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Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 9:57 am
by VladossX
Dont work with autocannon,rpg and spear
Work with other

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 11:47 am
by ComManDerBG
Really hope we can get either a health script or a infinite magazine (so i can rapid fire the recoilless rifle). either of these will massively improve the survivability so i can do higher difficulty missions and get more medals.

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 12:15 pm
by VladossX
ComManDerBG wrote:
Mon Feb 19, 2024 11:47 am
Really hope we can get either a health script or a infinite magazine (so i can rapid fire the recoilless rifle). either of these will massively improve the survivability so i can do higher difficulty missions and get more medals.
Just use railgun?

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 1:05 pm
by JimSum
Is it me being a total ape, or is anyone else not able to tick the box to run the scripts after attaching?

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 2:54 pm
by XlibshuaX
would love a tutorial on how to get more resources and or see no reload added to this

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 3:52 pm
by JimSum
JimSum wrote:
Mon Feb 19, 2024 1:05 pm
Is it me being a total ape, or is anyone else not able to tick the box to run the scripts after attaching?
Okay I'm an ape, confirmed. Got it working.

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 4:43 pm
by fangcia
XlibshuaX wrote:
Mon Feb 19, 2024 2:54 pm
would love a tutorial on how to get more resources and or see no reload added to this
The problem is it's hard to find a memory editor that GG doesn't block right now unless you pay for it, otherwise doing those things is pretty trivial.

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 4:50 pm
by Hydrox
I finally got Artmoney working for samples for anyone that's confused you use the "search" option once when your samples are dropped (search for whatever the amount is) then you use the "filter" option to filter for 0 then filter for whatever your sample amount, etc. just follow what it says on the previous pages I was searching for everything like a dumbass

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 4:53 pm
by andiabrudan
JimSum wrote:
Mon Feb 19, 2024 3:52 pm
JimSum wrote:
Mon Feb 19, 2024 1:05 pm
Is it me being a total ape, or is anyone else not able to tick the box to run the scripts after attaching?
Okay I'm an ape, confirmed. Got it working.
I'm in the same boat as you. What did you do differently?
Also, are you using CE with Kernelmode debugger or just all default settings?

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 5:34 pm
by XlibshuaX
Hydrox wrote:
Mon Feb 19, 2024 4:50 pm
I finally got Artmoney working for samples for anyone that's confused you use the "search" option once when your samples are dropped (search for whatever the amount is) then you use the "filter" option to filter for 0 then filter for whatever your sample amount, etc. just follow what it says on the previous pages I was searching for everything like a dumbass
so it works with stock artmoney or do i need the pro version?

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 6:09 pm
by peperina
yelli wrote:
Mon Feb 19, 2024 5:38 pm
XlibshuaX wrote:
Mon Feb 19, 2024 5:34 pm
Hydrox wrote:
Mon Feb 19, 2024 4:50 pm
I finally got Artmoney working for samples for anyone that's confused you use the "search" option once when your samples are dropped (search for whatever the amount is) then you use the "filter" option to filter for 0 then filter for whatever your sample amount, etc. just follow what it says on the previous pages I was searching for everything like a dumbass
so it works with stock artmoney or do i need the pro version?
PRO because, only Pro has kernel mode !

Deactivate "Driver Signature Enforcement" and set Artmoney in options to Kernel.


why is everything asked 30 times?, its all here in the thread how it works !!!
Hey yelli, any idea where to get the pro version for artmoney?

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 7:14 pm
by StarkSint
peperina wrote:
Mon Feb 19, 2024 6:09 pm
yelli wrote:
Mon Feb 19, 2024 5:38 pm
XlibshuaX wrote:
Mon Feb 19, 2024 5:34 pm


so it works with stock artmoney or do i need the pro version?
PRO because, only Pro has kernel mode !

Deactivate "Driver Signature Enforcement" and set Artmoney in options to Kernel.


why is everything asked 30 times?, its all here in the thread how it works !!!
Hey yelli, any idea where to get the pro version for artmoney?
You buy it.

Table works great.

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 7:37 pm
by andiabrudan
Thank you for your help, yelli. I was able to activate the scripts after following your instructions.
But I'm not content to leave it like that, so I wrote a lua script into the table to auto attach to the process and auto activate the scripts.
NOTE THAT THE TABLE WILL ALSO CLOSE BY ITSELF
OP, feel free to use my code as you please.
Unfortunately, I am unable to thoroughly test it, as the freaking servers are still busted to hell.
By testing, I mean avoiding that `code 1002` after a few minutes. I was usually getting that when doing it manually.

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 7:46 pm
by daim
is there a way to get inf health or shield for CE?
Or is Artmoney only the way atm?

Re: HELLDIVERS 2

Posted: Mon Feb 19, 2024 7:49 pm
by trackleader
does a higher artmoney version works as well for samples, namely the version 8.17.3 pro? want to make sure that this work as well before i purchase the pro version. i only want samples, the rest is fine for me.