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Re: Eiyuden Chronicle Hundred Heroes [+80]

Posted: Sun Apr 28, 2024 5:12 am
by Enzine
Hi, I was using the stack items, i encountered a bug where i cant upgrade to castle level 3 because the excellent lacquer is showing as 0/4 on the requirements, any ideas? not sure if it is because i used the engine or is it a game bug. i have the lacquer in my inventory

Re: Eiyuden Chronicle Hundred Heroes [+80]

Posted: Sun Apr 28, 2024 5:29 am
by jonaaa
Enzine wrote:
Sun Apr 28, 2024 5:12 am
Hi, I was using the stack items, i encountered a bug where i cant upgrade to castle level 3 because the excellent lacquer is showing as 0/4 on the requirements, any ideas? not sure if it is because i used the engine or is it a game bug. i have the lacquer in my inventory
Try to sell at least one, it will fix it

Re: Eiyuden Chronicle Hundred Heroes [+80]

Posted: Sun Apr 28, 2024 5:41 am
by JijaYanin
I can't for the life of me catch the Wheel Eye Bream or whatever. Since it's not an item, it's not in the shop override list. Would the Hero's Rod help? Will it glitch anything if I get it prematurely?

Re: Eiyuden Chronicle Hundred Heroes [+79]

Posted: Sun Apr 28, 2024 6:59 am
by Kionaru
acecel wrote:
Sun Apr 28, 2024 1:25 am
A small script that allow to craft items at the workshop in the HQ for free.

You still need to have the required resources though even if they are not used.
Only activate the script when you are buying/crafting decorations at the workshop, the script may crash the game otherwise (if you try to upgrade your weapon at the forge it will freeze the game for example).
The script may allow you to buy/craft for free from other shops/npc too, but it may also crash so save your game and backup your save before and be careful :mrgreen:
It's a stupidly basic script but it's only what i can do, sorry :D


Free Workshop Craft

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217931</ID>
      <Description>"Free Workshop Craft"</Description>
      <Options moAlwaysHideChildren="1"/>
      <LastState/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : EiyudenChronicle.exe
  Version: 
  Date   : 2024-04-28
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_craft_workshop,GameAssembly.dll,49 C2 89 41 14 C3 CC CC CC CC) // should be unique
alloc(newmem,$1000,aob_craft_workshop)

label(code)
label(return)

newmem:

code:
 // mov [rcx+14],eax
  ret 
  int 3 
  jmp return

aob_craft_workshop+02:
  jmp newmem
return:
registersymbol(aob_craft_workshop)






aobscanmodule(aob_craft_workshop_cash1,GameAssembly.dll,89 7B 10 48 8B 0D 89 EB 1C 04) // should be unique
alloc(newmem1,$1000,aob_craft_workshop_cash1)

label(code1)
label(return1)

newmem1:

code1:
//  mov [rbx+10],edi
  mov rcx,[GameAssembly.dll.data+2228E0]
  jmp return1

aob_craft_workshop_cash1:
  jmp newmem1
  nop 5
return1:
registersymbol(aob_craft_workshop_cash1)







aobscanmodule(aob_craft_workshop_cash2,GameAssembly.dll,4C C7 89 43 10 48 8B 5C 24 30) // should be unique
alloc(newmem2,$1000,aob_craft_workshop_cash2)

label(code2)
label(return2)

newmem2:

code2:
 // mov [rbx+10],eax
  mov rbx,[rsp+30]
  jmp return2

aob_craft_workshop_cash2+02:
  jmp newmem2
  nop 3
return2:
registersymbol(aob_craft_workshop_cash2)







[DISABLE]

aob_craft_workshop+02:
  db 89 41 14 C3 CC

unregistersymbol(aob_craft_workshop)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+BE79E

