z Baldur's Gate 3

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Jaxtes
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Re: z Baldur's Gate 3

Post by Jaxtes »

solo16 wrote:
Thu Aug 24, 2023 3:04 pm
trevox wrote:
Thu Aug 24, 2023 2:47 pm
solo16 wrote:
Thu Aug 24, 2023 2:35 pm
Hi,
Could someone teach me how to raise the ability score improvement softcap from 20 to higher number? Or is it even possible to do it?
I'm able to mod some of the feats without selector and raise the softcap but those feats with selector doesn't work.

Thanks so much!!
what do you mean actually? there's so many ways to do so.
I mean when I take a feat like ASI it capped at 20, and I've tried to edit the feats.lsx but doesn't work. I've after a bit try and error I've found out that those feats with Ability score improvement selector won't allow me to go pass 20, but those without Ability score selector I could modify it in the passive.txt.

Thanks for replying!!!
Ability Score improvement is capped at 20. You can’t pick above that. The only way to permanently go above it is by editing character stats using the cheat table which can bring it up to 30. Anything above that you will likely need to mod game files.
If your stats are already at 30 with cheat table stats from bonus effects like class or auntie Ethel’s buff won’t stack on top of it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

EmperorKierst
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Re: z Baldur's Gate 3

Post by EmperorKierst »

Does anyone know UUID for Ketheric's gloves?

anthy
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Re: z Baldur's Gate 3

Post by anthy »

Thepledge wrote:
Mon Aug 21, 2023 2:00 am
Anyone know if we can edit/repack the story.div.osi file? I found the romanceconflict file by extracting story.div.osi, but doesn't seem as though there's any ability to edit, which is too bad, since it would be very easy to null out the romance conflict variables
I'm not savvy about this game just yet, but been doing some investigating myself, and came across [Link] that claims to allow you to edit .osi packs.

Sadly a bit limited (on the go with a simple laptop and no real workspace) but happy to share what crumbs I found.

mutant13
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Re: z Baldur's Gate 3

Post by mutant13 »

Is there any way to add the Awakened buff from Zaith’isk?

timv777
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Re: z Baldur's Gate 3

Post by timv777 »

Works great for simple restore party which is basically instant long rest and adding gold. Would there be an option to highlight everything when using alt ? I am currently using an extra mod for this.

SebastianConn
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Re: z Baldur's Gate 3

Post by SebastianConn »

nixpix1976 wrote:
Thu Aug 24, 2023 7:47 pm
Trying this: viewtopic.php?p=306939#p306939

So step 2 says to open "bg3_items.CT". But where the f**k do I download that one? Its not linked anywhere?

SebastianConn
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Re: z Baldur's Gate 3

Post by SebastianConn »

SebastianConn wrote:
Thu Aug 24, 2023 9:56 pm
nixpix1976 wrote:
Thu Aug 24, 2023 7:47 pm
Trying this: viewtopic.php?p=306939#p306939

So step 2 says to open "bg3_items.CT". But where the f**k do I download that one? Its not linked anywhere?
Attachments
Baldur's Gate 3 CE with all color armors and Romances.CT
(1.03 MiB) Downloaded 336 times

deeherou
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Re: z Baldur's Gate 3

Post by deeherou »

Does anyone know what Racial Passive code is used for Commander Zhalk or "Fiend" types. Id like to add fiend type racial resistances for my Solo play

Or if anyone could let me know how to permanently add passive resistances, that would be greatly appreciated

subjectxiii
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Re: z Baldur's Gate 3

Post by subjectxiii »

Ihasmuffins wrote:
Wed Aug 23, 2023 12:30 am
subjectxiii wrote:
Tue Aug 22, 2023 4:56 am
Anyone know how to reset quests? Need to reset the Necromancy of thay quest so I can do it on my Avatar instead of giving it to Gale
Did you get an answer to this? I am also trying to reset which character does this.
Nah, no answer

baronvonsquid
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Re: z Baldur's Gate 3

Post by baronvonsquid »

Vorayn wrote:
Thu Aug 24, 2023 3:30 pm
The respecc isn't working for me. I wanted to respecc my Oathbreaker Paladin but when I execute the cheat the Level Up Window won't open. For other characters it's working. Is this somehow fixable? Did anybody else try to respecc an Oathbreaker, maybe that is the problem?
I have the exact same problem and I've asked this a few times but never managed to get an answer either. I saw that somebody had the same problem and managed to find a fix by removing the oathbreaker tag somehow but they didn't mention how. I've tried messing around with some tag removals but I don't think I'm doing it right.

