", --PALADIN_GOOD (Code, Dialog, Class, Class_Deity)
"e33e9729-73e1-4fb3-aea9-761d610d1551", --PALADIN_GRUUMSH (Dialog, Class, CharacterSheet)
"36c5df8b-7efc-4125-828e-120ed6cffa71", --PALADIN_HELM (Dialog, Class, CharacterSheet)
"bd987761-1952-4942-85f1-d4538042aff3", --PALADIN_ILMATER (Dialog, Class, CharacterSheet)
"74548677-271b-4cc3-9625-1782e5f0ebd1", --PALADIN_KELEMVOR (Dialog, Class, CharacterSheet)
"39cb63f2-3036-4641-9b43-777334c9ffab", --PALADIN_LADUGUER (Dialog, Class, CharacterSheet)
"cc528ff5-911c-467c-ac9f-7a1e94b97d25", --PALADIN_LATHANDER (Dialog, Class, CharacterSheet)
"0cc54cdc-7b26-4b12-98af-f8000b37e988", --PALADIN_LOLTH (Dialog, Class, CharacterSheet)
"f18e3f3c-c227-4d11-8764-51c7fed44419", --PALADIN_MIELIKKI (Dialog, Class, CharacterSheet)
"395c6cef-953e-45c2-a342-e1326033c027", --PALADIN_MORADIN (Dialog, Class, CharacterSheet)
"6c080131-acd9-42e3-8bea-5de394672465", --PALADIN_MYRKUL (Dialog, Class, CharacterSheet)
"498946c4-246a-47dc-9c21-89fb538b2614", --PALADIN_MYSTRA (Dialog, Class, CharacterSheet)
"5c09c86d-c068-4ef5-9850-aeb9aefd8038", --PALADIN_NEUTRAL (Code, Dialog, Class, Class_Deity)
"f639a9df-1adc-4897-b540-0a74b2bb5c2e", --PALADIN_OGHMA (Dialog, Class, CharacterSheet)
"f6dfdd47-bbf1-4419-b4b9-7a1e67a197da", --PALADIN_SELUNE (Dialog, Class, CharacterSheet)
"62f5382a-27c3-441c-bd57-33db4ca00f10", --PALADIN_SHAR (Dialog, Class, CharacterSheet)
"5cc0a323-50e0-4775-92af-76a719f53147", --PALADIN_TALOS (Dialog, Class, CharacterSheet)
"0b2bdab1-6455-4baa-883b-4f299376abb6", --PALADIN_TEMPUS (Dialog, Class, CharacterSheet)
"70be60f2-016d-40e5-b944-81b8868c3af9", --PALADIN_TIAMAT (Dialog, Class, CharacterSheet)
"aecc62c1-99ce-4ff7-952c-8ddc6afe7a30", --PALADIN_TYMORA (Dialog, Class, CharacterSheet)
"b8aec881-85fe-4e6e-8a28-7052ecd88899", --PALADIN_TYR (Dialog, Class, CharacterSheet)
"a1aa47b2-4d0a-4c97-931b-2c53353d5b23", --PALADIN_VENGEANCE (Code, Dialog, Story, Class, CharacterSheet)
"e64a45b2-ba13-4097-a7f9-05f6c8bee312", --PALADIN_VLAAKITH (Dialog, Class, CharacterSheet)
"c771a524-58fe-43e4-b8f0-b976e1b92d9f", --PALADIN_YONDALLA (Dialog, Class, CharacterSheet)
"37a733c1-a862-4157-b92a-9cff46232c6a", --RANGER (Code, Dialog, Class, CharacterSheet)
"bfaccaca-e512-43ea-89cc-372b5d1925ee", --RANGER_BEAST_MASTER (Code, Dialog, Class)