GameAssembly.dll.il2cpp+BE78C: CC        - int 3 
GameAssembly.dll.il2cpp+BE78D: CC        - int 3 
GameAssembly.dll.il2cpp+BE78E: CC        - int 3 
GameAssembly.dll.il2cpp+BE78F: CC        - int 3 
ItemData.set_Count: 8B 41 18  - mov eax,[rcx+18]
GameAssembly.dll.il2cpp+BE793: 3B C2     - cmp eax,edx
GameAssembly.dll.il2cpp+BE795: 7C 07     - jl GameAssembly.dll.il2cpp+BE79E
GameAssembly.dll.il2cpp+BE797: 33 C0     - xor eax,eax
GameAssembly.dll.il2cpp+BE799: 85 D2     - test edx,edx
GameAssembly.dll.il2cpp+BE79B: 0F 49 C2  - cmovns eax,edx
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+BE79E: 89 41 14  - mov [rcx+14],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+BE7A1: C3        - ret 
GameAssembly.dll.il2cpp+BE7A2: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A3: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A4: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A5: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A6: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A7: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A8: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A9: CC        - int 3 
GameAssembly.dll.il2cpp+BE7AA: CC        - int 3 
}








aob_craft_workshop_cash1:
  db 89 7B 10 48 8B 0D 89 EB 1C 04

unregistersymbol(aob_craft_workshop_cash1)
dealloc(newmem1)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+485D4D

GameAssembly.dll.il2cpp+485D12: 48 8D 0D 7F B0 13 04  - lea rcx,[GameAssembly.dll.data+18ED98]
GameAssembly.dll.il2cpp+485D19: E8 82 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D1E: 48 8D 0D 23 F6 1A 04  - lea rcx,[GameAssembly.dll.data+203348]
GameAssembly.dll.il2cpp+485D25: E8 76 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D2A: 48 8D 0D AF A5 12 04  - lea rcx,[GameAssembly.dll.data+17E2E0]
GameAssembly.dll.il2cpp+485D31: E8 6A 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D36: 48 8D 0D A3 EB 1C 04  - lea rcx,[GameAssembly.dll.data+2228E0]
GameAssembly.dll.il2cpp+485D3D: E8 5E 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D42: C6 05 BF E9 44 04 01  - mov byte ptr [GameAssembly.dll+4E23708],01
GameAssembly.dll.il2cpp+485D49: 48 8B 6B 30           - mov rbp,[rbx+30]
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+485D4D: 89 7B 10              - mov [rbx+10],edi
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+485D50: 48 8B 0D 89 EB 1C 04  - mov rcx,[GameAssembly.dll.data+2228E0]
GameAssembly.dll.il2cpp+485D57: E8 94 37 A8 FF        - call GameAssembly.il2cpp_method_get_class+40
GameAssembly.dll.il2cpp+485D5C: 48 8B F0              - mov rsi,rax
GameAssembly.dll.il2cpp+485D5F: 48 85 C0              - test rax,rax
GameAssembly.dll.il2cpp+485D62: 74 5B                 - je GameAssembly.dll.il2cpp+485DBF
GameAssembly.dll.il2cpp+485D64: 4C 8B 05 75 A5 12 04  - mov r8,[GameAssembly.dll.data+17E2E0]
GameAssembly.dll.il2cpp+485D6B: 45 33 C9              - xor r9d,r9d
GameAssembly.dll.il2cpp+485D6E: 48 8B D3              - mov rdx,rbx
GameAssembly.dll.il2cpp+485D71: 48 8B C8              - mov rcx,rax
GameAssembly.dll.il2cpp+485D74: E8 07 FF D5 00        - call GameAssembly.dll.il2cpp+11E5C80
}










aob_craft_workshop_cash2+02:
  db 89 43 10 48 8B 5C 24 30

unregistersymbol(aob_craft_workshop_cash2)
dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+485DA7

