Re: Persona 3 Reload Cheat Engine Maybe???
Posted: Mon Feb 12, 2024 7:59 pm
hi can we have an option that helps with Elizabeth's Requests? (only those grinding ones like kill x amount of shadows or open x amount of chest of course)
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
it's already on wepon's tableReaper1222 wrote: ↑Mon Feb 12, 2024 7:59 pmhi can we have an option that helps with Elizabeth's Requests? (only those grinding ones like kill x amount of shadows or open x amount of chest of course)
where? i can't find itHazeckX wrote: ↑Mon Feb 12, 2024 10:04 pmit's already on wepon's tableReaper1222 wrote: ↑Mon Feb 12, 2024 7:59 pmhi can we have an option that helps with Elizabeth's Requests? (only those grinding ones like kill x amount of shadows or open x amount of chest of course)
is it possible to make it so that you can change the added party member's equipment?zachillios wrote: ↑Sat Feb 10, 2024 5:47 pmHere's my contribution, I wanted to keep a certain someone in the party, so here's a party editor:Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1701067138</ID> <Description>"Party Editor (Open Menu To Populate)"</Description> <Options moHideChildren="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : P3R.exe Version: Date : 2024-02-10 Author : zach This script does blah blah blah } [ENABLE] aobscanmodule(Party_Edit,P3R.exe,46 0F BF 3C 20) // should be unique alloc(newmem,$1000,Party_Edit) globalalloc(PartyEdit,4) label(code) label(return) newmem: push rax lea rax,[rax+r12] mov [PartyEdit],rax pop rax code: movsx r15d,word ptr [rax+r12] jmp return Party_Edit: jmp newmem return: registersymbol(Party_Edit) [DISABLE] Party_Edit: db 46 0F BF 3C 20 unregistersymbol(Party_Edit) dealloc(newmem) dealloc(PartyEdit) { // ORIGINAL CODE - INJECTION POINT: P3R.exe+1463405 P3R.exe+14633D8: 74 0A - je P3R.exe+14633E4 P3R.exe+14633DA: 33 D2 - xor edx,edx P3R.exe+14633DC: 48 8B CB - mov rcx,rbx P3R.exe+14633DF: E8 9C BE 01 00 - call P3R.exe+147F280 P3R.exe+14633E4: 8B F7 - mov esi,edi P3R.exe+14633E6: 4C 8D 2D D3 A8 E4 02 - lea r13,[P3R.exe+42ADCC0] P3R.exe+14633ED: 48 8D 3D BC C0 E4 02 - lea rdi,[P3R.exe+42AF4B0] P3R.exe+14633F4: 41 BC 6C 1F 00 00 - mov r12d,00001F6C P3R.exe+14633FA: 66 0F 1F 44 00 00 - nop word ptr [rax+rax+00] P3R.exe+1463400: E8 5B 0C D6 FF - call P3R.exe+11C4060 // ---------- INJECTING HERE ---------- P3R.exe+1463405: 46 0F BF 3C 20 - movsx r15d,word ptr [rax+r12] // ---------- DONE INJECTING ---------- P3R.exe+146340A: 41 8D 47 FF - lea eax,[r15-01] P3R.exe+146340E: 66 83 F8 09 - cmp ax,09 P3R.exe+1463412: 0F 87 F7 00 00 00 - ja P3R.exe+146350F P3R.exe+1463418: 48 8D 4C 24 30 - lea rcx,[rsp+30] P3R.exe+146341D: E8 1E 2E FF FF - call P3R.exe+1456240 P3R.exe+1463422: 48 8D 8D D8 0B 00 00 - lea rcx,[rbp+00000BD8] P3R.exe+1463429: 48 89 7C 24 30 - mov [rsp+30],rdi P3R.exe+146342E: E8 CD 37 E9 FF - call P3R.exe+12F6C00 P3R.exe+1463433: 48 8D 05 86 DA D7 02 - lea rax,[P3R.exe+41E0EC0] P3R.exe+146343A: C7 85 08 0C 00 00 00 00 00 00 - mov [rbp+00000C08],00000000 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1701067139</ID> <Description>"Slot 1"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Main Character 2:Yukari 3:Junpei 4:Akihiko 5:Mitsuru 6:Fuuka (Don't Use) 7:Aigis 8:Ken 9:Koromaru 10:Shinjiro </DropDownList> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>PartyEdit</Address> <Offsets> <Offset>-6</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1701067142</ID> <Description>"Slot 2"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Main Character 2:Yukari 3:Junpei 4:Akihiko 5:Mitsuru 6:Fuuka (Don't Use) 7:Aigis 8:Ken 9:Koromaru 10:Shinjiro </DropDownList> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>PartyEdit</Address> <Offsets> <Offset>-4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1701067141</ID> <Description>"Slot 3"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Main Character 2:Yukari 3:Junpei 4:Akihiko 5:Mitsuru 6:Fuuka (Don't Use) 7:Aigis 8:Ken 9:Koromaru 10:Shinjiro </DropDownList> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>PartyEdit</Address> <Offsets> <Offset>-2</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1701067140</ID> <Description>"Slot 4"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Main Character 2:Yukari 3:Junpei 4:Akihiko 5:Mitsuru 6:Fuuka (Don't Use) 7:Aigis 8:Ken 9:Koromaru 10:Shinjiro </DropDownList> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>PartyEdit</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
It works fine on gamepass. If you go back a few pages there is a gamepass ct or if you want the Steam one download that and a few pages back again is a way to enable to the Steam ct to work with Gamepass.
It works fine on gamepass. If you go back a few pages there is a gamepass ct or if you want the Steam one download that and a few pages back again is a way to enable the Steam ct to work with Gamepass.
I think you mean the one saying that an Offset pointer change needs to be done? Yeah, I see it now. Don't know how to do that offset thing, but I will try it nonetheless once I get off work.