"c023a2ef-b042-443b-b402-b1326f4b49f3", --RANGER_GLOOM_STALKER (Code, Dialog, Class)
"5727fd64-090f-4932-a31c-c0e078b2146a", --RANGER_HUNTER (Code, Dialog, Class)
"664cc044-a0ea-43a1-b21f-d8cad7721102", --ROCKGNOME (Code, Dialog, Race, PlayerRace, CharacterSheet)
"f8a0608b-666c-4be6-a49c-03b369c10bd2", --ROGUE (Code, Dialog, Class, CharacterSheet)
"dad18490-c61d-4958-805c-f017eb68f8a0", --SAGE (Code, Dialog, Background)
"6e913b6e-58b1-41bf-8751-89250dd17bff", --SELDARINEDROWELF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"d135f265-c2e1-4077-a836-b548ee871681", --SOLDIER (Code, Dialog, Background)
"18266c0b-efbc-4c80-8784-ada4a37218d7", --SORCERER (Code, Dialog, Class, CharacterSheet)
"f6d0e042-5b90-41d8-ab4a-a2239e27a13e", --SORCERER_DRACONIC (Dialog, Class)
"6078032a-1638-4d33-ba16-996066490ccf", --SORCERER_METAMAGIC (Story)
"885f8675-e400-4d53-924d-6204ff1d9558", --SORCERER_WILDMAGIC (Dialog, Class)
"4bac801e-9471-4f41-88bc-caa39e358c52", --SORCERER_WILD_MAGIC_GUARANTEED (Story)
"a3b7a422-4d28-413d-adc4-e7d2001e37f5", --SORCERER_WILD_MAGIC_SUPRESSED (Story)
"8d545fa1-8416-493f-8325-7d112bceced8", --STOUTHALFLING (Code, Dialog, Race, PlayerRace, CharacterSheet)
"aaef5d43-c6f3-434d-b11e-c763290dbe0c", --TIEFLING (Code, Dialog, Race, PlayerRace, CharacterSheet)
"2faee476-d77b-42a7-a4c6-2b9ac934673c", --URCHIN (Code, Dialog, Background)
"5804f55a-93f7-4281-9512-8d548a9e2a22", --WARLOCK (Code, Dialog, Class, CharacterSheet)
"86de94fa-91a2-4abb-8601-f2ad96c70659", --WARLOCK_ARCHFEY (Code, Dialog, CharacterSheet)
"fbe3ee5d-1bb8-4c0b-a18c-26386101a680", --WARLOCK_FIEND (Code, Dialog, CharacterSheet)
"cdad1fc1-352b-4441-82f2-73d8433e42ea", --WARLOCK_GREAT_OLD_ONE (Code, Dialog, CharacterSheet)
"6fe3ae27-dc6c-4fc9-9245-710c790c396c", --WIZARD (Code, Dialog, Class, CharacterSheet)
"90d7fbd5-1264-4bd6-93ba-67c2116e6ab0", --WIZARD_NECROMANCY (Code, Dialog, Class)
"889e0db5-d03e-4b63-86d7-13418f69729f", --WOODELF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"5ffb703c-3ef4-493b-966d-749bc038f6bd", --WOODHALFELF (Code, Dialog, Race, PlayerRace, CharacterSheet)
"ab677895-e08a-479f-a043-eac2d8447188", --ZARIELTIEFLING (Code, Dialog, Race, PlayerRace, CharacterSheet)
[DISABLE]
Without the text at the end obviously, but I can't find what I'm doing wrong.