GameAssembly.dll.il2cpp+485D83: 48 8B CD              - mov rcx,rbp
GameAssembly.dll.il2cpp+485D86: E8 05 FD AF 00        - call GameAssembly.dll.il2cpp+F85A90
GameAssembly.dll.il2cpp+485D8B: 48 8B 15 06 B0 13 04  - mov rdx,[GameAssembly.dll.data+18ED98]
GameAssembly.dll.il2cpp+485D92: 48 8B C8              - mov rcx,rax
GameAssembly.dll.il2cpp+485D95: E8 96 5A AD 00        - call GameAssembly.dll.il2cpp+F5B830
GameAssembly.dll.il2cpp+485D9A: 48 85 C0              - test rax,rax
GameAssembly.dll.il2cpp+485D9D: 74 0B                 - je GameAssembly.dll.il2cpp+485DAA
GameAssembly.dll.il2cpp+485D9F: 8B 40 1C              - mov eax,[rax+1C]
GameAssembly.dll.il2cpp+485DA2: 3B F8                 - cmp edi,eax
GameAssembly.dll.il2cpp+485DA4: 0F 4C C7              - cmovl eax,edi
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+485DA7: 89 43 10              - mov [rbx+10],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+485DAA: 48 8B 5C 24 30        - mov rbx,[rsp+30]
GameAssembly.dll.il2cpp+485DAF: 48 8B 6C 24 38        - mov rbp,[rsp+38]
GameAssembly.dll.il2cpp+485DB4: 48 8B 74 24 40        - mov rsi,[rsp+40]
GameAssembly.dll.il2cpp+485DB9: 48 83 C4 20           - add rsp,20
GameAssembly.dll.il2cpp+485DBD: 5F                    - pop rdi
GameAssembly.dll.il2cpp+485DBE: C3                    - ret
GameAssembly.dll.il2cpp+485DBF: E8 7C 37 A8 FF        - call GameAssembly.il2cpp_method_get_class+90
GameAssembly.dll.il2cpp+485DC4: CC                    - int 3
GameAssembly.dll.il2cpp+485DC5: CC                    - int 3
GameAssembly.dll.il2cpp+485DC6: CC                    - int 3
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>217933</ID>
          <Description>" Only activate when crafting items via the Workshop, will crash game otherwise"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>217934</ID>
          <Description>"You still need the resources for the craft even if they are not used"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

wth!!!all my item , material , and key item gone use this Script T_T

Re: Eiyuden Chronicle Hundred Heroes [+80]

Posted: Sun Apr 28, 2024 7:57 am
by residentsleeper64
is there any way to unlock a character that I missed?

Re: Eiyuden Chronicle Hundred Heroes [+80]

Posted: Sun Apr 28, 2024 8:20 am
by namaya
tks for ur hard work

Re: Eiyuden Chronicle Hundred Heroes [+74]

Posted: Sun Apr 28, 2024 9:35 am
by SlipperyEel
Writer71 wrote:
Sat Apr 27, 2024 2:25 pm
This did not work for me.
Yeah my mistake. I was thinking of the option in the (Edit: LMAO, site redacts the name) trainer starting with F, with LIN in the middle, and G at the end. That one will make any shop show all the items of that type. For example, a Rune shop that normally only sells a handful of level 1 runes would sell every rune in the game with that option enabled. I had thought I tested the table to confirm it did the same, but I was wrong.
JijaYanin wrote:
Sun Apr 28, 2024 5:41 am
I can't for the life of me catch the Wheel Eye Bream or whatever.
It can be found at the fishing point next to the Seaside Cavern (to the east of Hishahn). It's hard to spot since it's just a random point on the coastline, not a pier or anything. There's also a fishing spot inside the Cavern that has them as well, but you may be underlevelled for that depending on what stage of the story you're at.

It's a rare spawn. It took me three rounds of exhausting that outside fishing spot before I caught one.

