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Re: Last Epoch

Posted: Fri Feb 23, 2024 7:04 pm
by Impala
ZKK wrote:
Fri Feb 23, 2024 6:58 pm
This runes script will work for you, let me know

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>558</ID>
      <Description>"Infinite Runes (Open Inventory) Backup"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(infrunes,GameAssembly.dll,8B 40 28 48 83 C4 20 5B C3 E8 8B) // should be unique
alloc(newmem,$1000,infrunes)

label(code)
label(return)

newmem:

code:
  mov [rax+28],#999
  mov eax,[rax+28]
  add rsp,20
  jmp return

infrunes:
  jmp newmem
  nop 2
return:
registersymbol(infrunes)

[DISABLE]

infrunes:
  db 8B 40 28 48 83 C4 20

unregistersymbol(infrunes)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E2C827

GameAssembly.dll+E2C804: 48 8D 4C 24 30  - lea rcx,[rsp+30]
GameAssembly.dll+E2C809: 48 8B 50 20     - mov rdx,[rax+20]
GameAssembly.dll+E2C80D: 48 89 54 24 30  - mov [rsp+30],rdx
GameAssembly.dll+E2C812: E8 09 54 6D FF  - call GameAssembly.dll+501C20
GameAssembly.dll+E2C817: 48 8B 44 24 30  - mov rax,[rsp+30]
GameAssembly.dll+E2C81C: 48 85 C0        - test rax,rax
GameAssembly.dll+E2C81F: 75 06           - jne GameAssembly.dll+E2C827
GameAssembly.dll+E2C821: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C825: 5B              - pop rbx
GameAssembly.dll+E2C826: C3              - ret 
// ---------- INJECTING HERE ----------
GameAssembly.dll+E2C827: 8B 40 28        - mov eax,[rax+28]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+E2C82A: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C82E: 5B              - pop rbx
GameAssembly.dll+E2C82F: C3              - ret 
GameAssembly.dll+E2C830: E8 1B 58 6D FF  - call GameAssembly.dll+502050
GameAssembly.dll+E2C835: CC              - int 3 
GameAssembly.dll+E2C836: CC              - int 3 
GameAssembly.dll+E2C837: CC              - int 3 
GameAssembly.dll+E2C838: CC              - int 3 
GameAssembly.dll+E2C839: CC              - int 3 
GameAssembly.dll+E2C83A: CC              - int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Last Epoch

Posted: Fri Feb 23, 2024 7:07 pm
by ZKK
Impala wrote:
Fri Feb 23, 2024 7:04 pm
ZKK wrote:
Fri Feb 23, 2024 6:58 pm
This runes script will work for you, let me know

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>558</ID>
      <Description>"Infinite Runes (Open Inventory) Backup"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(infrunes,GameAssembly.dll,8B 40 28 48 83 C4 20 5B C3 E8 8B) // should be unique
alloc(newmem,$1000,infrunes)

label(code)
label(return)

newmem:

code:
  mov [rax+28],#999
  mov eax,[rax+28]
  add rsp,20
  jmp return

infrunes:
  jmp newmem
  nop 2
return:
registersymbol(infrunes)

[DISABLE]

infrunes:
  db 8B 40 28 48 83 C4 20

unregistersymbol(infrunes)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E2C827

GameAssembly.dll+E2C804: 48 8D 4C 24 30  - lea rcx,[rsp+30]
GameAssembly.dll+E2C809: 48 8B 50 20     - mov rdx,[rax+20]
GameAssembly.dll+E2C80D: 48 89 54 24 30  - mov [rsp+30],rdx
GameAssembly.dll+E2C812: E8 09 54 6D FF  - call GameAssembly.dll+501C20
GameAssembly.dll+E2C817: 48 8B 44 24 30  - mov rax,[rsp+30]
GameAssembly.dll+E2C81C: 48 85 C0        - test rax,rax
GameAssembly.dll+E2C81F: 75 06           - jne GameAssembly.dll+E2C827
GameAssembly.dll+E2C821: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C825: 5B              - pop rbx
GameAssembly.dll+E2C826: C3              - ret 
// ---------- INJECTING HERE ----------
GameAssembly.dll+E2C827: 8B 40 28        - mov eax,[rax+28]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+E2C82A: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C82E: 5B              - pop rbx
GameAssembly.dll+E2C82F: C3              - ret 
GameAssembly.dll+E2C830: E8 1B 58 6D FF  - call GameAssembly.dll+502050
GameAssembly.dll+E2C835: CC              - int 3 
GameAssembly.dll+E2C836: CC              - int 3 
GameAssembly.dll+E2C837: CC              - int 3 
GameAssembly.dll+E2C838: CC              - int 3 
GameAssembly.dll+E2C839: CC              - int 3 
GameAssembly.dll+E2C83A: CC              - int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I can confirm that the script is working like a charm now! Thanks a bunch.

Re: Last Epoch

Posted: Fri Feb 23, 2024 8:06 pm
by pointmaker
Impala wrote:
Fri Feb 23, 2024 4:39 pm


Basic table for options that I wanted in last epoch

I can't guarantee they work for you, or that I will update the table. If I play more and want more options, I may add them. No requests though.


