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Re: z Cyberpunk 2077

Posted: Wed Oct 11, 2023 9:47 am
by yaodm2020
effect = "CarryCapacity" ModStatPlayer = function(ID, value) Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(), RPGManager.CreateStatModifier(ID, gameStatModifierType.Additive, value)) end if Game.GetStatsSystem():GetStatValue(GetPlayer():GetEntityID(), gamedataStatType.CarryCapacity) >= 49000 then ModStatPlayer(effect, -50000) print(" - INFINITE CARRY CAPACITY: OFF") else ModStatPlayer(effect, 50000) print(" - INFINITE CARRY CAPACITY: ON") end

Re: z Cyberpunk 2077

Posted: Wed Oct 11, 2023 9:48 am
by yaodm2020
darkbear wrote:
Wed Oct 11, 2023 9:42 am
yaodm2020 wrote:
Tue Oct 10, 2023 9:57 am
darkbear wrote:
Tue Oct 10, 2023 6:30 am
Anyone got easy carry cheat table?(weight = 0)
Thanks
You can use the console command
Thanks, I find this code is working:
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000))
effect = "CarryCapacity" ModStatPlayer = function(ID, value) Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(), RPGManager.CreateStatModifier(ID, gameStatModifierType.Additive, value)) end if Game.GetStatsSystem():GetStatValue(GetPlayer():GetEntityID(), gamedataStatType.CarryCapacity) >= 49000 then ModStatPlayer(effect, -50000) print(" - INFINITE CARRY CAPACITY: OFF") else ModStatPlayer(effect, 50000) print(" - INFINITE CARRY CAPACITY: ON") end

Re: z Cyberpunk 2077

Posted: Wed Oct 11, 2023 9:51 am
by yaodm2020
darkbear wrote:
Wed Oct 11, 2023 9:42 am
yaodm2020 wrote:
Tue Oct 10, 2023 9:57 am
darkbear wrote:
Tue Oct 10, 2023 6:30 am
Anyone got easy carry cheat table?(weight = 0)
Thanks
You can use the console command
Thanks, I find this code is working:
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000))
Mod sites starting with the letter N have updated consoles and the latest console commands.

Re: z Cyberpunk 2077

Posted: Wed Oct 11, 2023 10:23 am
by darkbear
yaodm2020 wrote:
Wed Oct 11, 2023 9:51 am
darkbear wrote:
Wed Oct 11, 2023 9:42 am
yaodm2020 wrote:
Tue Oct 10, 2023 9:57 am


You can use the console command
Thanks, I find this code is working:
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000))
Mod sites starting with the letter N have updated consoles and the latest console commands.
Thank you again

Re: z Cyberpunk 2077

Posted: Fri Oct 13, 2023 9:22 pm
by thatdbeit
Anyone have a code to make me undetectable by the Cerberus unit in Somewhat Damaged? T_T

Re: z Cyberpunk 2077

Posted: Sun Oct 15, 2023 1:35 am
by yaodm2020
thatdbeit wrote:
Fri Oct 13, 2023 9:22 pm
Anyone have a code to make me undetectable by the Cerberus unit in Somewhat Damaged? T_T
P = Game.GetPlayer() SES = Game.GetStatusEffectSystem() if Game.GetStatusEffectSystem():HasStatusEffect(P:GetEntityID(), "BaseStatusEffect.Cloaked") == false then SES:ApplyStatusEffect(Game.GetPlayer():GetEntityID(), "BaseStatusEffect.Cloaked") P:SetInvisible(true) P:UpdateVisibility() print(" - INVISIBILITY / UNDETECTABLE: ON") else SES:RemoveStatusEffect(Game.GetPlayer():GetEntityID(), "BaseStatusEffect.Cloaked") P:SetInvisible(false) P:UpdateVisibility() print(" - INVISIBILITY / UNDETECTABLE: OFF") end

Re: z Cyberpunk 2077

Posted: Wed Oct 25, 2023 10:01 am
by Anacra
Is there a way to reduce max cyberware capacity, or set the value to a specific number? Not seeing a pointer for it.

Edit - Found it. There is a stat editing command in "Categorized All-In-One Command List" which is an excel file (search Nexus Mods) and you can enter it using "Cyber Engine Tweaks" mod from Nexus Mods.

Edit 2- it doesn't seem to stick after reload :(

Re: z Cyberpunk 2077

Posted: Sat Oct 28, 2023 2:57 pm
by oLaudix
bliseer wrote:
Tue Oct 10, 2023 1:57 am
oLaudix wrote:
Mon Oct 09, 2023 7:24 pm
bliseer wrote:
Mon Oct 09, 2023 4:41 pm
I also tried with the same address.
but it is a generic calculation function

So armor becomes Zero and Carry weight lowest

don't do that.
Or turn it on when you mess with cyberware like I said and TURN IT OFF AFTER.
same time calc cybercap / armore / weight.

i think need GTA5 type WorldPtr.
I was using it for over 3 weeks while only turning it on while messing with cyberware at cyberdoc and it worked great. If it messes with your weight and armor then you are doing something wrong.

Re: z Cyberpunk 2077

Posted: Wed Dec 13, 2023 7:29 pm
by 321123
hello ,

My fps keep dropping continuously whenever I activate the speed hack feature, and once i stop they return to normal again?

This also happens also when I use other trainers speed hack.

I hope someone can help me with any suggestion to address this weird issue!

Re: z Cyberpunk 2077

Posted: Wed Dec 13, 2023 11:48 pm
by SubSonix
That is completely normal. To put it very basically, the game is running faster so therefore more pixels have to be rendered per second.

Re: z Cyberpunk 2077

Posted: Thu Dec 14, 2023 11:15 am
by 321123
SubSonix wrote:
Wed Dec 13, 2023 11:48 pm
That is completely normal. To put it very basically, the game is running faster so therefore more pixels have to be rendered per second.
oh sorry, i should have been more specific, that happens when I SLOW the game down, I am aware that this is normal if you speed it up, but this happens when I slow it down.

Re: z Cyberpunk 2077

Posted: Fri Dec 15, 2023 4:55 am
by SubSonix
321123 wrote:
Thu Dec 14, 2023 11:15 am
oh sorry, i should have been more specific, that happens when I SLOW the game down, I am aware that this is normal if you speed it up, but this happens when I slow it down.
So I just tried this (for the first time after using CE for over a decade lol) and it lowers fps for me too.

I'm assuming it lowers the fps for the same reason that speeding up the game does, it's more demanding on the system.

That all said and done, I'm just making assumptions really so hopefully someone who is more knowledgeable than I can shine some light on this subject :)

Re: z Cyberpunk 2077

Posted: Sat Dec 23, 2023 9:13 pm
by MattStriker
Okay, got something weird. The player progression pointers used to work for me, gave myself some additional attribute and skillpoints earlier.

Now they no longer work. ??s all over, including the attribute and inventory pointers aside from money. As far as I can tell there haven't been any patches since then, so why would the table break?

Re: z Cyberpunk 2077

Posted: Tue Jan 16, 2024 2:12 pm
by unqltango
Hi there,

I wonder if there is a way to slow down the quicktime dialogue timers by increasing the time the yellow bar depletes. While most of the time I can read the options, it would be nice if it would be slower.

CP 2077 v2.1, GOG (No DLC yet)

Re: z Cyberpunk 2077

Posted: Wed Jan 24, 2024 3:53 pm
by MADMAX_55
I request someone to point me toward a working cheat table for 2.01 I went through the entire thread and most of them are causing game crashes or not working.

Thank you for your time.