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 9:38 pm
by Fieryabyss
KishudarK wrote:
Sat Sep 30, 2023 9:21 pm
I keep adding classes flags to my character but the game doesn't recognize them (they never come up as options in dialogues), this is what I'm trying to add:
{$lua}
if syntaxcheck then return end
[ENABLE]
SetTagOnPlayer(
"906d1961-e9c6-4170-b775-62797a0efe1c", --ACOLYTE (Code, Dialog, Background)
[DISABLE]
Without the text at the end obviously, but I can't find what I'm doing wrong.
you need to remove the , between " and -- in every line. Its an error in the item list
you might also want to add a confirmation

Code: Select all

print(result == 1 and "success" or "failure")
so you know if the action had any affect

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 9:41 pm
by bcmijk
Gents, a total noob here.

I've been on this for hours, wondering if it's possible if you can remove Auntie Ethel's used hair stats.

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 9:49 pm
by Fieryabyss
bcmijk wrote:
Sat Sep 30, 2023 9:41 pm
Gents, a total noob here.

I've been on this for hours, wondering if it's possible if you can remove Auntie Ethel's used hair stats.
These are the different stats

Code: Select all

"eec5de82-c988-40e6-8f10-474d5675c550" --Quest_HAG_HagHair_Charisma (Auntie Ethel's Hair)
"d16922ba-a36b-4015-8072-27610821fb53" --Quest_HAG_HagHair_Constitution (Auntie Ethel's Hair)
"7e3afbf6-4e1a-444e-826d-f8e0e0a8308f" --Quest_HAG_HagHair_Dexterity (Auntie Ethel's Hair)
"9abbab89-d29f-47c0-9ffe-f12018dd83d9" --Quest_HAG_HagHair_Intelligence (Auntie Ethel's Hair)
"8f6b0c08-d1b1-4ae7-ade2-da3c679ce323" --Quest_HAG_HagHair_Strength (Auntie Ethel's Hair)
"de2c9582-fab5-4d5e-9a81-44d67af6a681" --Quest_HAG_HagHair_Wisdom (Auntie Ethel's Hair)
Use this command but replace the line with the stat you want to clear

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "replace this text with the stat you want to remove


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]

Re: z Baldur's Gate 3

Posted: Sat Sep 30, 2023 11:15 pm
by KishudarK
Fieryabyss wrote:
Sat Sep 30, 2023 9:38 pm
you need to remove the , between " and -- in every line. Its an error in the item list
you might also want to add a confirmation