Features:
-Infinite Potions
-Infinite Runes
-Infinite Shards
-Max Unique, Sets and Implicit Rolls
-Vacuum crafting mats range (Will Suck the entire map. Had some long freezes in campaign, game comes back no crash)
-No Decrease to Forging Potential when Forging
-Get Gold Amount (Spend Gold)
-Skill Points
-Passive Points


Use this if you want to test thing
The above cheat will let you forge infinite times ( No Decrease to Forging Potential when Forging )

-Forging Potential (Mouse Over Item)
A question. Do you know why the red cross doesnt show when I click on Infinite shard, runes or potions but works on other featueres.
It was working fine in the morning and now I suddenly can't activate those 3 features.

The same happened again when I did something and closed the CE. The passive feature is showing: error for scanning for AOB

Re: Last Epoch

Posted: Fri Feb 23, 2024 8:41 pm
by Chindopopito
This is amazing. Since version 1.0 MelonLoader is having issues and for me, it doesn't even work at all, lol. This going to help me. Thank You!

Re: Last Epoch

Posted: Fri Feb 23, 2024 8:48 pm
by sanitka
pointmaker wrote:
Fri Feb 23, 2024 8:06 pm
Impala wrote:
Fri Feb 23, 2024 4:39 pm
A question. Do you know why the red cross doesnt show when I click on Infinite shard, runes or potions but works on other featueres.
It was working fine in the morning and now I suddenly can't activate those 3 features.

The same happened again when I did something and closed the CE. The passive feature is showing: error for scanning for AOB
"error for scanning for AOB" means that cheat code has not been found
it could mean
- your game updated and cheat does not work (check game version and revert back if possible)
- mono was not activated properly when cheat was run (deactivate and activate mono again manually, then try to enable the cheat)

Re: Last Epoch

Posted: Fri Feb 23, 2024 8:50 pm
by sanitka
Impala wrote:
Fri Feb 23, 2024 4:39 pm
Impala thanks for a tremendous work so far :).
Would you mind adding overridden method names to your scripts (to help someone later maintain the script) ?

Re: Last Epoch

Posted: Fri Feb 23, 2024 9:47 pm
by pointmaker
sanitka wrote:
Fri Feb 23, 2024 8:48 pm
pointmaker wrote:
Fri Feb 23, 2024 8:06 pm
Impala wrote:
Fri Feb 23, 2024 4:39 pm
A question. Do you know why the red cross doesnt show when I click on Infinite shard, runes or potions but works on other featueres.
It was working fine in the morning and now I suddenly can't activate those 3 features.

The same happened again when I did something and closed the CE. The passive feature is showing: error for scanning for AOB
"error for scanning for AOB" means that cheat code has not been found
it could mean
- your game updated and cheat does not work (check game version and revert back if possible)
- mono was not activated properly when cheat was run (deactivate and activate mono again manually, then try to enable the cheat)
Yeah, just saw it was updated when I turned on the game and didn't notice it. Is there a way to revert on Steam or to fix this?

[Link] this is what I have. Got the other features working, but the runes is not clicking.

Re: Last Epoch

Posted: Fri Feb 23, 2024 10:10 pm
by Impala
pointmaker wrote:
Fri Feb 23, 2024 9:47 pm
Yeah, just saw it was updated when I turned on the game and didn't notice it. Is there a way to revert on Steam or to fix this?

[Link] this is what I have. Got the other features working, but the runes is not clicking.
You should use the newest table in the first post

Re: Last Epoch

Posted: Fri Feb 23, 2024 10:23 pm
by soybappo
I know it says do not use on item drop rate. is there any way i could get it to work?

Re: Last Epoch

Posted: Sat Feb 24, 2024 12:47 am
by Impala
sanitka wrote:
Fri Feb 23, 2024 8:50 pm
Impala thanks for a tremendous work so far :).
Would you mind adding overridden method names to your scripts (to help someone later maintain the script) ?
Did that

Re: Last Epoch

Posted: Sat Feb 24, 2024 12:47 am
by Impala
soybappo wrote:
Fri Feb 23, 2024 10:23 pm
I know it says do not use on item drop rate. is there any way i could get it to work?
Working on this next, trying to finish the campaign

Re: Last Epoch

Posted: Sat Feb 24, 2024 2:28 am
by Chindopopito
Just wondering. I downloaded the CT you just updated, the runes still not working. Should I edit the table with the code you shared a couple posts before?

EDIT: nvm, I forgot to update my client. I still was in the 1.0.0 version. Works great in the 1.0.0d :)

Re: Last Epoch

Posted: Sat Feb 24, 2024 9:57 am
by Q175333
Is it possible to unlock all waypoints,ts a lot

Re: Last Epoch

Posted: Sat Feb 24, 2024 10:53 am
by pondzilla
Any feature that's working in Multiplayer mode?

Re: Last Epoch

Posted: Sat Feb 24, 2024 11:16 am
by quang.billy.79
Could you make a cheat that affects the Legendary Item Drop Rate? Like in this trainer? This trainer works for me, but somehow it won't drop a legendary ring or belt or some kind of item. Also, the variety is very low
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