Re: Returnal
Posted: Fri Feb 17, 2023 11:15 pm
It will be applied when you perform 'Next Search' after 'First Search' with Cheat Engine.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
It will be applied when you perform 'Next Search' after 'First Search' with Cheat Engine.
you can use the console to spawn Ether:ewic69 wrote: ↑Sat Feb 18, 2023 11:34 amFound this in the cheat table. Just edit the value. If you pause and check the status you will see the change in value but you will need to kill an enemy for it to change in the hud. Can't seem to find the one for Ether.
Pointer > PlayerController > Pawn > Inventory > Keys[AllocatorInstance]
[004] - [1]Keys<Keys> = Atropian Key
[0014] - [5]Keys<Keys> = Obolites
thanks @ewic69. i guess i didn't dig deep enough to find the keys.unREAL wrote: ↑Sat Feb 18, 2023 12:07 pmyou can use the console to spawn Ether:ewic69 wrote: ↑Sat Feb 18, 2023 11:34 amFound this in the cheat table. Just edit the value. If you pause and check the status you will see the change in value but you will need to kill an enemy for it to change in the hud. Can't seem to find the one for Ether.
Pointer > PlayerController > Pawn > Inventory > Keys[AllocatorInstance]
[004] - [1]Keys<Keys> = Atropian Key
[0014] - [5]Keys<Keys> = Obolites
SpawnLoot SocialLootReply 1
For me this only spawns parasites.unREAL wrote: ↑Sat Feb 18, 2023 12:07 pmyou can use the console to spawn Ether:ewic69 wrote: ↑Sat Feb 18, 2023 11:34 amFound this in the cheat table. Just edit the value. If you pause and check the status you will see the change in value but you will need to kill an enemy for it to change in the hud. Can't seem to find the one for Ether.
Pointer > PlayerController > Pawn > Inventory > Keys[AllocatorInstance]
[004] - [1]Keys<Keys> = Atropian Key
[0014] - [5]Keys<Keys> = Obolites
SpawnLoot SocialLootReply 1
After changing the gravity and applying it, dying a few times, restarting the game, or repeating the cycle a few times, the infinite jump seems to be unlocked.Snowbunny wrote: ↑Sat Feb 18, 2023 11:50 pmHey, awesome table even if there isn't much useful stuff under the pointers list (though it's quite nice to see for goofing around with stuff).
Just wanted to throw my hat into the ring and say Inf. Jump doesn't work, as others have reported. Allows the jump-pack animation as many times as you want but the character themselves no longer jump at all, just starts the animation.
Also, I dug through everything and couldn't find anything for infinite item use either. That would be quite awesome to have added if easy enough to locate.
Edit: A script for no-secondary-fire cooldown would also be incredible. Need more explosions...
Ayy, thanks for the addition. Airjumps/Dash work great. Happen to know what I could replace the values with in your NO_ALTFIRE_CD script to place at least a bit of a delay, maybe half a second or a second? Simply to keep my eardrums from blowing out with the 15-20 alt-fires that come out per second as is lol.
Snowbunny wrote: ↑Sun Feb 19, 2023 7:27 amAyy, thanks for the addition. Airjumps/Dash work great. Happen to know what I could replace the values with in your NO_ALTFIRE_CD script to place at least a bit of a delay, maybe half a second or a second? Simply to keep my eardrums from blowing out with the 15-20 alt-fires that come out per second as is lol.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>375029</ID>
<Description>"ALTFIRE_COOLDOWN"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(ALTFIRE_COOLDOWN_VAL,Returnal-Returnal-Win64-Shipping.dll,C5 ?? ?? ?? ?? ?? ?? ?? 84 ?? 0F 84 ?? ?? ?? ?? 4C ?? ?? ?? ?? ?? ?? 4D)
alloc(newmem,$1000,ALTFIRE_COOLDOWN_VAL)
label(code)
label(return)
label(cooldown)
registersymbol(cooldown)
newmem:
code:
vmovss xmm6,[cooldown]
jmp return
cooldown:
dq (float)0.5 // 0.5 is your current alt fire cd, change it to the value u like
ALTFIRE_COOLDOWN_VAL:
jmp newmem
nop 3
return:
registersymbol(ALTFIRE_COOLDOWN_VAL)
[DISABLE]
ALTFIRE_COOLDOWN_VAL:
db C5 FA 10 B1 24 03 00 00
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>375030</ID>
<Description>"CURRENT_GUN_CD"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>cooldown</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>