Code: Select all

print(result == 1 and "success" or "failure")
so you know if the action had any affect
Thanks but its still not working, if I remove the , then CE doesn't accept the code, but it does accept this:
{$lua}
if syntaxcheck then return end
[ENABLE]
SetTagOnPlayer = {
"906d1961-e9c6-4170-b775-62797a0efe1c",
"c3fd1fc3-2edf-4d17-935d-44ab92406df1",
"02913f9a-f696-40cf-acdf-32032afab32c",
"d93434bd-6b71-4789-b128-ee24156057cc",
"07925e5b-af3d-4743-a565-b9fee04c24ac",
"1671b4bf-4f47-4bb7-9cb9-80bb1f6009d5",
"28ee4ac1-86a3-490e-ab02-7085bd7c56d6",
"178016d5-e3d3-44bd-8aa5-6ac3d1c61e6c",
"b03d4a89-bba7-45a4-a89d-a132ddd75637",
"ca4e5850-139e-4b52-9d5e-553e33ff082a",
"c4749983-8bb9-4aa5-bf18-afd9cb1ce915",
"aa9f126f-ac9a-48d9-a128-1394fae8f4e8",
"67bd28cc-9cf4-4c64-9213-8d26fbe27e1b",
"64dc9d31-db7a-418e-bbbe-6f5b4d32608f",
"c3743bdd-3653-47fb-8a5c-d8489d7a1be0",
"6c28eba6-f46c-4755-9e4e-0223e64f7d72",
"838e9a70-94fc-4bcf-850a-19be5247a43b",
"a01efcc1-9e2f-4438-956b-b448cbf73bde",
"4276e5a0-f6b3-4f4e-8836-4cd8b0cade2f",
"6e31b516-92fc-4526-b1cd-92516e02cf86",
"7aee9e55-ecb4-4cdc-804d-1ec20d07efc5",
"5ce73ec6-be80-4853-ad3c-12149d71e07e",
"3ce8734c-440c-43f8-b0f4-079d69e7eb33",
"7ea36792-21e5-4ea9-9544-de276651c376",
"90de46bd-9f0c-4c2f-9505-56063b31b360",
"2947a463-3c45-4a70-959a-3e81a943ab92",
"9fbbedb6-c485-4c6b-94b7-c7d7592223b3",
"10b2a53c-3eb0-451c-8057-0f1cc9e62a4d",
"0d1d64b8-70d6-4702-8643-be348b0f3fc6",
"da25a7cc-066d-43dc-8f1e-74c17cd0d589",
"31d96353-a4b8-4abf-9cce-f7a9174e65da",
"4cd1c7f7-7a8c-421a-87dc-687c4eefd683",
"edc085f7-63f8-4bb0-b60c-b68c92b67708",
"16657b43-323e-4eee-8982-77338229444b",
"91b2d344-fce8-48b3-a83d-9688cbddb1b8",
"dc005135-7eee-4406-a46e-9535e7412422",
"1d6e36a6-d757-449b-8040-2af3f1a99c3a",
"74ed9de3-fff5-419a-949b-18bd5e17944e",
"fe825e69-1569-471f-9b3f-28fd3b929683",
"2bbc3217-3d8c-46e6-b599-a0f1c9063f9a",
"7e0395f8-aa53-4549-9af3-e2d203d678ee",
"02e5e9ed-b6b2-4524-99cd-cb2bc84c754a",
"a672ac1d-d088-451a-9537-3da4bf74466c",
"4fa13243-199d-4c9a-b455-d844276a98f5",
"44ac4317-4d38-4d28-80e2-94024c6e42f0",
"78adf3cd-4741-47a8-94f6-f3d322432591",
"486a2562-31ae-437b-bf63-30393e18cbdd",
"351f4e42-1217-4c06-b47a-443dcf69b111",
"bd3cfefd-5fe2-47ea-bd3c-e99eaad9b714",
"1ae7017c-4884-4a43-bc4a-742fa0d201c0",
"9c38904c-4aed-4d22-9038-fc7d103aaed5",
"09518377-4ea1-4ce2-b8e8-61477c26ebdd",
"677ffa76-2562-4217-873e-2253d4720ba4",
"1f0551f3-d769-47a9-b02b-5d3a8c51978c",
"baf9fb0e-f535-40a0-bb78-3ec289d84e66",
"c1f7de2b-7cc5-41bc-a723-011172bbc4ba",
"34317158-8e6e-45a2-bd1e-6604d82fdda2",
"b99b6a5d-8445-44e4-ac58-81b2ee88aab1",
"3311a9a9-cdbc-4b05-9bf6-e02ba1fc72a3",
"ce00b3b6-238e-4524-851b-3d1f2d2b1189",
"2fa3f042-2b50-41b2-8045-39ddd4421ca9",
"492c3200-1226-4114-bad1-f6b1ba737f3d",
"52b71dea-9d4e-402d-9700-fb9c360a44c9",
"534098fa-601d-4f6e-8c4e-b3a8d4b1f141",
"69fd1443-7686-4ca9-9516-72ec0b9d94d7",
"927b8097-a925-4174-8150-81ba2190d129",
"57a00605-9e74-477c-bd9d-53c721e25e56",
