Finding the difficulty address for enemies would be great for upcoming Mercenaries mode. It said enemy behavior is different from Pro mode and closer to Standard difficulty. The demo had a switch to keep the game always at Mad Chainsaw mode so maybe there's something like that here...
Re: Resident Evil 4 Remake
Posted: Fri Apr 07, 2023 5:10 am
by Erlkonig
Can confirm that gir's infinite ammo cheat works with the new patch. The old god mode cheat that was thrown up a while ago does NOT work anymore, so I died to a chainsaw in mercs hehehe. Forgot to test unlimited durability, which should also be relevant
EDIT: unlimited durability works, and full health should too I think. Makes island and castle a little safer than village
Re: Resident Evil 4 Remake
Posted: Fri Apr 07, 2023 5:14 am
by gir489
Fixed my table for the Mercenaries update and added Unlock All Challenges.
Also made 2 very quick ones regarding mercenaries. Infinite Combo Timer and Gun Mayhem timer wont decrease. It did crash my game after results screen, but could be due to all other things I changed.
In any case, maybe disable it before you exit result screen. Feel free to edit it around to make it more stable.
//EDIT: Fixed them a bit. Seems to not be crashing no more.
Just want to repost this request to see if this possible. I'm seeing more people post about this on other sites and it would be a huge help
I just updated my table with the Item IDs that SenorPlebeian and I found. If you have a 2nd quest item in your inventory, you could change the ID to the key and then try it on the door and see if it works.
I've been really struggling to get this to work. Was hoping today's update would have resolved this Key bug, but it didn't. Can anyone please help walk me through how I can hack this key in my Key Items inventory?
I'm a novice to Cheat Engine and I've been trying to memory scan for Key Item IDs that I can swap for Luis' key. I saw skiller's post on the 5th of April about how to use the item ID values as hex, so I'm confident im scanning for the right ID. I'm scanning for my silver token and gold token to swap one of those, but CE can't seem to find them, so there's probably some abstraction going on.
I'm able to replace a flashbang with Luis' key in my Attaché case, but this crashes the game after 1 second. I don't think this would work anyway because the key would need to be in Key Items, not the Attaché case. Knowing I can swap those makes me confident I understand how to use the Hex IDs for items though.
On page 1 I saw this code snippet referencing a callback:
Is there perhaps some way to call this function using Luis' Key ID to grant it in my inventory? I feel like this could be more stable than hacking an ID replacement, but I'm not sure if simply passing the ID as a parameter would work as expected.
Just want to repost this request to see if this possible. I'm seeing more people post about this on other sites and it would be a huge help
I just updated my table with the Item IDs that SenorPlebeian and I found. If you have a 2nd quest item in your inventory, you could change the ID to the key and then try it on the door and see if it works.
~word salad~
You can't put quest items into the attaché case, they have to be in your quest item inventory. Use Manipulate Current Selected Item and select a coin or something and then change it to Luis's Key.
Re: Resident Evil 4 Remake
Posted: Fri Apr 07, 2023 2:04 pm
by Diark
Anyway to set the unlock all upgrades flag in merchant at chapter 2?. With the new exclusive upgrade ticket dlc, it seems you can directly upgrade to get the exclusive perk by chapter 2.
You can't put quest items into the attaché case, they have to be in your quest item inventory. Use Manipulate Current Selected Item and select a coin or something and then change it to Luis's Key.
Selecting a coin does not update the values inside the "Manipulate Current Selected Item" script so I can't modify them that way either. At least, it doesn't work for the silver and gold tokens or gemstones. I should have mentioned that in my previous post.
My game client is updated and I am using the latest version of the cheat table
Selecting a coin does not update the values inside the "Manipulate Current Selected Item" script so I can't modify them that way either.
That's a bug. I've fixed it. This was due to me not having IDA working last night and the fucking update dropping at 12 without me knowing, and I basically just rushed to fix it so I could go to bed. I've also added Krauser's bow and his explosive bolts.