Check out this guide: [Link]

Re: Eiyuden Chronicle Hundred Heroes [+74]

Posted: Sun Apr 28, 2024 10:03 am
by TcDohl
DrummerIX wrote:
Sat Apr 27, 2024 3:16 am
EDIT 8.5:

I found time to add the following:

[*]Always Have Rohan's Emergency Treatment After Battle (Heals 20%)
[*]Make All Guild Dispatch Mission Only 1 Minute Per Run
[*]Current Level (Slots 1-6)
Does the [*]Current Level affect said character current stat? Like if I reset a lv20 character level to lv1, would they keep their lv20 stats?

Re: Eiyuden Chronicle Hundred Heroes [+80]

Posted: Sun Apr 28, 2024 10:27 am
by Krusnik02
Hi Drummer, once again thanks for the quality table. Just wanted to ask if there was any way in activating the save file import bonuses from Rising though your table? The PC Gamepass version doesn't detect Rising saves so there is currently no way in getting import bonuses for this version of the game lol.

Re: Eiyuden Chronicle Hundred Heroes [+80]

Posted: Sun Apr 28, 2024 10:58 am
by fagacrigi
love the game and the Table and thanks for the hard work , and I just want to know , is there any way to change difficulty on the game to active like " No Banqua Obtained " ?

Re: Eiyuden Chronicle Hundred Heroes [+80]

Posted: Sun Apr 28, 2024 11:48 am
by demorest2
Maybe some1 tested ct on gog latest 1.0.5 + 5 DLC?!

Re: Eiyuden Chronicle Hundred Heroes [+80]

Posted: Sun Apr 28, 2024 11:50 am
by acedefective13
I am not sure what's wrong but I can't use any of the tables. This is not the first time I am using a trainer, but for this game I can't check any of the boxes, help?

Re: Eiyuden Chronicle Hundred Heroes [+79]

Posted: Sun Apr 28, 2024 1:18 pm
by Cloover
Kionaru wrote:
Sun Apr 28, 2024 6:59 am
acecel wrote:
Sun Apr 28, 2024 1:25 am
A small script that allow to craft items at the workshop in the HQ for free.

You still need to have the required resources though even if they are not used.
Only activate the script when you are buying/crafting decorations at the workshop, the script may crash the game otherwise (if you try to upgrade your weapon at the forge it will freeze the game for example).
The script may allow you to buy/craft for free from other shops/npc too, but it may also crash so save your game and backup your save before and be careful :mrgreen:
It's a stupidly basic script but it's only what i can do, sorry :D


Free Workshop Craft

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217931</ID>
      <Description>"Free Workshop Craft"</Description>
      <Options moAlwaysHideChildren="1"/>
      <LastState/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : EiyudenChronicle.exe
  Version: 
  Date   : 2024-04-28
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_craft_workshop,GameAssembly.dll,49 C2 89 41 14 C3 CC CC CC CC) // should be unique
alloc(newmem,$1000,aob_craft_workshop)

label(code)
label(return)

newmem:

code:
 // mov [rcx+14],eax
  ret 
  int 3 
  jmp return

aob_craft_workshop+02:
  jmp newmem
return:
registersymbol(aob_craft_workshop)






aobscanmodule(aob_craft_workshop_cash1,GameAssembly.dll,89 7B 10 48 8B 0D 89 EB 1C 04) // should be unique
alloc(newmem1,$1000,aob_craft_workshop_cash1)

label(code1)
label(return1)

newmem1:

code1:
//  mov [rbx+10],edi
  mov rcx,[GameAssembly.dll.data+2228E0]
  jmp return1

aob_craft_workshop_cash1:
  jmp newmem1
  nop 5
return1:
registersymbol(aob_craft_workshop_cash1)







aobscanmodule(aob_craft_workshop_cash2,GameAssembly.dll,4C C7 89 43 10 48 8B 5C 24 30) // should be unique
alloc(newmem2,$1000,aob_craft_workshop_cash2)

label(code2)
label(return2)

newmem2:

code2:
 // mov [rbx+10],eax
  mov rbx,[rsp+30]
  jmp return2

aob_craft_workshop_cash2+02:
  jmp newmem2
  nop 3
return2:
registersymbol(aob_craft_workshop_cash2)