"ef9c5b74-56a8-48cc-b0b9-169ee16bf026",
"ec5bea6b-26f1-4917-919c-375f67ac13d1",
"e1e460bb-d0ae-4452-8529-c9e176558731",
"1dc20a7a-00e7-4126-80ad-aa1152a2136c",
"56825486-9cfc-4ec2-87d1-c8065c41774b",
"c7bdcdf2-15e7-456e-adf1-21dda3172e18",
"d84a8a0b-b648-464c-9bd5-1ed9b965da2a",
"d274b482-4add-4f36-a0a4-a94740f6630e",
"732db1ed-740c-4af3-8a08-7f135d3f703c",
"d81df6f9-9f6e-4146-841a-9f285e6ee879",
"6d85ab2d-5c23-498c-a61e-98f05a00177a",
"7c89622b-4194-41df-b2ff-145a5056ee49",
"28b5d96a-bbfb-433f-9cd4-bdff98eae252",
"2502057c-6210-4dcb-9943-2812b59c3737",
"5daae0e8-8f1a-4798-8247-c252dbc311da",
"95abfcc0-8783-4647-a922-b2c34ec5c025",
"2de0a4fc-5831-4439-94d3-a7ff9b7aacf6",
"b438b4e8-fb16-4202-b338-17d2d874c2c1",
"826714c9-b2e3-4372-9f5a-e59271d5a426",
"9f6bb135-01f1-4b7d-80d3-50bab725728c",
"66d66544-3ca8-442f-bbb4-b7e18d72c106",
"e33e9729-73e1-4fb3-aea9-761d610d1551",
"36c5df8b-7efc-4125-828e-120ed6cffa71",
"bd987761-1952-4942-85f1-d4538042aff3",
"74548677-271b-4cc3-9625-1782e5f0ebd1",
"39cb63f2-3036-4641-9b43-777334c9ffab",
"cc528ff5-911c-467c-ac9f-7a1e94b97d25",
"0cc54cdc-7b26-4b12-98af-f8000b37e988",
"f18e3f3c-c227-4d11-8764-51c7fed44419",
"395c6cef-953e-45c2-a342-e1326033c027",
"6c080131-acd9-42e3-8bea-5de394672465",
"498946c4-246a-47dc-9c21-89fb538b2614",
"5c09c86d-c068-4ef5-9850-aeb9aefd8038",
"f639a9df-1adc-4897-b540-0a74b2bb5c2e",
"f6dfdd47-bbf1-4419-b4b9-7a1e67a197da",
"62f5382a-27c3-441c-bd57-33db4ca00f10",
"5cc0a323-50e0-4775-92af-76a719f53147",
"0b2bdab1-6455-4baa-883b-4f299376abb6",
"70be60f2-016d-40e5-b944-81b8868c3af9",
"aecc62c1-99ce-4ff7-952c-8ddc6afe7a30",
"b8aec881-85fe-4e6e-8a28-7052ecd88899",
"a1aa47b2-4d0a-4c97-931b-2c53353d5b23",
"e64a45b2-ba13-4097-a7f9-05f6c8bee312",
"c771a524-58fe-43e4-b8f0-b976e1b92d9f",
"37a733c1-a862-4157-b92a-9cff46232c6a",
"bfaccaca-e512-43ea-89cc-372b5d1925ee",
"c023a2ef-b042-443b-b402-b1326f4b49f3",
"5727fd64-090f-4932-a31c-c0e078b2146a",
"664cc044-a0ea-43a1-b21f-d8cad7721102",
"f8a0608b-666c-4be6-a49c-03b369c10bd2",
"dad18490-c61d-4958-805c-f017eb68f8a0",
"6e913b6e-58b1-41bf-8751-89250dd17bff",
"d135f265-c2e1-4077-a836-b548ee871681",
"18266c0b-efbc-4c80-8784-ada4a37218d7",
"f6d0e042-5b90-41d8-ab4a-a2239e27a13e",
"6078032a-1638-4d33-ba16-996066490ccf",
"885f8675-e400-4d53-924d-6204ff1d9558",
"4bac801e-9471-4f41-88bc-caa39e358c52",
"a3b7a422-4d28-413d-adc4-e7d2001e37f5",
"8d545fa1-8416-493f-8325-7d112bceced8",
"aaef5d43-c6f3-434d-b11e-c763290dbe0c",
"2faee476-d77b-42a7-a4c6-2b9ac934673c",
"5804f55a-93f7-4281-9512-8d548a9e2a22",
"86de94fa-91a2-4abb-8601-f2ad96c70659",
"fbe3ee5d-1bb8-4c0b-a18c-26386101a680",
"cdad1fc1-352b-4441-82f2-73d8433e42ea",
"6fe3ae27-dc6c-4fc9-9245-710c790c396c",
"90d7fbd5-1264-4bd6-93ba-67c2116e6ab0",
"889e0db5-d03e-4b63-86d7-13418f69729f",
"5ffb703c-3ef4-493b-966d-749bc038f6bd",
"ab677895-e08a-479f-a043-eac2d8447188"}
I tried some of the codes individually and they work as intended, I just want to add them all at once and not tediously one at the time.