VeeJaymac
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Re: z Baldur's Gate 3

Post by VeeJaymac »

Can anyone share the UUID for "Chest of the Mundane"?
Image

g_9
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Re: z Baldur's Gate 3

Post by g_9 »

Does anyone know how to spawn an item with a special effects like the Sussur Bloom?

If I spawn in the item "UNI_UND_SussurTreeFlower_8706eab3-e05b-478d-833e-308379972dad" I just get the flower but it does not have the Anti-Magic aoe.

When I use the "Last item dropped UUID" for a real flower I get this:
Item: UNI_UND_SussurTreeFlower_0c344b59-a50d-9c0d-375b-fb42bf92af02
Template: UNI_UND_SussurTreeFlower_8706eab3-e05b-478d-833e-308379972dad

When I do the same for a flower I spawn in I get this:
Item: UNI_UND_SussurTreeFlower_4528b9e2-1f7e-51b6-a997-94a900e62cac
Template: UNI_UND_SussurTreeFlower_8706eab3-e05b-478d-833e-308379972dad

Same template but different Item UUID.

So I guess my question is how do I spawn a "template" UUID with a specific "Item" UUID?

Tried plopping the Item UUID into this script with no luck:
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "0c344b59-a50d-9c0d-375b-fb42bf92af02"

local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

writePointer(cmdArgs + 0x18, readPointer(cmdArgs + 0x08))
PrepareCall("CreateAtObject")
writePointer(cmdArgs + 0x08, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
writeQword(cmdArgs + 0x48, 0)
writeQword(cmdArgs + 0x58, 0)
executeCodeEx(0, nil, cmdCall)

{$asm}
assert(true)
[DISABLE]


Was also thinking it might be some kind of character tag that I need to apply to a toon rather than the item...but not a great programmer so not sure where to even start >.< Any help would be greatly appreciated!!

Edit:
Bonus points if we can figure out how to make the sussur bloom not wilt outside of Underdark.

Az0te
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Re: z Baldur's Gate 3

Post by Az0te »

anyone have ABYSS BECKONERS gloves? the ones I found sumons a gloves without aura

"MAG_Zhentarim_Demonspirit_Gloves"
UUID: "7ef359b6-79af-4414-99bc-f93bc5eeed77"

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

g_9 wrote:
Fri Aug 25, 2023 12:04 am
Does anyone know how to spawn an item with a special effects like the Sussur Bloom?

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
local uuid = "UNI_UND_SussurTreeFlower_8706eab3-e05b-478d-833e-308379972dad"
local status = "UND_ANCIENTSUSSURTREEANTIMAGIC_AURA"
local item = CreateAtPlayer(uuid)
if item and item ~= 0 then
  local result = ApplyStatus(item, status, -1, 1, 0)
  if result ~= 1 then
    print("command failed")
  end
else
  print("command failed")
end
[DISABLE]
Last edited by Zanzer on Fri Aug 25, 2023 1:36 am, edited 1 time in total.

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

Az0te wrote:
Fri Aug 25, 2023 12:17 am
anyone have ABYSS BECKONERS gloves? the ones I found sumons a gloves without aura

"MAG_Zhentarim_Demonspirit_Gloves"
UUID: "7ef359b6-79af-4414-99bc-f93bc5eeed77"
Lets see if your item IDs are the same as mine...

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
local player = GetHostCharacter()
local item = "MAG_Zhentarim_Demonspirit_Gloves_b1b7a557-3a7f-0fbf-8aef-6c1be7d4b209"
SetArgToString(0, player)
SetArgToString(1, item)
SetArgToLong(2, 1)
SetArgToLong(3, 1)
SetArgToLong(4, 1)
local result = ExecuteCall("Equip")
if result ~= 1 then
  print("command failed")
end
[DISABLE]
You could also just skip the equipment and add the effect directly to your player.

Code: Select all

{$lua}
if syntaxcheck then return end
passive = "MAG_Zhentarim_Demonspirit_Gloves_Passive"
[ENABLE]
local result = AddPassiveToPlayer(passive)
if result ~= 1 then
  print("command failed")
end
[DISABLE]
local result = RemovePassiveFromPlayer(passive)
if result ~= 1 then
  print("command failed")
end

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