[DISABLE]

aob_craft_workshop+02:
  db 89 41 14 C3 CC

unregistersymbol(aob_craft_workshop)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+BE79E

GameAssembly.dll.il2cpp+BE78C: CC        - int 3 
GameAssembly.dll.il2cpp+BE78D: CC        - int 3 
GameAssembly.dll.il2cpp+BE78E: CC        - int 3 
GameAssembly.dll.il2cpp+BE78F: CC        - int 3 
ItemData.set_Count: 8B 41 18  - mov eax,[rcx+18]
GameAssembly.dll.il2cpp+BE793: 3B C2     - cmp eax,edx
GameAssembly.dll.il2cpp+BE795: 7C 07     - jl GameAssembly.dll.il2cpp+BE79E
GameAssembly.dll.il2cpp+BE797: 33 C0     - xor eax,eax
GameAssembly.dll.il2cpp+BE799: 85 D2     - test edx,edx
GameAssembly.dll.il2cpp+BE79B: 0F 49 C2  - cmovns eax,edx
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+BE79E: 89 41 14  - mov [rcx+14],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+BE7A1: C3        - ret 
GameAssembly.dll.il2cpp+BE7A2: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A3: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A4: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A5: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A6: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A7: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A8: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A9: CC        - int 3 
GameAssembly.dll.il2cpp+BE7AA: CC        - int 3 
}








aob_craft_workshop_cash1:
  db 89 7B 10 48 8B 0D 89 EB 1C 04

unregistersymbol(aob_craft_workshop_cash1)
dealloc(newmem1)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+485D4D

GameAssembly.dll.il2cpp+485D12: 48 8D 0D 7F B0 13 04  - lea rcx,[GameAssembly.dll.data+18ED98]
GameAssembly.dll.il2cpp+485D19: E8 82 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D1E: 48 8D 0D 23 F6 1A 04  - lea rcx,[GameAssembly.dll.data+203348]
GameAssembly.dll.il2cpp+485D25: E8 76 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D2A: 48 8D 0D AF A5 12 04  - lea rcx,[GameAssembly.dll.data+17E2E0]
GameAssembly.dll.il2cpp+485D31: E8 6A 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D36: 48 8D 0D A3 EB 1C 04  - lea rcx,[GameAssembly.dll.data+2228E0]
GameAssembly.dll.il2cpp+485D3D: E8 5E 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D42: C6 05 BF E9 44 04 01  - mov byte ptr [GameAssembly.dll+4E23708],01
GameAssembly.dll.il2cpp+485D49: 48 8B 6B 30           - mov rbp,[rbx+30]
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+485D4D: 89 7B 10              - mov [rbx+10],edi
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+485D50: 48 8B 0D 89 EB 1C 04  - mov rcx,[GameAssembly.dll.data+2228E0]
GameAssembly.dll.il2cpp+485D57: E8 94 37 A8 FF        - call GameAssembly.il2cpp_method_get_class+40
GameAssembly.dll.il2cpp+485D5C: 48 8B F0              - mov rsi,rax
GameAssembly.dll.il2cpp+485D5F: 48 85 C0              - test rax,rax
GameAssembly.dll.il2cpp+485D62: 74 5B                 - je GameAssembly.dll.il2cpp+485DBF
GameAssembly.dll.il2cpp+485D64: 4C 8B 05 75 A5 12 04  - mov r8,[GameAssembly.dll.data+17E2E0]
GameAssembly.dll.il2cpp+485D6B: 45 33 C9              - xor r9d,r9d
GameAssembly.dll.il2cpp+485D6E: 48 8B D3              - mov rdx,rbx
GameAssembly.dll.il2cpp+485D71: 48 8B C8              - mov rcx,rax
GameAssembly.dll.il2cpp+485D74: E8 07 FF D5 00        - call GameAssembly.dll.il2cpp+11E5C80
}










aob_craft_workshop_cash2+02:
  db 89 43 10 48 8B 5C 24 30

unregistersymbol(aob_craft_workshop_cash2)
dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+485DA7

GameAssembly.dll.il2cpp+485D83: 48 8B CD              - mov rcx,rbp
GameAssembly.dll.il2cpp+485D86: E8 05 FD AF 00        - call GameAssembly.dll.il2cpp+F85A90
GameAssembly.dll.il2cpp+485D8B: 48 8B 15 06 B0 13 04  - mov rdx,[GameAssembly.dll.data+18ED98]
GameAssembly.dll.il2cpp+485D92: 48 8B C8              - mov rcx,rax
GameAssembly.dll.il2cpp+485D95: E8 96 5A AD 00        - call GameAssembly.dll.il2cpp+F5B830
GameAssembly.dll.il2cpp+485D9A: 48 85 C0              - test rax,rax
GameAssembly.dll.il2cpp+485D9D: 74 0B                 - je GameAssembly.dll.il2cpp+485DAA
GameAssembly.dll.il2cpp+485D9F: 8B 40 1C              - mov eax,[rax+1C]
GameAssembly.dll.il2cpp+485DA2: 3B F8                 - cmp edi,eax
GameAssembly.dll.il2cpp+485DA4: 0F 4C C7              - cmovl eax,edi
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+485DA7: 89 43 10              - mov [rbx+10],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+485DAA: 48 8B 5C 24 30        - mov rbx,[rsp+30]
GameAssembly.dll.il2cpp+485DAF: 48 8B 6C 24 38        - mov rbp,[rsp+38]
GameAssembly.dll.il2cpp+485DB4: 48 8B 74 24 40        - mov rsi,[rsp+40]
GameAssembly.dll.il2cpp+485DB9: 48 83 C4 20           - add rsp,20
GameAssembly.dll.il2cpp+485DBD: 5F                    - pop rdi
GameAssembly.dll.il2cpp+485DBE: C3                    - ret
GameAssembly.dll.il2cpp+485DBF: E8 7C 37 A8 FF        - call GameAssembly.il2cpp_method_get_class+90
GameAssembly.dll.il2cpp+485DC4: CC                    - int 3
GameAssembly.dll.il2cpp+485DC5: CC                    - int 3
GameAssembly.dll.il2cpp+485DC6: CC                    - int 3
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>217933</ID>
          <Description>" Only activate when crafting items via the Workshop, will crash game otherwise"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>217934</ID>
          <Description>"You still need the resources for the craft even if they are not used"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

wth!!!all my item , material , and key item gone use this Script T_T
it actually did!, that's damn perfect got a solution to my problem out of nowhere lmao hopefully now that I will have to replace everything nothing is gonna mess up :?

edit: (and yup managed to recruit the bugged guy lol)

Re: Eiyuden Chronicle Hundred Heroes [+80]

Posted: Sun Apr 28, 2024 2:07 pm
by Enzine
jonaaa wrote:
Sun Apr 28, 2024 5:29 am
Enzine wrote:
Sun Apr 28, 2024 5:12 am
Hi, I was using the stack items, i encountered a bug where i cant upgrade to castle level 3 because the excellent lacquer is showing as 0/4 on the requirements, any ideas? not sure if it is because i used the engine or is it a game bug. i have the lacquer in my inventory
Try to sell at least one, it will fix it
Thank you!! you saved me :D

Re: Eiyuden Chronicle Hundred Heroes [+80]

Posted: Sun Apr 28, 2024 2:22 pm
by cornerred
Hello.
Can someone please add always use defensive skills? Like always "Taunt enemies" , "Always Counter" & "Always Cover Allies".

Thank you very much for the table & your hard work.